e3 2k14 (June 9-12)

Game of Show

  • Uncharted 4

    Votes: 0 0.0%
  • Halo Collection

    Votes: 0 0.0%
  • Far Cry 4

    Votes: 0 0.0%
  • Destiny

    Votes: 0 0.0%
  • Forza Horizon 2

    Votes: 0 0.0%
  • Super Smash Bros.

    Votes: 0 0.0%
  • MGS Phantom Pain

    Votes: 0 0.0%
  • Sunset Overdrive

    Votes: 0 0.0%
  • Zelda

    Votes: 0 0.0%
  • Bloodbourne

    Votes: 0 0.0%
  • Mortal Kombat X

    Votes: 0 0.0%
  • Cuphead

    Votes: 0 0.0%
  • Batman Arkham Knight

    Votes: 0 0.0%
  • Witcher 3

    Votes: 0 0.0%
  • Assassin's Creed Unity

    Votes: 0 0.0%
  • The Order

    Votes: 0 0.0%
  • Call of Duty 2k15

    Votes: 0 0.0%
  • Bayonetta 2

    Votes: 0 0.0%
  • Devil's Third

    Votes: 0 0.0%
  • Littlebigplanet 3

    Votes: 0 0.0%

  • Total voters
    0
figurines show up as FP (figure player) and are computer controlled. they can level up to 50. will learn your tendencies. better than level 9 cpus
 
Sakurai wants players to think of figures as their partners in battle. Sakurai says you don't need to collect them all. But he will.
 
The final battle of snash run is random. It could be a standard battle or something odd like who can throw items the farthest
 
Biggest reason is debug process. it is a really big game. They need several hundred testers and splitting the release gives them more time to space it out
 
Sakurai is not involved in tourney planning. He was impressed with the enthusiasm for this game at today's tourney. He wants to support the scene by making more games like these.
 
Sakurai says it is hard to balance the game. Discussing the process of balancing. he basically did it all by himself in Melee
 
Q: Concern over balance after brawl's problems. A: it gets very technical. Sakurai was responsible for the changes from N64 to Melee. He had to use a broader grading system with help from staff when working on Brawl. The process became tricky due to biases in the graders' playing style. For the new games they have 12 graders, but there could still be balance anomolies.
 
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