Battlefield: 3 -Official Thread- Be Advised: We are Mission Launch -

Originally Posted by zk1MPLS

cot damn, December... and I thought I was playing the game a lot! The kill and medal count
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 Yeah. i be on it cuz. 
Ive been slowly playing other games though just to get minor breaks from BF3.

I was/still might be ranked in the Top 1500 Globally for the 360. Im most likely falling off though. Oh well.. 

Its a plus just focusing on leveling up on one account instead of trying level up 2 on different systems at the same time like you are.

Also,

360 guys. Feel free to add me.

Im notorious for liking to run alone sometimes. People who are usually in my XBL parties know this... But when we do decide to get a squad(s) together i be shooting invs. So yeah... 
 
I know i havent given yall any news for a while but here is asome good stuff
Discussion of BF3 Weapon Accessories, and their Futures w/ Demize99 (Reddit)

I'm working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories. While this unfortunately means nerfing those that are over used, the goal here is to focus on improving the under performing and under used attachments. Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth. Right now this is preliminary, I've already asked for feedback on different attachments, and there's several good threads here and on Battlelog that discuss the weapons. Again, I'm not promising this will go live, and I'm not promising there will be an update, I'm looking for feedback and a discussion.

Thanks, Alan "Demize99" Kertz

Foregrip

The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.
  • +34% reduction in horizontal recoil (adjust based on gun)
  • -20% penalty to base accuracy when aimed
Rationale: The Foregrip is quite powerful on weapons with high amounts of horizontal recoil, and is generally the goto attachment for everyone using Assault Rifles and Carbines. Currently it has no downside, which makes it a pure bonus upgrade and is a no brainer. Adjusting the foregrip on a per gun basis will prevent the foregrip from over powering some guns, and also means it doesn't need to be globally nerfed into oblivion. For example, 50% of the FAMAS's recoil is 0.3deg, while 50% of the G3A3's recoil is only 0.1deg. A global 0.1deg might work better, generally it will need to be on a per gun basis. The 20% penalty to aimed fire is about equal to a single shot fired on a Carbine.

Bipod

The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).
  • +Reduction in horizontal and vertical recoil (% depends on gun type)
  • +Reduction in dispersion (% depends on gun type/ammo type)
  • -Has to be setup to get the benefit
Rationale: The Bipod is underused, has a large penalty of needing to be stationary, yet today doesn't offer enough benefits on Carbines and Assault Rifles to be worth using. A buff of the bipod for these, and perhaps even LMG weapons is likely necessary.

Suppressor

The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
  • +Does not appear on minimap when firing.
  • +Reduces sound and visual muzzle signature
  • -Reduced range for both min and max, damage stays the same.
  • -50% penalty to base accuracy from the hip
  • +25% bonus to base accuracy when aimed
  • +10% reduced vertical recoil
Rationale: Today the Suppressor's main penalty is the slower bullet speed, the current 34% penalty to hip fire is almost ignore-able at any range you would hip fire, and with the upcoming buff to aim speed (time to accurate when aiming) the downside needs to be larger. Additionally, the damage over range is only actually applied for LMGs and ARs, removing it and replacing it with a reduced to range makes this more consistent for all weapon types and focuses it more on close range (For reference, today an AR kills with 5 rounds at 40m and drops off to 7 shots, with a suppressor this would be 25m, but beyond 25m the damage would be a flat 6 shots.) Today the Suppressor also gives a 50% bonus to aimed accuracy, which is the same as the heavy barrel, but without the additional recoil. In fact the suppressor reduces vertical recoil by 10%, an amount which is essentially negligible, but is just one more reason to use the suppressor instead of other accessories. Reducing this bonus makes sense, and allows the suppressor to offset the foregrip penalty, while not being as good as the heavy barrel. This is of course over all a nerf but hopefully a minor one to what is essentially not an overpowered, just over used/general purpose, accessory.

Heavy Barrel

The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.
  • +Increased maximum range, damage stays the same.
  • -25% increased dispersion per shot
  • +50% bonus to base accuracy when aimed
  • -25% penalty to base accuracy from the hip
Rationale: The Heavy Barrel gets used decently often today, though I think mostly because it's available quite a bit earlier than the Suppressor for Assault Rifles and Carbines. Frankly, the penalty today to recoil, as well as a penalty to deviation, makes the aimed accuracy increase useless, especially since the Suppressor has the accuracy bonus as well. So, let's pull the recoil penalty off this baby entirely, keep the auto fire accuracy penalty to keep it focused on small bursts of accurate aimed fire, and finally, push the maximum range of the rounds out a bit. This will give the Heavy Barrel better performance in medium range by extending the 5 shots to kill window of a 556 or 545 AR from 40 to 65m. Past 65m, the damage would be the same. This is a rather large buff.

Flash Suppressor

The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.
  • +Reduces visual muzzle signature
  • +20% reduced vertical recoil
  • -20% penalty to base accuracy from the hip
Rationale: The Flash Suppressor is underwhelming generally. While it hides the muzzle flash it doesn't hide you on the minimap. I considered allowing it to hide on the minimap, but then it begins to just be a Suppressor without the aim bonus and range penalties. I want it to be something different. By allowing the Flash Suppressor to work as a recoil Compensator, the FS becomes a middle ground between the Suppressor and Heavy Barrel. If you're otherwise happy with the range, damage, and accuracy of your weapon, then the FS should be a nice buff to manageable recoil, without a whole lot of penalty. This is also a large buff.

Target Pointer

The Target Pointer is for players who want to run and gun from the hip. The laser is visible, making the user more visibile to other combatants and thus less Stealthy.
  • -Visible Laser
  • +Laser can dazzle opponents
  • +33% increase in base accuracy from the hip
Rationale: The Target Pointer works well for its role, and generally feels like it doesn't need to be changed.

So, what do you think?

PS, PATRON2007, if you're on Reddit, quit knife stalking me plx.


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i have no problem with these changes if they do come in the next patch. Honestly. You put a Suppressor & Foregrip on ANY gun & its 
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.. So switching things up would not be all that bad
 
I'm starting to use the laser for cq battles, its good to have a little more hip fire accuracy when someone pops up close to you.
The bipod is
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but I wish there could be some kind of indicator when i can deploy it (similar to the knifes aiming up/down indicating when you can take someone down). Right now the only places I know works for sure is the white garbage dumpsters and the concrete squares.

yea feel free to add me to xbox people.
 
Originally Posted by Drunken Cow

How did you guys set up your battlelog ??
well, I had my EA Master ID from way back, so I already had an account to use. Anyway, this should help:   https://www.ea.com/profile/register
Man, Conquest had been sooo boring tonight. Two rounds back-to-back lasted for 30 minutes each.
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Then my PS3 froze.
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Going on BF3 PC for the rest of the evening then.
 
Originally Posted by zk1MPLS

Originally Posted by Drunken Cow

How did you guys set up your battlelog ??
well, I had my EA Master ID from way back, so I already had an account to use. Anyway, this should help:   https://www.ea.com/profile/register

Man, Conquest had been sooo boring tonight. Two rounds back-to-back lasted for 30 minutes each.
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Then my PS3 froze.
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Going on BF3 PC for the rest of the evening then.


Wasnt it?? the server we were on kept having like 5 ppl on each team, then I hopped in a jet and getting chased by these 2 jets working together for the ENTIRE ROUND
 
Oh i hate people sometimes. I'm playing public co-op because i want that KH2002 or whatever it's called. Three times in a row my partner has disconnected from the game because they suck and i lose all my points. EDIT: Now that i got the KH2002 i'm never gonna play co-op again. Or is there other guns that are good? 
This KH2002 is pretty good. I like it better than the famas actually. Famas makes me extremely trigga happy for some reason. 
 
Pretty awful round on PS3 tonight. Me and JPTHE3 teamed up with a bunch of noobs on Metro Rush. Nobody else arms the M-COMs... and they don't disarm them, too. Lot of eagles on the other team, as well.
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Will try my luck on PC tonight. EDIT: That's it... I'm done for the night. Hopped on to the first server on PC... There's a hacker on the other team. $#%#$%#
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add me PSn premium718


just started playing conquest again.... i wish i had a gaming PC so i could play 64 player matches...

been getting sum good games in , haven't seen too many NTs on lately...

rush has been boring as hell lately
 
^ Hey man, long time no see. You can run with us if you can stay up a bit late.
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Me and 3-5 other NTers usually run a few rounds after work (4-5pm PI time; which is about 5-6 hours ago). Really surprised how late some of you guys stay up.

I tried running in the morning (Local PI time; late afternoon/early evening for you guys), and most of the NTers on my list are playing MW3.
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Oh well.

Hope you got a working headset, though. I think I only get to hear 1-2 guys on VOIP... everyone else's mic doesn't seem to be working -or BF3's VOIP is wack as it is on PC.
 
LAWD! DATDATDAAATTTTTT Super Hornet 
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I doubt I will ever top this Jet score...

I was mad surprised cause i havent played BF in like 3days . And havent flown a jet in like ... a week...
 
Chris, you needa relax.
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at that Jet score.

Anyone that runs solo/needs more players add me. Fackin Retro
 
Originally Posted by zk1MPLS

Originally Posted by Drunken Cow

How did you guys set up your battlelog ??
well, I had my EA Master ID from way back, so I already had an account to use. Anyway, this should help:   https://www.ea.com/profile/register
Man, Conquest had been sooo boring tonight. Two rounds back-to-back lasted for 30 minutes each.
sick.gif
Then my PS3 froze.
indifferent.gif


Going on BF3 PC for the rest of the evening then.
yo, man that night we played your ps3 froze right? mine did as well
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.
yeah, the christmas noobs are now starting to become a problem... they suck
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had a horrible day yesterday... me and one other were colonel ranks and the rest were under 30
BUT the other side had like 6 colonels
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worst day ever yesterday.
 
Been on this game HEAVY lately.
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MW3 collecting dust. Hit me up with any invites, I'm down to play whatever.

 
Originally Posted by Spidermachine916

bout to hop on... ZK where you at?
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Still at work. (just a few minutes past 5pm over here 
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 ) Headed home and hopping on now. 
 
HUGE UPDATE BELOW!




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Battlefield 3 Patch in February, DICE Looking Into Squad Stability and Other Bugs

We finally have word of another Battlefield 3 patch on the way. While there are no official details available yet, we do have word of DICE looking into a number of bugs and issues.

Many fans are reporting troubles playing with friends in Battlefield 3. The most common issue many of you may have already experienced is having either yourself or a teammate kicked to the opposing team, even though you were in the same squad in the menus. Others are reportedly having problems simply joining a game as a squad. As we all know, teamwork is a huge part of the Battlefield 3 experience. Therefore, issues like these should be dealt with quickly. Thankfully, DICE has stated that they “are aware of squad related issues, and are working toward a fix.
 
Originally Posted by WitnessMyCalm21
Lookin good!

imo I hope they don't nerf the M320 though. I don't use it as my main weapon but there's a lot of situations where it came in real handy
 
Good to hear updates on the next patch... and the DLCs.
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Sad that there is no mention of PC VOIP. PS3 VOIP kinda needs work... you got guys with headsets not working in the game.
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Commorose 2.0 is hopefully much more useful.
 
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