XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
those who plan on playing borderlands 2 remember you will be able to transfer your date from the 360 version.

That is so dope to me.

ALMOST makes me wish i played the pre-sequel

but at the same time, I'm happy to experience BL:PS on xb1 for the first time :hat
 
It was in regards to MatchMaking but what does that solve? Its equally as reprehenisble that they released these games when they were all messed up from the ground up. Fixing MM does little to change the fact that the game I'm playing on here is not Halo 3. Because it isnt. It looks like Halo 3, but its not Halo 3. Same goes for two, and CE is the worst of them.

Them not realizing that the games were all broken themselves outside of matchmaking, or knowing and just not saying a word about it (which they did, the things wrong with all these games are painfully obvious and stick out like sore thumbs) is inexcusable.


IDK how that makes me sound like the tea party that I'm annoyed that a Dev wont just come out and admit that it was broken and they knew. Theres no way they didnt know, nothing in those games works the same as they did on the OG consoles. Its nonsense.


These are non networking problems. You cant even aim the gun straight in a shooting game. Tell me which part of this makes me sound crazy, unreasonable, or like the tea party.

-You used Frankie answering a specific question about a specific issue and tried you use it as evidence as a bigger conspiracy. 343 has admitted plenty of times that the game is sub standard and needs work, and they are working on it. This is no defense of them because it looks like straight amateur hour over there right now but lets not act like 343 hasn't apologized for this situation and are trying to make amends.

But what you want is this public shaming. You want them coming out and saying they released a broken game. Why is that even important to hear? You know that is the case, anyone with half a brain knows that is the case, but what you don't know is the reason behind it. You have no idea who made that call, Ross? Spencer? Nadella? But you demand a public shaming of the entire studio just to diminish your rage. Sorry brah, you're entitled to a working game, or a refund, but not that.

Or even worst, you think is a calculated effort from everybody working at 343 to deceived the public. Which sounds even more ridiculous.

-The Tea Party comparison is not just for you, it is for the entire vocal subsection of the Halo community.

Not wanting to discuss the positives sprint brings---ignoring the need for taxation

using the "that not what Halo is" argument----That's not what real American want

removing the context from situation so it doesn't get in the way of your rants,

not acknowledging it is no longer 2007 and what people except from shooters in general is not longer dictated by Halo---Ignoring that America of yesteryear is different than today's America

And the top one which I must admit you have never done so I'm not putting it on you, the death threats.
I can honestly say I've never heard one solid argument for sprint ie an argument that had merit ever and I've been a member of every halo community. Not a one. If you have one I would love to hear it and raise counterpoints.

I don't want public shaming I want transparency and accountability. All I wanted is some specifics. Not generic "we fixed an issue regarding stuff" they don't even mention the gameplay mechanics when they talk outside of like two things ever. That isn't ok. At least say that you know. Stop acting like people won't understand what you're talking about and just say real concrete things. There was definitely an effort to cover it up and the blame is on 343 and Ms equally for that one. They pushed an unfinished game to gold and saidjust patch it the day before it drops that isn't ok.

It's important to hear it so we know that it's on the radar. What's good is fixing matchmaking when the games themselves don't work. I don't have fun playing that bastardized version of H3 I just don't.

I am fully aware of what shooting games by and large are like. But no one's taking into account what these things are doing to this games core mechanics and meta
 
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Titanfall...now, you wanna talk about brainwashing? Look no further.

Explain this nonsense

Titanfall was extremely fun, it's only crime was the lack on content

They should have made all the DLC free.

It was fun. I bought it day 1. But yeah, it had like a 2 week shelf life.

It was nowhere near as impactful as the pre-release hype lead us to led everyone to believe. It wasn't system seller worthy (which I took a good amount of flak in this thread for saying).


I think it would've been better off releasing in the fall, because it did need more content than what it released with. But with it being MS exclusive, obviously they didn't want it coming out with MCC (which probably should've been released early this year anyway).

You say this all to say what ?

What PS exclusive flourished last year ?
 
antidope antidope You already said you won't discuss anything if I mention the campaign, so what's the point?

-As unacceptable as this situation is, you're not entitled to specifics though, that's my point. When my order is messed up at a restaurant I don't ask who exactly in the back prepped my food, and cooked it. What is important is it get fixed. And people should be furious the game isn't fixed yet.

And Lets keep it 1HUNNA, specifics won't make you any less angry. In fact it will most likely enrage you more. :lol

I worry about you brah. Everyday I wonder if you gonna say **** it, take Jetblue out to Redmond, go to 343 studies, and tell Frankie, Bonnie Ross and Josh Holmes to come outside and, "see me wit da hands"
 
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You say this all to say what ?

What PS exclusive flourished last year ?

Nothing really. TLOUR was great, but it was a rerelease. It wasn't a great year for PS exclusives. It was a pretty weak year all around imo.

What does that have to do with Titanfall not living up to the hype?
 
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antidope antidope You already said you won't discuss anything if I mention the campaign, so what's the point?

-As unacceptable as this situation is, you're not entitled to specifics though, that's my point. When my order is messed up at a restaurant I don't ask who exactly in the back prepped my food, and cooked it. What is important is it get fixed. And people should be furious the game isn't fixed yet.

And Lets keep it 1HUNNA, specifics won't make you any less angry. In fact it will most likely enrage you more. :lol

I worry about you brah. Everyday I wonder if you gonna say **** it, take Jetblue out to Redmond, go to 343 studies, and tell Frankie, Bonnie Ross and Josh Holmes to come outside and, "see me wit da hands"
If your arguments are about campaign feel free to post them I didn't mean to be dismissive but I am primarily focused on the multiplayer and the effects of has there.

I got you though I will explain why Sprint doesn't belong so it doesn't seem like I'm angry for no reason

Seriously post them on am interested.

Specifics seriously would make me happy, I wanna know they understand what we're saying. These people didn't understand the importance of being able to drop the flag of descope four years ago. They need their hands held

Don't forget Dan Ayoub who hasn't tweeted since November 13th dudes gone ghost and Quinn Delhoyo. They can get these hands asap
 
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Sold a milli but where is it now? U beat it then it's over...

I'm just curious why you dont bash games or the system in the ps thread as you do here. If the system is so bad sell it, but you're here just to b negative and try to rain on a xbox lovers party.

U can look at my ps posts we talk or i post deals to games. NT is a community to talk network joke etc with fellow sneakerheads not a complaint board
 
I.e velle has a PS has had a back and forth (console war) convo b4

He now has a xbox also and he appreciates both systems for their pros and cons. He asks for help here if needed and folks help if they can.

I'm here for the halo debates man not to discuss sales numbers
 
iYen iYen

[COLOR=#red]How do I input a few .gifs i made from the xbox clips site? [/COLOR]
 
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Pretty cool stats.

halo%205%20beta%20statistics%2002042015.jpg


They're probably lying though 8o 8o 8o

jk.. anti is good people :hat
 
Those are cool stats but I'd like to see the amount of people who started playing the beta when it dropped vs the amount towards the end :lol

Also the amount of unique users.
 
Pretty cool stats.

halo%205%20beta%20statistics%2002042015.jpg


They're probably lying though 8o 8o 8o

jk.. anti is good people :hat
:lol nah I saw them I just couldn't post gaming sites are blocked at work so I couldn't get my hands on the pic.


Those are cool stats but I'd like to see the amount of people who started playing the beta when it dropped vs the amount towards the end :lol

Also the amount of unique users.
I kept track of my friends list. Started at 29 end of the week it was like three. People got on yo test the new stuff on Friday then got off within 90 minutes and it went right back down to three
 
Is it poor etiquette to shoot down choppers in BF or something?

I keep getting hate mail for doing it.
 
Sold a milli but where is it now? U beat it then it's over...

I'm just curious why you dont bash games or the system in the ps thread as you do here. If the system is so bad sell it, but you're here just to b negative and try to rain on a xbox lovers party.

U can look at my ps posts we talk or i post deals to games. NT is a community to talk network joke etc with fellow sneakerheads not a complaint board

I haven't bashed any games. I bought and played Titanfall, enjoyed it, but don't find it to be a big game-changer. That's not bashing.

I discuss other topics. I've talked about the Halo campaigns, gears, and various multiplatform titles. You and many others get so hung up on a few posts every now and then. It's ridiculous.

I haven't discouraged any xbox owners. You're the one with the PS is for loners crap.
 
Is it poor etiquette to shoot down choppers in BF or something?

I keep getting hate mail for doing it.
no shooting down choppers are the first thing i do if I'm equipped to do it. sounds like you were playing with some kids who just want to fly.
 
Edit: saw it's the 8th. Nvm, just can't connect for some reason.... see BF4
 
Warning: Huge Nerd Post Inbound. @Rusty Shackelford/ Whomever wants to take the time to read it. Can spoiler if need be.
So I said I was going to go in depth as to why Sprint doesnt belong in Halo, and hopefully shed some light on to why its so harmful to Halo multiplayer and should die and never come back. For starters gonna lead off with something that I've mentioned multiple times before in this thread. The first 343 poll about Sprint. The threads now been deleted but the most recent screencap I can find of it shows that over 70% want Sprint and Flinch (was originally no sprint then the Flinch issue got merged in) at 70% no's.



Me personally? The buck should have stopped here. They asked, we answered, cased closed. On 343s own website no less, and I expected them to take this into account when building H5 but what we were met with in the beta was an even more powerful version of Sprint, the opposite of what they should have done. The lack of shield recharge did little offset the fact that one of Sprints primary features is to get away from dying with ease. People still got away as often as ever and just hid for the shield recharge



Things like this work better in a Twitch Shooter like COD because the average kill time is like .4 seconds. You can shoot a player once and they will die. Halo is not that game. Outside of Halo CE, Halos weapons primarily the utility ones (BR, DMR, Carbine, Needle Rifle) all take more than one second to kill a guy. Running plus a mid length time to kill allows people to get away more often than not because they take way longer to die.

Along with that it did nothing to solve all the other issues that Sprint brings into the equation. Sprint’s effects on the game go a lot deeper than the obvious complaint made about players running away when they should have died. It makes the game play much much slower. Being able to run doesnt make a game play fast, that is a very shallow analysis of how things work. Being able to run in a shooter game is a much more defensive tool than it is an offensive one when you're not allowed to shoot by running. The thing about the old games is that your base movement speed was your "Sprint" and you were able to "Sprint" while being able to shoot your gun which encouraged you to move up and obtain power positions on the map. With a real Sprint mechanic this is all negated, because you cant shoot while doing it, so you dont use it for offense because of that 1-2 second cooldown period between ending your sprint and being able to shoot your gun. You do that and run into an offensive scenario you are going to die. You're going to be 1-2 shots down on that guy and unless he has a terrible shot/you're God you are dead. This happens in Twitch shooters like COD and Battlefield all the time because of how encouraged Sprinting is. This happens in Halo too, but not at the high levels. People learned not to Sprint around constantly because it made you die more than it helped you, this combined with the way the maps were designed lead to passive play at high levels. Almost every game played like a game of Lockout TS, no one moved ever because the game made moving around a bad idea. The relative easy of pulling off a 4shot adds to this.

Adding Sprint makes the game play slower because when the games built around sprint, playing defensively is a more effective strategy than playing offensively. That mindset existed before on a few maps, but with Sprint its the goal for EVERY map. Games last longer, the average time to kill is increased across the board and peek shooting becomes the go to strategy.

Thats stuff that you guys have all probably heard before, the real issue with Sprint is the one that I've been harping on all along in here; Sprint completely rescales the game. Now what do I mean by that? Scaling refers to the dimensions of a map, in relation to the dimensions and abilities of a Spartan. Halo gameplay has been consistent in the past regardless of weapons, kill times, maps, gametypes, grenades or perks. So basically everything that really makes the game play it once did is affected by Sprint. Adding Sprint into the game forces all these things to have to be changed to accommodate Sprint; thats how much it does. Things like movement speed, and jump height, height of the environmental objects (Boxes, ledges, etc etc. Clamber ruins this too I also hate Clamber)Average encounter distance VS melee & average weapon effectiveness range, Distance between cover and movement speed, and a host of other things have to be changed due to Sprint.

These are just a few examples of how scale dramatically affects the game. If any one of those things mentioned above changes too much, the entire way the game is played changes. We saw it from CE to 2, 2 to 3, these things happened but never to a degree that may flip the game upside on its head because there was a limit to how much altering those things would change the core elements. That is until Sprint came along. This is why sprint is such a big problem - the game has to balance sprint, against itself. It has to sacrifice the integrity of all properties above, in order to make sprint"work".

The average encounter distance is also increased which means a lot of the components that make Halo so unique and successful are made less effective and viable; Strafing, jumping, melees, tactical grenades, CQC strategy. These aspects cannot thrive or have much effect when distances are increased to account for sprint. 

The best examples of this are to look at the maps. Halos always been a game that relied on remakes when it came to filling up the map pool. Remakes accomplish a very simple need of the public ,give them maps that they like, but also gives the developers a chance to put their own spin on things provided that they dont change too much from what the OG map was to the new ones. This worked fine until Reach came along and we saw remakes of maps that had to compensate from Sprint. One of two things happened; either the map had to be upscaled to such a ridiculous degree to accommodate for Sprint that it totally altered the way the map played (Reach had the most remakes of any Halo game, Coag, Ivory Tower, Blood Gulch, there was even an entire map pack of nothing but remakes) or a situation where the map isnt drastically upscaled for Sprint (The Halo 4 Pit remake Pitfall) that being able to Sprint alone changes the pace that the map once played at (The Pit was one of the slowest maps in H3 at high levels whereas Pitfall pretty much revolved around trying to sprint over to the other teams side after respawn).

The Midship "Remake" in H5 might be the most egregious one of them all. Midship was one of the smallest maps ever placed into a Halo game, the Halo 5 Midship remake is almost three times the size, and it has to be because Sprint is now more powerful than ever. The geometry of the maps have to be changed, the Pink Tower in Halo 5 is huge now, you can fit all four players there which was never a thing of the past and its pretty much impossible to nade now due to the wide open space. This is completely a result of Sprint, you add Sprint to Midship and now Pink Tower becomes way too small, so you enlarge the tower but now the exact properties that made it good are lost, it becomes too horizontal and has too much distance between each area for it to work like it did before. Pink Tower was the most important position on Midship due to its verticality, and sprint forces maps to expand horizontally.

One quick point I want to make but wont delve too much into is that Sprint and Clamber each do their part in ruining verticality, one of the key advantages in Halo games which is why I hate them both equally.

Upscaling maps is extremely bad, I cannot stress this enough. Angles get ruined completely. You now no longer can rely on your shot as much because there isnt anywhere to see someone from due to the maps being scaled up and more cover being added, so you may WANT to Sprint, but know you really shouldnt because it will result in your death. It turns competitive games into a campy mess because pushing up is now discouraged as opposed to encouraged in the previous games. Power positions are reduced because of all the cover and the ease of running away. I had the displeasure of playing pros twice in H5 and this was how both games played. Slow slow slow slow.

Also simply making Sprint a toggle option wont do much of any good because the maps will still be scaled around Sprint. They will be huge like all the H5 maps were huge and lose the arena feel. The hike in base movement speed may not be enough (I'm certain it wont be because if it was then they would just take out Sprint all together) to make up for the size.

No one wants to hear me ramble on all day so I'll close with two videos. One is professional Halo CE gameplay and one is professional H4 gameplay. Ask yourself which one of these games plays slower?





Mind you these were two of the four best H4 teams at the time. Look how much they stood around doing nothing/Hiding/waiting. A minute in and the game already slowed down, and thats not just me saying it, the commentators realize this, and these are people who understand competitive Halo on a fairly decent level. This is what ALWAYS happens. 

Where as in CE if you dont move you lose. High base movement speed, a spawn system that you can learn to master and quick respawning powerups and power weapons which give you an incentive to move around the map. The maps also have highly visible lines of sight and a short range of cover distance vs movement speed. 

Hope that was enough to get past the "People just want 2004-2007 Halo" stuff. Thats never been the case, changes are welcomed and in a lot of ways have benefited the franchise. This one does not belong though. This one game mechanic is what started the decline of this franchise in both the casual and hardcore community. Its a total detriment to the games and can never be balanced in a Halo game. 
 
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