- Jul 21, 2012
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urban and blue camo are great colors. all gold dualshock 4 is the ugliest color
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I had a weird thing where I would always buy the same color controller as my vehicle.
Red Jeep Liberty
Black Nissan Titan
Blue Nissan Titan
Well, probably going to have to break that moving forward...
Son that is the freshest parking lot I have ever seen
So i finally finished "The Last of Us 2" last night after about two months. I recently moved into a new home, so that combined with I take my sweet time to enjoy games/moments like this, allowed for me to fully digest this game.
Here are my thoughts below to anyone who cares to read:
So, I obviously didn't get to read much of anyone's thoughts on this today, as most of the discussion happened way earlier in this thread & It would take too long to go back and find everyone's posts. But I'm pretty sure I know what all the "fuss" was about...
-First, this is probably the most beautiful/detailed game I have ever played on the PS4. My previous would have been God of War. (Enemies reactions to when I kill their peers, the workbench animations, overall graphics, the soundtrack, voice acting, etc)
-The gameplay was incredibly fun for me. I had the option of going into a fight scene, shoot one guys leg off, throw a bottle at them to stun them, surprise grab them from the back and use them as a hostage to kill one of their peers or straight feed them to a clicker if I wanted. When my health was low, I could slide & kill someone all before I get to the next cover spot to heal up or jump off a platform and stab someone.
The L1 button & crawling under spaces in hand to hand combat made those encounters joyful too! AI was suspect initially for me, but man once I switched to HARD, the game became quite challenging in the combat scenes as the callouts & communication amongst the enemies in battles & dogs were STRESSFUL.
I also noticed if I injured someone & I didn't kill them & they were the last to survive in a given scene, that character will tend to talk some kind of hot ****, so it made that last kill satisfying as hell!
-The immersion/character motivations was enhanced in this game tremendously. Also, I can't tell you how tense I was throughout the game due to the jump scares, stalkers & scene environments. I didn't know what was going to happen next & man that was such an experience!
-So Joel's death.
To me I can understand both perspectives here & I personally ain't mad at ND. Joel & Tommy were both two individuals who have been very cautious throughout the course of this franchise, so to see Joel just get bodied like that, as someone who we all connect with was tough.
But, I think given the time that has passed in this game, i could make sense of how it happened. He lived in this town for so long & it allowed him to feel "safe". Even during that scene, I think both Tommy & him want to take the group back to Jackson (refill supplies etc) as being surrounded by that group felt like a threat, but the key here is i don't think Joel saw Abby as a threat because she was another girl that reminded him of Eliie. So when she knocked his block off, I'm sure he was shook, as were we. But at the same time, even in this game, its hard for me to believe Joel just completely lost his entire survivor instinct with the patrols he had to do & even the dialogue he had with Jesse about being very careful in his patrols with Ellie. So i definitely can see the frustration here, as I had it, but I could only express how I'm expressing it now after allowing some time to feel it, given how long it took me to play the game. Joel died at the hands of Abby, who i do not care about at all, but my perspective changed as I kept playing. Also, the death had to happen given the nature of THIS game. What else could push Ellie that far? Then seeing how their dynamic played out through the cutscenes throughout the game was fantastic. Like seeing Ellie and Joel’s last interaction at the end of the game makes his death even more heartbreaking. He died without Ellie fully forgiving him.
-Playing as Abby. I didn't care for it initially, but as I played, I didn't mind it. Would have preferred playing as Ellie the entire game though.
-In reference to the ending, I can see both perspectives like the Joel scene. It was very anti-climatic given the build that Ellie was going to get her revenge. But seeing it play out was eye opening for me. Ellie was on the verge of losing it all the entire game both emotionally and physically. But she felt the revenge would consume her, corrupt her, and destroy everything good left around her, so what good would this do for her? Plus, they needed to show this character growth if they ever plan on using Ellie for a part 3 etc.
Also, for Abby, Joel was a symbol of her hate & the end of HER happiness. Finally killing him, did nothing for her. She was completely lost in her hate. It only when she comes across Lev that she finds purpose & doesn't even want to fight Ellie at the end. Nonetheless, given this franchise I feel they should have created dual endings & let the gamer decide if they wanted to kill/not kill Abby kind of like how Lara could shoot the person at the end of Rise of Tomb Raider and then just alter the ending cinematics given the choice. For me, I can respect the ending & i think its a fine way to finish off this franchise with these characters if that is what actually happens.
-Does anyone feel Dina didn't just leave or abandon Ellie at the end of the game? Or is that just me? Because the last scene felt more of like a return to close a chapter in her life etc rather than walking into a surprise as Ellie didn't have any dialogue to suggest that like " Dina?!?! You there?!? etc.
So despite these storyline surprises I can definitely see people having an issue with, that I didn't as strongly as I feel others did, this was still a memorable experience for me. As a gamer, I may have a specific want or need, but if it isn't met ENTIRELY, it's fine because how else can a developer have freedom if we don't critique it objectively. Naughty Dog's storytelling and attention to detail as I mentioned above was still appreciated.
Bad Religion , I faintly remember you posting some podcasts with Neil. What were the major takeaways from those if you remember in references to criticisms etc. I remember they were like two hours long & I didn't want to listen to them all. Feel free to post in a spoiler if needed. Also, any tips on how to obtain the Platinum efficiently after completing the game? I'm at 47%. Saw you got your usual 100%.
Thanks.
PO
Ghost of Tsushima and I'm really enjoying it.
Permadeath?
edit: any permadeath setting, bronze trophy
So what does this mean if I have Plat'd already?
Anyone seen this yet??
Anyone seen this yet??