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formerly thegameofsoles
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"For Destiny, we didn’t aggressively pursue one rating over another, though. We constructed foundational pillars that have guided development from start to finish. We wanted our worlds to be a place people felt good about spending time in. We wanted our worlds to be worthy of heroes," the company spokesperson continued.
"For us that meant Destiny would never be reprehensible, but rather bright, hopeful, and adventurous. That’s a world that resonates with us, and we hope it resonates with gamers, too."
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