- Jan 19, 2008
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I wasn't expecting that game to run at 60 fps with the way it looked.
I was speaking more to these long-time creative and management folks leaving the companies they built. Perhaps it is recency bias, but it seems like a ton of studios are losing long-time, important pieces all over the industry.
Could be simply better transparency for these things, but regardless it adds to the tumultuous nature the industry is experiencing.