PS3 - Call of Duty: Black Ops - Official Thread - Season 1 Belongs to Team 8. CHAMPIONS!

beastin last night
pimp.gif
uhoh
 
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11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
 
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11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
 
Originally Posted by ChicagoKid23

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11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances


this... i got the valkyrie rocket from a care package once and everytime i tried to fire it, it exploded in my face. got like 6 deaths from trying it til i was fed up lol.
 
Originally Posted by ChicagoKid23

*


11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends

IN PROGRESS

* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances


this... i got the valkyrie rocket from a care package once and everytime i tried to fire it, it exploded in my face. got like 6 deaths from trying it til i was fed up lol.
 
Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
 
Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
 
Glad they released a patch
pimp.gif


I just downloaded it. Ill be on later to see whats up and if anything changed.
I also added my 43-3 Gameplay on Launch on my fileshare. 
 
Glad they released a patch
pimp.gif


I just downloaded it. Ill be on later to see whats up and if anything changed.
I also added my 43-3 Gameplay on Launch on my fileshare. 
 
Originally Posted by Anthony Stark

Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
It's hard to tell if you aren't wearing headphones. But with a good set of surround sound headphones it's already much louder.
 
Originally Posted by Anthony Stark

Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
It's hard to tell if you aren't wearing headphones. But with a good set of surround sound headphones it's already much louder.
 
Originally Posted by ElderWatsonDiggs

Originally Posted by Anthony Stark

Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
It's hard to tell if you aren't wearing headphones. But with a good set of surround sound headphones it's already much louder.

I always play with a headset on.

Maybe the patch didn't affect combat training?

Or maybe I'm deaf?

If you say that they're louder I'll take your word for it.

I did notice that it was much easier to pinpoint where gun fire was coming from, though, so that's a plus.
 
Originally Posted by ElderWatsonDiggs

Originally Posted by Anthony Stark

Doesn't seem like footsteps are any louder.

Can't tell if the party issues have been fixed because nobody is really on right now.
It's hard to tell if you aren't wearing headphones. But with a good set of surround sound headphones it's already much louder.

I always play with a headset on.

Maybe the patch didn't affect combat training?

Or maybe I'm deaf?

If you say that they're louder I'll take your word for it.

I did notice that it was much easier to pinpoint where gun fire was coming from, though, so that's a plus.
 
Are the PX21's surround?  I just ordered them #@#*$ from Amazon for $54 and some change but do I need that DSS thing too to make it surround or does it already do directional sound by itself?  I just wanna be able to hear where !#*@ is coming from.

Man I feel like a big @%+ kid.
laugh.gif
  So outta character for me...grown @%+ man spending $60 on a headset to play some video games............................................*%#@ it though.
laugh.gif
devil.gif




- Preciate it.
 
Are the PX21's surround?  I just ordered them #@#*$ from Amazon for $54 and some change but do I need that DSS thing too to make it surround or does it already do directional sound by itself?  I just wanna be able to hear where !#*@ is coming from.

Man I feel like a big @%+ kid.
laugh.gif
  So outta character for me...grown @%+ man spending $60 on a headset to play some video games............................................*%#@ it though.
laugh.gif
devil.gif




- Preciate it.
 
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