Ricky D
formerly centex hogg
- 19,432
- 14,208
Could you post the article, link is blocked at work.
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Could you post the article, link is blocked at work.
On mobile.Could you post the article, link is blocked at work.
Why? All hes doing is lying about it...... Everytime hes opened his mouth about this game in the last two weeks all hes done is lie....
Happy to see Phil spoke on Halo.
By Dan Ayoub, Studio Head, Halo External Development, 343 Industries posted March 13, 2015 at 9:00 AM
Thank you for your support, patience and engaged feedback since we launched Halo: The Master Chief Collection.
Our most recent content update has normalized and improved matchmaking and the in-game experience for the majority of fans. We at 343 are continuing to work to improve that experience with the Master Chief Collection. Your passion for Halo is what has fueled our team these past months and inspired the project in the first place.
We have another content update coming in April (we’ll be doing some things on the server side to help improve the experience between updates), and we’ll provide more details as we get closer to launch. We have an ongoing commitment to our fans to make this experience the best it can be. We want fans playing and enjoying this collection for years, and you’ll continue to see improvements to the experience in the coming months to support that goal.
Halo 3: ODST and Relic on the Way
Which brings me to Halo 3: ODST campaign and the Halo 2: Anniversary multiplayer map of Relic. We’re really excited about how these are coming together to expand what Halo: The Master Chief Collection offers to fans. Below you can see a little sneak peek of our latest progress. Additionally, our test and community teams have been running daily playtests on Relic to hammer on the map as much as possible. As we finish things up, we’ll be sharing much more and providing details on launch dates soon.
In closing, thanks again for hanging in there with us. Your comments of support (and frustration) were all heard and kept us burning the midnight oil.
Ranks are on schedule for April at this point from what I've heard. They have to handle some things server side first like the random resets and actually enabling skill based MatchMaking restrictions but it'll happen.
I haven't played heavy but the last patch seemed to help a lot was hoping ranked was in the near future. Thanks for clearing it up, I fell for the nice statement he made. @Antidope
Can't wait for Ninja Storm 4After playing DBZ Xenoverse, I really need a Naruto Xenoverse to be made. Let me make m own ninja and be great
Damage control, it will hurt them more if they told the truth compared to kinda just blaming it on the technology.Ranks are on schedule for April at this point from what I've heard. They have to handle some things server side first like the random resets and actually enabling skill based MatchMaking restrictions but it'll happen.
I haven't played heavy but the last patch seemed to help a lot was hoping ranked was in the near future. Thanks for clearing it up, I fell for the nice statement he made. @Antidope
The patch has been great for me the few times I played it, its just annoying that they're still sitting here lying about what happened. Like why?
Ok it was rushed, it's 4-5 months later. It's still broken. Now what's the excuse?
[COLOR=#red]My BFHL initial thoughts:
Looks real good, the maps are ridiculously good! The Vehicles handle really well, need to get used to the Helicopters but was flying those fairly well towards the end. Not too much of a learning curve. Shooting in the game is different as well, not too sure how to pin point that yet.
I did three specific game modes made for Hardline:
Heist - We all played during the Beta, very hard to play without a true team. Everyone running all over the place and not PTFO is buns. Got old fast so I just hung back and leveled as best I could. Was easily getting up to 20 deaths PTFO, I had no support going in. When I gave support to others they were just sitting back half the time. I like the game mode a lot, just need a team.
Blood Money - Found this mode easier to level up and run by yourself. There is a Money pile in the middle of the map and at then opposite side of the map. You can steal from both as long as the opposite team made a deposit as well. This one goes fast, I had a lot of fun with this.
Crosshair - There is one VIP a team guarding him and then a team attacking him. The team guarding him needs to get him to the extraction point, the team attacking needs to kill him. Straight forward, simple, and I had A lot of fun playing this mode! For sure gets tricky in confined spaces.[/COLOR]
I get it, but I wonder if they even think its working. Everytime I read one of their statements on it I just laugh, these are some of the worst lies ever told. You'd think after lying to the fanbase for 4.5 years already they would have gotten better at it.Damage control, it will hurt them more if they told the truth compared to kinda just blaming it on the technology.Ranks are on schedule for April at this point from what I've heard. They have to handle some things server side first like the random resets and actually enabling skill based MatchMaking restrictions but it'll happen.
I haven't played heavy but the last patch seemed to help a lot was hoping ranked was in the near future. Thanks for clearing it up, I fell for the nice statement he made. @Antidope
The patch has been great for me the few times I played it, its just annoying that they're still sitting here lying about what happened. Like why?
SAME HERE. THE ORDER SUCKS A BIG ONE. MAJOR LET DOWN AND WASTE OF MONEY.
I FELL FOR THE HYPE
I played halo last weekend for about 5 hours straight and had a ton of fun
[COLOR=#red]My BFHL initial thoughts:
Looks real good, the maps are ridiculously good! The Vehicles handle really well, need to get used to the Helicopters but was flying those fairly well towards the end. Not too much of a learning curve. Shooting in the game is different as well, not too sure how to pin point that yet.
I did three specific game modes made for Hardline:
Heist - We all played during the Beta, very hard to play without a true team. Everyone running all over the place and not PTFO is buns. Got old fast so I just hung back and leveled as best I could. Was easily getting up to 20 deaths PTFO, I had no support going in. When I gave support to others they were just sitting back half the time. I like the game mode a lot, just need a team.
Blood Money - Found this mode easier to level up and run by yourself. There is a Money pile in the middle of the map and at then opposite side of the map. You can steal from both as long as the opposite team made a deposit as well. This one goes fast, I had a lot of fun with this.
Crosshair - There is one VIP a team guarding him and then a team attacking him. The team guarding him needs to get him to the extraction point, the team attacking needs to kill him. Straight forward, simple, and I had A lot of fun playing this mode! For sure gets tricky in confined spaces.[/COLOR]
Cool stuff.
Im really excited to play some of the new gametypes. I'm a conquest fan though
Blood money looks like what i'll end up playing a lot when solo by your description.
Work day cant end soon enough.. need my 10 hours
my boy said even last night he saw ppl level 40+
that easy to rank up?
Yeah I saw, the box is dope. The game should be free though and you shouldnt have to buy a bundle to make it so, its wild that they're still charing money for it.