STREET FIGHTER 4!

Originally Posted by Putting In Work

It's a good game, but how people play online is what makes it lose it's novelty fast.

They need to tweak certain things in my opinion.
Yeah they definitely do. I can run off a dozen things that are wrong with this game. I still play it but it could be so much better. And look atthat list of players in that tournament...
Plano, Texas - David Hem - C.Viper
San Jose, California - Chris "CSB" - Balrog
Chamblee, Georgia - Mike Ross - E.Honda
New York, New York - Justin Wong - Rufus
Irondequoit, New York - Rahsaan "EvilRahsaan" - Dhalsim
Glendale, Arizona - Juicebox Abel - Abel
Chicago, Illinois - Ari "Floe" Weintraub - Sagat
Tukwila, WA - Jason "A-Dhalsim" Cole - Balrog
Louisville, Kentucky - Jason "DreamTR" Wilson - M. Bison
Bloomington, Minnesota - Kyle "Coyotegrey" - Zangief
New Jersey, New Jersey - Christian "CapMaster" O'Hanlon - Sagat
Orlando, Florida - Trent "GimmeThemShoes" Vandeven - ???
La Place, Louisiana - "jakob002" - M. Bison
Halethorpe, Maryland - Eric "Ramza" Kim - Sagat
Maumee, Ohio - Antawn Ortiz - Balrog
Notice anything odd? No shotokans. Why? Because with the way Capcom made this game its so much more appealing to play with other characters on anadvanced level. Capcom gave all these guys the tools to be on top while the Shotos have been left out in the cold imo.
 
Originally Posted by IHeartBoost



Question, at the 1:47 marker, Ken does his shoryuken, cancels to a focus, cancel it and dashes to his ultra, right? How did he do that, I was in training trying that move forever and I can't pull it off. Any assistants people?

it's cause your motor skills are beyond ******ed and you suck hyena balls at sfiv.�
 
looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game.no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
 
Originally Posted by finnns2003

looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game. no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
Akuma is my guy but I had to move on
tired.gif
. I'm anaggressive fighter and while I like Akuma's mix-up game his inability to take a hit and his limited super/ultra applications are really exposed in thisgame. You can be whoopin on someone an entire round, only suffering a few pokes here and there, slip up and get hit with an ultra and its curtains. MostAkuma's I've played do nothing but run and air fireball, it's kinda sad to see him reduced to that. And I just laugh when someone tries to ragingdemon me cause 9 times out of 10 that means I get to punish with a big combo.
 
Originally Posted by RavageBX

Originally Posted by finnns2003

looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game. no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
Akuma is my guy but I had to move on
tired.gif
. I'm an aggressive fighter and while I like Akuma's mix-up game his inability to take a hit and his limited super/ultra applications are really exposed in this game. You can be whoopin on someone an entire round, only suffering a few pokes here and there, slip up and get hit with an ultra and its curtains. Most Akuma's I've played do nothing but run and air fireball, it's kinda sad to see him reduced to that. And I just laugh when someone tries to raging demon me cause 9 times out of 10 that means I get to punish with a big combo.
yep, smh. i used akuma on marvel vs. capcom 2, sf alpha series, etc. exclusively, with sagat being my secondary. now it's reversed, andi'm using akuma less and less. he's too weak. his ultra/super combo... i've only managed to execute on noobs because it's so easy to jump over.i can teleport with ease, but most of the time an experienced player will still get to you. capcom needs to make a more powerful shin akuma.
 
They basically nerfed the hell outta Akuma. The only reason I believe they did it was cuz fans were getting tired of getting whopped by him so easily cuz hewas as powerful as Sagat or Bison and was just as fast or even more fast than Ryu or Ken. Not to mention his mix-up/cross up game was ridiculous
 
Originally Posted by finnns2003

Originally Posted by RavageBX

finnns2003 wrote:

looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game.
no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
Akuma is my guy but I had to move on
tired.gif
. I'm an
aggressive fighter and while I like Akuma's mix-up game his inability to take a hit and his limited super/ultra applications are really exposed in this
game. You can be whoopin on someone an entire round, only suffering a few pokes here and there, slip up and get hit with an ultra and its curtains. Most
Akuma's I've played do nothing but run and air fireball, it's kinda sad to see him reduced to that. And I just laugh when someone tries to raging
demon me cause 9 times out of 10 that means I get to punish with a big combo.
yep, smh. i used akuma on marvel vs. capcom 2, sf alpha series, etc. exclusively, with sagat being my secondary. now it's reversed, and i'm using akuma less and less. he's too weak. his ultra/super combo... i've only managed to execute on noobs because it's so easy to jump over. i can teleport with ease, but most of the time an experienced player will still get to you. capcom needs to make a more powerful shin akuma.



he was doo doo in mvc2, weak and definitely couldnt take any hits.
 
Originally Posted by bamez

Originally Posted by finnns2003

Originally Posted by RavageBX

finnns2003 wrote:

looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game.
no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
Akuma is my guy but I had to move on
tired.gif
. I'm an
aggressive fighter and while I like Akuma's mix-up game his inability to take a hit and his limited super/ultra applications are really exposed in this
game. You can be whoopin on someone an entire round, only suffering a few pokes here and there, slip up and get hit with an ultra and its curtains. Most
Akuma's I've played do nothing but run and air fireball, it's kinda sad to see him reduced to that. And I just laugh when someone tries to raging
demon me cause 9 times out of 10 that means I get to punish with a big combo.
yep, smh. i used akuma on marvel vs. capcom 2, sf alpha series, etc. exclusively, with sagat being my secondary. now it's reversed, and i'm using akuma less and less. he's too weak. his ultra/super combo... i've only managed to execute on noobs because it's so easy to jump over. i can teleport with ease, but most of the time an experienced player will still get to you. capcom needs to make a more powerful shin akuma.

he was doo doo in mvc2, weak and definitely couldnt take any hits.
still, he's better in mvc2 than sf4. his super combos were better, and the game's physics allowed for an effective akuma. in sf4,can't be effective without air attacking and teleporting, basically being a runner.
 
Originally Posted by finnns2003

Originally Posted by bamez

Originally Posted by finnns2003

Originally Posted by RavageBX

finnns2003 wrote:

looking at that list, i'm not surprised to not see akuma on there. i play with him as a secondary character, but he's wayyyyyy too weak in this game.
no idea why capcom didn't at least include shin akuma. dude has no stamina whatsoever.
Akuma is my guy but I had to move on
tired.gif
. I'm an
aggressive fighter and while I like Akuma's mix-up game his inability to take a hit and his limited super/ultra applications are really exposed in this
game. You can be whoopin on someone an entire round, only suffering a few pokes here and there, slip up and get hit with an ultra and its curtains. Most
Akuma's I've played do nothing but run and air fireball, it's kinda sad to see him reduced to that. And I just laugh when someone tries to raging
demon me cause 9 times out of 10 that means I get to punish with a big combo.
yep, smh. i used akuma on marvel vs. capcom 2, sf alpha series, etc. exclusively, with sagat being my secondary. now it's reversed, and i'm using akuma less and less. he's too weak. his ultra/super combo... i've only managed to execute on noobs because it's so easy to jump over. i can teleport with ease, but most of the time an experienced player will still get to you. capcom needs to make a more powerful shin akuma.

he was doo doo in mvc2, weak and definitely couldnt take any hits.
still, he's better in mvc2 than sf4. his super combos were better, and the game's physics allowed for an effective akuma. in sf4, can't be effective without air attacking and teleporting, basically being a runner.
 
laugh.gif
that ryu was being dumb. most players will come right after me if i start those antics, stopping the hadoken's completely.
 
Originally Posted by finnns2003

laugh.gif
that ryu was being dumb. most players will come right after me if i start those antics, stopping the hadoken's completely.

Damn! you just called one of the best SF players out there dumb
laugh.gif
 
Originally Posted by Tony Goalie
this fight must have been around when Daigo first started playing SFIV. Ive never seen dude get beat so mercilessly before, and ive seen alot ofhis vids
 
To dude who brought the TE Stick from that spot in NYC thanks for sharing I will check it out.

Second to dudes talking about Akuma I believe they had to make him how he is if not everyone and their mother would have been cheezing like crazy with him...as if they don't do that enough right now.

When you fight and Akuma online all they do is air fireball and that's it. You try to get close and they teleport all they do is air fireball if you startapproaching, and if you keep your distance they do that half circle fire ball which is like and EX fireball be cause it's x3 or something... if you getclose to them then they teleport and start the cycle over again.

Also, to answer what RavBx wrote hell yeah he loses a lot of energy because I had Sagat and only had a poke or two there and dudes was cheezing me like crazyand try to be flashy and Ragin Demon me and I hit that fool with the Ultra from straight off the floor and it drained his whole bar, but didn't kill him soI just finished him off after that.

Most dudes playing with Akuma don't know what the hell to do once you get in close with them.

I'm debating if I should get an Hori or TE Stick for the 360 or just get a fightpad to hold me over for now...
 
Originally Posted by Laced Up Jordans

Originally Posted by finnns2003

laugh.gif
that ryu was being dumb. most players will come right after me if i start those antics, stopping the hadoken's completely.

Damn! you just called one of the best SF players out there dumb
laugh.gif
he's gotten a lot better. lulz
 
^ Dudes a beast with the combos and such and hes got mostly everyones best moves and his Shoryuken combo is high high priority but his stamina sucks.
 
If anybody still needs a fightstick check this out from SRK:
Originally Posted by FlashDuken

Hey guys, I just registered to lay out how I got a XBOX fightstick and how it all went down.

First I registered an account with WiiAlerts. Then I set up the TE fightstick alert to be sent out via text.

Then I set up accounts (with billing info ) at Amazon and Gameshark and added WiiAlerts SFIV fightstick page to my favorites bar.

I missed the first chance, but on Monday I got an alert and immediately went to Wii Alerts and clicked through to Gameshark and placed my order in under a minute. The sticks were only in stock for two minutes.

The stick arrived today.

The strange thing is that I think MadCatz' system is completely overloaded. My stick has been delivered, but my MadCatz account page is still showing the order as "in progress" and not shipped. I had to call in after my card was charged and find out what the deal was. The guy checked it out and called me back late yesterday afternoon to give me my tracking number. Still no update on the progress page at this point.

He said that they had to cancel some orders. He seemed to indicate they would not get any more stock until the end of the month, but if thats true I don't know where mine came from.

Anyway, you guys may want to try WiiAlerts, but make sure you have an itchy itchy trigger finger, because you have to act fast.

And my apologies to all the guys with long outstanding pre-orders that have not been filled, especially the Canadians. It sucks that the Gamestops of the world oversold their allotment so bad. Its why I never pre-order.

It work too.
Got an alert that Gamestop had some and bam.
My stick should be here Tuesday
pimp.gif

AND my xbox should be back Monday
pimp.gif
pimp.gif
 
I played 5 straight games where dudes quit early, is this the norm now cause I'm done with ranked games if that's the case.
 
Originally Posted by Mez 0ne

I played 5 straight games where dudes quit early, is this the norm now cause I'm done with ranked games if that's the case.
nal i havent had anybody quit on me today.

I quit a game against a Blanka user earlier though. Im through playing against Blanka real talk.
 
Originally Posted by aubstuh86

Originally Posted by IHeartBoost



Question, at the 1:47 marker, Ken does his shoryuken, cancels to a focus, cancel it and dashes to his ultra, right? How did he do that, I was in training trying that move forever and I can't pull it off. Any assistants people?
it's cause your motor skills are beyond ******ed and you suck hyena balls at sfiv.
1txaig.jpg


My nuts, release them.
 
Back
Top Bottom