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While speaking of wrestling offense, one thing that I think needs to be implemented into video games is the amount of damage each offensive move causes for the deliverer of the move.
For example, a Tombstone Pile Driver should take a toll on the offensive wrestler's knees.
Top Rope Sentons should damage the back of the user.
A Moonsault should also put wear and tear on a wrestler's knees.
I think Yukes/2K would be scared to implement that into the 2K Series but this is an idea I have been sitting on for years. I will pitch it to Yukes because it can take that series to another level.
For example, a Tombstone Pile Driver should take a toll on the offensive wrestler's knees.
Top Rope Sentons should damage the back of the user.
A Moonsault should also put wear and tear on a wrestler's knees.
I think Yukes/2K would be scared to implement that into the 2K Series but this is an idea I have been sitting on for years. I will pitch it to Yukes because it can take that series to another level.