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Game reminds me of watch dogs. That's not a good thing.
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Stepped into the DarkZone and was met w/ like 6 people shooting, they start aimin at me so I just start lettin off and hittin dudes w/ the melee, then got a bounty put on me Didn't even make it past the damn front entrance forreal.
ThanksClick the right analog stick
Serves your no tipping *** rightPreordered from amazon
Waited 10 min
No beta code
Cancelled and got an instant cancelation email
Serves your no tipping *** right
the darkzone gets stale after awhile: kill npcs (always at the same spawn point), get loot, extract, repeat.
it only got fun when i rolled with a group and went rogue killing everyone that wasn't in the group. Even that got kinda stale also.
i get it though, its just a beta
Division is really fun, it's fresh, and it's def. what destiny should have been..
However... Things I started noticing.. I hate the fact people can camp the spawn when they go rogue and just kill you when you respawn.
Another thing... Me and sandman and Lpheat were playing.. We had a rogue squad pinned they ran up a ladder and had no where to go, but if we went up the ladder it was free kill for them but they had loot they have to evac. So here's the thing it was six of them and we killed four of them. While we're trying to figure out how to kill the last two
The other four guys respawn and shoot us in the back. That's garbage, it's wack, the concept of going rogue is half ***ed. What should of happened is when your rogue and you die, you respawn at the checkpoint but you have a penalty like you have to spend 3 mins in the checkpoint or you can spend your three mins outside of the dark zone.
No penalty for rogue....Nah.. This game is fun, loads of fun when you do the missions with your friends but count me out of it. I did a lot of thinking after I played last night.. Nah it ain't for me.
Blah.
Division doesn't reward the players who don't go rogue.
If someone goes rogue and I kill them I need to be really rewarded. I don't want a few dollars and XP.
And if someone goes rogue they should be rewarded for staying alive every second they are alive.
I know I'm being harsh in beta stages.