Not really trying to do normals. It's doubling the time. If we don't get it then we don't get it.
naah b. that implies that normal time = hard time. normal allows for mistakes to be corrected (revives, lack of power, etc., which implies a time savings from wiping), while also allowing for reward that benefit future runs (implying an additional future time savings). Plus the general team cohesion, efficiency, etc., are all synergistic with additional runs. Thus while it may take an extra hour this week, it may save two next week. Furthermore, then you can develop the mechanics for oryx as well