NBA LIVE 10 thread - New Zoom Kobe V & Air Max LeBron VII colourways, Bobcats Nascar uni.

ranked in the 500's on 360.

Anyone know what uniforms are gonna be included in that code and what's included in the patch?

Also, why are the rosters not up to date? I don't see flip murray on the bobcats, james white still on the nuggets, cuts have been made but the gamehasn't reflected them yet.
 
So I've been trying to follow up on the issues with this game and 2k10.

Anybody know if the issues with this game are mainly during online play?
 
RankedFRanked 132 on ps3.....online play does piss me off, I run with Houston yesterday some guy was cheesing with Nash he beat me (I had beat him previouslywhen he had the magic) so I send him a message telling him he's a bum....he's like run it back...the next game I beat his #@@ by 30 dude sent me like100 messages
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asking for a rematch
 
Patch is out for the 360, PS3 users will be getting it later this week. Here are the details:

NBA LIVE 10 Gameplay Update Release Notes:

BUG FIXES:
- Smooth out some of the hitchiness in the gameplay by tuning blend times for passes as well as some various fixes for blend pops across the board.
- Fixed sliding and warping during standing rebounds
- Addressed issue where defenders would sometimes watch the ball fall off the rim. Increase the allowable distance for a teammate to come help.
- Player Lock fixed. AI teammates will now make decisions on their own when user is player locked offball.
- Put the ball handler into protect dribble if the onball defender attempts to crowd him. Previously, the ball handler would not recognize the defender andjust expose the ball.
- "Rocket dunks" fixed. Fixed a bug that was causing dunks to speed up by 30% and added code to have dunks retain the shooter's on-groundvelocity, preserving his momentum after takeoff. Also applies to layups.
- Various post play fixes, including the case where two guys would stand next to each other while one of them was posting up.
- Addressed a potential exploit where it would be too easy to pass to cutters for dunks. As part of this fix, we now allow ball collisions on passes whenpassing into the paint.
- AI Stagnation fixes: Ball handler would sometimes not properly pass to receivers in a play. Also, we allow the ball handler to "improvise" if wedetect he's been idling for too long.
- Fixed an issue where sometimes an offball cut animation wouldn't properly settle into the correct spot.
- Restricted the post up and under move to within 12' of the basket. No more ridiculous up and under heaves from deep.
- Fixed an issue where offball post players would sometimes quickly go in and out of post battles, significantly cutting down on jitter.
- Fix for big men waiting too long to outlet the ball after rebounding
- Fix for fidgety boxouts. They should kick in more reliably now.
- Prevent user passes to teammates who will be out of bounds or to teammates in the backcourt after they've crossed the timeline.
- Improve goaltending calls
- Fixed ball physics for blocked layups/dunks. There was a mirroring issue that was causing the ball to shoot off in the complete opposite direction of itsintended path.
- Fixes for animation oscillation on defense (ie. jittery movement)
- Fixed a bug that would cause certain offball movement animations to not mirror properly
- Series of small fixes to prevent balls from hitting the floor during rebounds.
- Fix for shooting fouls not properly getting called on collision layups. This will yield more realistic free throw attempts for both the user and CPU.
- Put in a fix to mitigate the excessive turnovers inside the paint, specifically after pulling down an offensive rebound. Gives users a little more time topass out or attempt a shot when they get in congested areas in the paint.
- Smoother ball handler post up entries. Sometimes guys would "pop" into place.
- Fixed issue where players would sometimes "freeze" in an offball post battle before receiving a pass.
- Fixed bug where the "check assignment indicator" would draw on one of your own teammates in LIVE RUN games.

GAMEPLAY ENHANCEMENTS:
- Auto-switch to PG on defense after a made basket
- Enabled rim stuffs. Now when you try to dunk in traffic, there's a chance you'll brick the dunk.
- Tune nets to make them a bit less stiff
- Added more variation to "get back" animations after made shots. Less "skipping" back.
- Disabled the canned scenario steal that happens when you rip the ball from a player who is sizing up. Instead, we allow actual collision with the ball if thedefender performs a steal while a ball handler is making a dribble move. Makes for a much more read and react, twitch game on defense.
- Improved Freestyle pass animation selection to prevent guys from bursting into a sprint while passing on the move.
- Backdown button is back. Enabled right thumbstick click to toggle between face up and backdown postures.
- Disabled the turnaround jumpshot that would play if the shooter is facing away from the hoop when outside of 18 feet. So instead of a turnaround three,players will pivot and shoot a regular jumpshot.
- Minor tuning to shot and layup percentages.
- Improved responsiveness and AI's usage of offball cuts.
- Stop the rebounder from running up court too early after securing a rebound
- Improvements to reception logic, specifically square up catches
- Improve player reaction to loose ball situations
- Left analog passing improvements: Update analog angle metric to consider the receiver's destination so you can lead the receiver with the pass
- Improved the logic of when to play a standing reception vs. a moving reception based on the receiver's momentum and position on the court.
- Added the ability to "lockdown" perimeter ball handlers (by pressing into them) and force them into a protect dribble state.
- Ability to shoot "runners" on demand by driving toward the basket, neutralizing the left analog stick and hitting the Shot Button. Works inside of18 feet.
- Improvements to user onball defense. Made it easier to stay in front of the ball without "slipping off" when you move your left stick toward theball handler.
- Anti-cheese code. Prevent users from being able to take offball control of players and run them under the hoop for the cheap pass and dunk.
- Inbound flow improvements. Allow the inbounder to move to multiple (closer) locations along the baseline after picking up the ball.
- User control over shot contest vs. block. Tap of the Block button will always yield a contest animation. Regular press will always jump to block.
- Several improvements for end of game AI logic. When the AI is ahead, they'll do a better job at recognizing time and score and use more clock. Ifthey're trailing, they'll accelerate the offense.
- Improve AI logic for pump fake biting. AI defenders will be smarter about defending pumpfakes according to difficulty level. Previously, the higher thelevel, the more often they'd bite. Also, if user is pumpfaking multiple times in succession, the AI will stay down.

Other fixes:
- Resolved an issue where the DNA Streak would sometimes show an incorrect value
- Resolved several issues which caused Instant Replay to run out of memory
- Corrected an issue where PPG points were incorrectly calculated in adidas Live Run
- Resolved an issue where users with many friends who have played NBA LIVE 10 may experience crashes during log in or post game.
- Resolved an issue with lobby rooms where a user may crash after soaking in the room.
- Replay montages should now scale to be full screen
- Corrected an issue where users would sometimes see their target under teammates instead of their check in adidas Live Run
- Corrected an issue where there was a missing option to not show again on the "Dynamic DNA Not Updated" screen
- Resolved an issue where the game would hang if multiple users left a full Online Team Play session and the session filled up again
- Corrected an issue on the Dynamic Season Team Record screen where an incorrect team would appear
- Resolved an issue where the game would rarely hang after exiting the first game of a Dynasty season if the user entered Rookie Scouting during the off-season
- Gameplay exploit fix. 3 pt step back completion rate.
 
did this fix the auto subbing when changed to manual for online play? Didn't see it on here
 
- Disabled the turnaround jumpshot that would play if the shooter is facing away from the hoop when outside of 18 feet. So instead of a turnaround three, players will pivot and shoot a regular jumpshot.


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I need to find out how to DL this patch ASAP...
 
Just wanted to let all of you know that the PS3 update has FINALLY been approved by Sony and it will be released this week.

If I get an exact date and time I will be sure to inform you all but rest assured you will finally get your update later this week.

Regarding the second update that will be released for both PS3/360 to address issues that were found in the first update we are in the process of submitting the update and once we get a date for the release of that update I will be sure to inform all of you about it.

Sorry for the inconvenience this has caused all of you but we are and STILL are listening to all of you guys but the team have been working hard to address many of the issues that you have run into with the first update.

Thanks again for your patience.
 
Updated with the patch. The alley oop catch is in slow motion. It doesn't play any better after the patch.
 
so i just got this for $20, and it's OK, not that good. I still prefer 2K10, but i can play this while my xbox is getting fixed, then i can go back to 2k.
But some of the player models are HORRIBLE! they did Anthony Randolph SOOOOOOOOOOOOOOO damn wrong. And shooting seems all the same with every player and thegame just feels weird to me, maybe cause im so used to 2k. Ill keep playing more tho
 
Originally Posted by GSDOUBLEU

so i just got this for $20, and it's OK, not that good. I still prefer 2K10, but i can play this while my xbox is getting fixed, then i can go back to 2k.
But some of the player models are HORRIBLE! they did Anthony Randolph SOOOOOOOOOOOOOOO damn wrong. And shooting seems all the same with every player and the game just feels weird to me, maybe cause im so used to 2k. Ill keep playing more tho

I feel you on the A. Randolph fam. I personally think they did the whole Warriors team wrong. Anthony Morrow in the 60's rating? C'mon now.
 
I still dont know how to do that step back and shoot thing.. When I try to do it, it does like a fade away shot or it does one of those off balance shot.. ANYHELP?
 
Originally Posted by djaward

I still dont know how to do that step back and shoot thing.. When I try to do it, it does like a fade away shot or it does one of those off balance shot.. ANY HELP?

I usually go to the right or the left side of the free throw line...hit back and it happens...
 
Second Jersey code:

hdogdrawhoticns


This code unlocks the Harwood Classics Jerseys for the following teams:

Cleveland Cavaliers
Golden State Warriors
Minnesota Timberwolves
Orlando Magic
Philadelphia 76ers
Portland Trailblazers
Toronto Raptors
Utah Jazz

 
I'm guessing the 2nd patch came out today because i was prompted to update when i started it up.

Does anyone know what this patch will fix?
 
[h1][/h1]
[h1]Holiday DLC Shoe Pack[/h1]
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17-December-2009

NBA LIVE 10 has released it's Holiday DLC pack which contains a crop of new shoes for your favorite players. There's a wide assortment of Nike shoes, adidas and Converse shoes in this pack. Here are the shoes you can expect to find with the new DLC:

TS Supernatural Commander AllStar East Blue SLD/Running White FTW/Red SLD DLC
TS Supernatural Commander AllStar East Blue SLD/Running White FTW/Red SLD DLC
TS Supernatural Commander AllStar East Blue SLD/Running White FTW/Red SLD DLC
TS Supernatural Commander
TS Supernatural Commander
TS Supernatural Commander
TS Supernatural Commander
TS Supernatural Commander
TS Supernatural Commander
TS Supernatural Creator AllStar West Red SLD/Running White FTW/Metallic Gold SLD
TS Supernatural Creator AllStar West Red SLD/Running White FTW/Metallic Gold SLD
TS Supernatural Creator AllStar West Red SLD/Running White FTW/Metallic Gold SLD
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Supernatural Creator
TS Cut Creator Low Gil
TS Cut Creator Low Gil
TS Bounce Commander CMDR 3 Duncan
TS Bounce Commander CMDR 3 Duncan
TS Bounce Commander CMDR 3 KG
TS Bounce Commander CMDR 3 KG
TS Bounce Commander CMDR 3 Howard
TS Bounce Commander CMDR 3 Howard
TS Bounce Commander CMDR 3 Howard
TS Bounce Commander CMDR 3 Howard
Jordan Melo M6
Jordan Melo M6
Jordan CP3.III
Jordan CP3.III
Jordan XII (re-purpose from NBA Street)
Jordan XII (re-purpose from NBA Street)
Jordan XII (re-purpose from NBA Street)
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Jordan 2010
Nike Air Max LeBron VII
Nike Air Max LeBron VII
Nike Air Max LeBron VII
Nike Air Max LeBron VII
Nike Air Max LeBron VII
Nike Air Max LeBron VII
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Kobe V
Nike Zoom Hustle
Converse Wade 5 Mid
Converse Wade 5 Mid
Converse Wade 5 Mid
Converse Wade 5 Mid
Converse EB2 Mid
Converse EB2 Mid
Converse Weapon Evo Ox
Converse Weapon Evo Ox C
Converse Weapon Evo Mid
Converse Weapon Evo Mid
Reebok Answer XIII
Reebok Answer XIII
Reebok Hexride
Reebok Hexride
Nike KD2
Nike KD2
Nike KD2
Nike Hypermax
Nike Hypermax
Nike Hypermax
Nike Hypermax
Nike Hypermax
Nike Hypermax
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike Hyperize
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike SHOX Vision
Nike Blue Chip II
Nike Blue Chip II
Nike Blue Chip II
Nike Blue Chip II
Nike Air MAX Rise
Nike Air MAX Rise
Nike Air MAX Rise
Nike Air MAX Rise
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Skyposite
Nike Zoom Hustle
Nike Zoom Hustle
Nike Zoom Hustle
Nike Cradle Rock Low
Nike Cradle Rock Low
Nike Cradle Rock Low
Nike Cradle Rock Low
Nike MAX Turnaround
Nike MAX Turnaround
Nike MAX Turnaround
Nike Sentido
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Zoom Flip'n
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion
Nike Huarache Legion

The Holiday DLC is available now on XBOX LIVE Marketplace. PS3 owners don't fret it's coming your way very soon. Here are some renders of the shoes you can expect to see with this new DLC. Enjoy.

shoe_385.jpg
shoe_386.jpg
shoe_388.jpg
shoe_399.jpg
shoe_400.jpg


shoe_401.jpg
shoe_538.jpg
shoe_539.jpg
shoe_540.jpg
shoe_557.jpg


shoe_558.jpg
shoe_718.jpg
shoe_719.jpg
shoe_733.jpg
shoe_734.jpg


shoe_735.jpg
shoe_736.jpg
shoe_7371.jpg
shoe_769.jpg
shoe_770.jpg


shoe_793.jpg
shoe_794.jpg
 
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