Wrestling Thread 11/9-12/14 | Dec 13 WWE TLC - Sheamus (c) vs Roman Reigns TLC WWE Title Match

^ td season 1? I've yet to watch that too. gonna catch up on it. heard terrible things about season 2.
 
Things I'd like Noami to do to me:...


AMySHZP.gif
 
Case Case

Just noticed that both WWE shirts you got me don't have WWE tags on the outside :smokin... That's a big reason I refuse to pay my own actual cash for one of their shirts :lol... That may change... Unless they bootleg :lol....

This Bray shirt really is :smokin...

Nah, they're legit..:lol ..Hope everything fit ok..
 
@22stylez  - HyperBaller23 has the game. He tests out the ratings and edits. I can't waste my $ again

 I shouldn't be able to perform a Powerbomb on a 100% fresh opponent because the PowerBomb move is mapped to "Standing Grapple" and not "Standing Grapple when opponent is groggy." It takes away from the natural progression of a match. The way the moves are mapped is one issue. 

This is what is holding back the WWE Series. This is what makes the game feel dated to me. Like it bothers me that the moves are mapped out the way that they are. For example,But the biggest issue is CPU logic. Other sports games call them tendencies. NBA 2K introduced these over a decade ago and it really bothers me that there are sports games that still don't have this for EACH individual player. Example of how it is used in Fire Pro is Below
----------------------
CPU LOGIC AND FIRE PRO
----------------------
What can be said about CPU Logic? It's still the defining feature of the
Fire Pro series, and a feature that hasn't been touched with a ten-foot
pole by any American wrestling game producer as of this writing. But Fire
Pro logic has also taken something of a bum rap over the years; it's too
tough to learn, it's too time intensive, it's not worth the effort, etc.
To which I say "nonsense". After all, this is Fire Pro we're talking here,
so why not take a bit of time to understand what really sets this series
apart from its peers?

But why not just stick with FPR's default logic? Is it really that bad?
More or less, yeah, it is. One of the worst things about default CPU Logic
is that many of the key behavioral settings are 50/50, which is direct
contrast to the logic of the default wrestlers themselves. For this reason
alone, you may want to make logic assignment a priority for your edit.

With a small bit of studying (yes, I know, a horrible word to use in the
context of videogaming, but nonetheless), you will be rewarded with an
edit that not only looks and moves just the way you want him to, but also
BEHAVES the way you want to. No other wrestling game can boast this.

Fire Pro wrestler logic can basically be divided into two distinct
categories (please note that specific logic parameters are outlined in
the FPR General Guide):

   MOVESET LOGIC - Determines which moves a wrestler will attempt at
   certain points in the match. For example, how often a wrestler decides
   to attempt his "big" moves depending on his opponent's health status.
   Tweaking these parameters can ultimately make your edit more reckless
   or conservative in the ring, depending on the settings.

   BEHAVIORIAL LOGIC - Determines the wrestler's general characteristics
   and tendencies inside the ring. For example, does he try to entertain
   the audience, or does he only care about winning? If he has a tag
   partner, is he cooperative? Tweaking these parameters will greatly
   affect your edit's overall in-ring psychology.

As you can imagine, all of this makes a tremendous difference in how your
edit will be handled by the CPU when not controlled by a human player.
Yes, it does take time to get things tweaked just how you like them. You
may find yourself simming a match with your edit, going back into Edit
Mode to make adjustments, then going back to simming again. But in the
end, you'll end up with the best edit possible this way.
 
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