NBA 2K11 Official Thread (Patch Put for PS3 & XBOX 360)

So wait is 2k11 isolation controls gonna be similar to live previous controls as far as sizing up?
 
So wait is 2k11 isolation controls gonna be similar to live previous controls as far as sizing up?
 
Yep, you can now size up in each direction. Holding LT, and then pressing any direction gives you directional sizeup moves. I am assuming pressing away from the defender will serve as a retreat dribble/Dribble Step Back. I can't wait to use that as well.
 
Originally Posted by DCAllAmerican

Yep, you can now size up in each direction. Holding LT, and then pressing any direction gives you directional sizeup moves. I am assuming pressing away from the defender will serve as a retreat dribble/Dribble Step Back. I can't wait to use that as well.


OMG .. having more control while dribbling
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"Think twice before going all "rogue" in this year's My Career mode. If you can't contain your inner diva, team chemistry will break down and you'll be starved of the rock by your teammates. So unless your name is Mariah and you're wearing that super tight MJ jersey/dress, you better keep your attitude in check!"
 
Following is a complete track list for NBA 2K11:

* 1. Snoop Dogg - NBA 2K Theme
* 2. Big Boi - Shutterbug
* 3. Drake - Over
* 4. Cassidy - Game Time
* 5. Ron Artest - Champion
* 6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price - Better Than You
* 7. The Alan Parsons Project - Sirius
* 8. Art vs. Science - Hollywood
* 9. Big Rock Candy Mountain - Rocketship
* 10. Brunettes - Red Rollerskates
* 11. Chicharones - Little By Little
* 12. Children Collide - Skeleton Dance
* 13. Constellations feat. Asher Roth- We're Here To Save The Day
* 14. Dan Black feat. Kid Cudi - Symphonies (Remix)
* 15. Delorean - Deli
* 16. Ev - Home Of The Brave (Instrumental)
* 17. Failsafe - Hope & Only If We Learn
* 18. HOGNI - Bow Down
* 19. Kidz In Space - Downtime
* 20. Middleman - It's Not Over Yet
* 21. Rakaa feat. Aloe Blaac - Crown Of Thorns
* 22. The Redland - So Far
* 23. The Russian Futurists - Paul Simon & Precious Metals
* 24. Sonny Bones - Rise
* 25. Two Door Cinema Club - I Can Talk
* 26. Yung Automatik & Bay Root Productions - Go Hard or Go Home
* 27. Dux Jones - Pourin' It On
 
Originally Posted by toine2983

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"Think twice before going all "rogue" in this year's My Career mode. If you can't contain your inner diva, team chemistry will break down and you'll be starved of the rock by your teammates. So unless your name is Mariah and you're wearing that super tight MJ jersey/dress, you better keep your attitude in check!"




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I CAN'T F'N WAIT!!!!

Should be out in a couple weeks...
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Very disappointed to see Jared Dudley performing a tip in dunk during the MIA/PHO video. Just lets me know that the 2K Insider once again doesn't pay attention to detail of the ratings of certain players.
 
Can't wait for this game I'm a big fan of jordan and basketball in the 90s the only thing that would make it more perfect for is if they had the 94-95 houston rockets so I could finally see my dream match for the championship yeah I'm from houston
 
Expanded Playcall System
By: 2K Admin Ron | Tuesday September 07 2010
Hey guys,
Rob Jones, here again. Please take the time to read over my previous Insight, Enhanced Control if you haven’t already. One of the things that we heavily discussed at the beginning of the year was how to individualize teams in such a way that the experience playing each one felt different. Last year, the focus was on the individual’s Player Tendencies. We wanted to recreate each player in their own likeness when they had control of the ball (and where they liked to move and receive it).

The part of the plan we failed to properly execute was to have enough plays created for each team/player that would really bring these tendencies to light. We had about eighty plays across all of the NBA’s thirty teams. While we tried to create play sets and styles that reflected each team, we really didn’t have the bandwidth or scouting that would allow us to really mimic what each coach did.

I am proud to say that this is NOT the case in NBA 2K11. Each team in our game runs their own plays, for their own signature players, in a way that truly reflects the most amazing sport out there.

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All Teams Are Not Created Equal - Each team has a base playbook of at least thirty plays that reflect their coach's philosophy and style of play. The marquis teams also have additional plays available to them that they can run for additional flavor. We created individual sets for teams as well. What this means is that even though two coaches may use a floppy set, their personnel and style may dictate that their floppy set starts differently than that of another team that runs a floppy. Now even if teams run plays that have the same end goal, the look you get from team to team will differ based on how they run it and who they run it with.

If you consider that we have well over 1000 plays across all the current and the old school NBA teams, you will see that, as a User, you have a plethora of options to vary your offense.

Individualized Plays - Even more exciting is the fact that starters and subs have their own plays. In some cases, like for a Manu Ginobili, that means having a complete set of four new plays, while for a lesser known or skilled sub there may be only one or two available. The nicest part about it is that each play that was created really reflects how the teams try to create for a particular player’s abilities. So, you have sets where Lebron runs point, or where Rip Hamilton is coming off double screens, etc. Portland will utilize plays that have B-Roy running the point, while the Jazz will isolate Deron Williams in the post. Lamar Odom has plays for him to run the offense when he is on the court. Each player is put in the perfect light to do what we all know they do best.

Positional Play-Calling - When Sr. Gameplay Producer Mike Wang and I first started discussing adding all the plays, one of my major concerns was addressing the way we called them. The use of the Directional Pad to call plays was so cumbersome that I couldn’t see why anyone would want to do this in game, unless they were the most hardcore of users. So, we came up with concept of Positional Play-calling. Hit the LB, select the player you want to call a play for (icons come up over their heads). The play options for that player are displayed. Select the play you want and execute it. Once you know the play sets for each player, it’s as simple as tapping two buttons without even waiting for the dialogue. It doesn’t interrupt the flow of the offense and surely doesn’t force you to take your fingers off the LS in order to choose a play.

In recent years, I spent very little time using plays/playbooks, concentrating instead on trying to make a more freeform AI that would recognize game situations and react accordingly (almost like playing a pickup game with your teammates. You know what they want to do, so you do something on the court to help facilitate that). That was the birth of the Freelance system. It also served for cases where a play set would break down giving the AI options. This year, I’ve played games where I run plays on every possession, knowing that I will be able to get the exact situation that I want.

Play Naming - Originally, we wanted to opt for a simple naming scheme that would allow even the most casual user to know what the play was designed for. Now, each play has a Number and Naming scheme. Example, “51 Roll
 
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