- Apr 8, 2009
- 12,710
- 12,089
Crazy to me that gamers of all people would hate nft's
Though I guess the application / utility has to enhance the experience otherwise it's just fluff.
I had the same reaction.
As a gamer, I thought gamers would love this but the well has been truly poisoned.
Media only talks about Bored Apes and Crypto Punks or any thing that sells for thousands or millions with no utility which is why it looks so scammy.
Add that on top with people thinking its killing the envrionment and you got a big hill to climb
I gave it a chance... tried to understand it... but the more I read/hear about it, the shadier it seems. I watched this interview about some guy talking about some NFT and saying how this specific NFT was worth more because it was the only one with a green background in a lot of 3000... And it's irritating how some of the sites/IG accounts are pushing so hard... trying to sell us the idea on how valuable it all is.
A lot of people still think NFT's have to be limited in number or rare. They don't have to be but I guess when only monkey art selling for thousands are grabbing the headlines it's easy to see why.
NFTs are just digital assets with verifiable ownership. In a game this can be a costume, skin, weapon etc..
For example, an in item that is unlocked after a boss battle in an MMO then the item/NFT can be dropped/minted every time someone defeats the boss. Something like that won't be limited but it's yours and blockchain tech will allow you to sell, gift or trade it with other players who might want it for crafting or just can't be bothered to farm.
There are cases where limited rare NFT's make sense. Winning a tournament and getting alongside prize money, a 1/1 costume makes sense to me.
Reminds me of the year at EVO where top 3 of every game got a Mad Catz Golden stick so only 24 in existence. I wouldn't call this forced scarcity but something that is well deserved for whoever earned it and something that will be valuable.
NFT can also be used across multiple games if supported. I'll use Capcom as an example.
You unlocked an NFT for reaching Master rank in SFV. Cool, that NFT can unlock perks for you in the main game and other games like SF6 or MVC4, Monster Hunter, incentivising you to stay in the ecosystem.
You won EVO and won a 1/1 costume, cool that costume can be used in other games made by Capcom. You won't need to transfer save files, whoever owns the NFT can use the costume. If you decide to move on you can sell it to someone else and be rewarded for the hours you put in. It could be like match worn shoes by MJ
Capcom basically had this down with SFV and Fight Money. Fight money was basically like a cryptocurrency you earned for playing the game and you could use it to buy digital items, stages and characters instead of spending real money every new season.
NFT's in games, If done well and with a good UI/UX, you won't even need to know your in game items are NFTs but you will get all the perks that come with the tech.
Early days though still it can be a game changer if done well. There are a lot of greedy publishers out there though and most gamers hate it without knowing why they hate it so it could possibly never take off.