That was awesome, really dope State of Play by Poly.
Gran Turismo is just soo damn luxurious looking, it's like an art piece in Louvre. The presentation is classy and the in-game menus and locals look sophisticated.
The biggest takeaway for me was the adaptive controls for Dual Sense, if they can nail it as they describe, it would be heaven. Dirt 5 use of adaptive controllers was pretty cool and unique, and probably the only reason why I play the game, so really looking forward to what Poly did on GT7.
I'm not too happy about 400 cars at launch (300 after 2001) BUT, they did say more will be avail post launch and downloadable content. I told myself the first car I'm buying (if they have it) is 2002 Nissan Silva S15 Spec R AERO, and moments later, I see it in the game, dope!
The weather system, Jesus Christ, Kaz made the weather system look like a college course, lol. I sat there in aweee over ****ing clouds and rain, damn.
No mention of car damage, but I did see some cars roughed up in the videos, also still not sold on sound in this game. Poly weak spot for me has always been in the sound dept. and the engine sounds, road sound are either too generic or overused for different cars. This is PS5 Poly, cant cut corners. Also in several of the videos, I saw pop-in on gates and cars, and low res textures on surfaces, trees and characters pit models. I'm hoping that was the PS4 version, because that would be ****ed up to have on the PS5.