THIS.
I KEEP BEATING A DEAD HORSE BUT IT IS THE PARTY SYSTEM.
HONESTLY, IN COMPETITIVE SHOOTERS, THEY NEED TO DISABLE SKYPE, PARTY CHAT, ALL THAT ALTOGETHER. IF YOU CAN'T PLAY BY THOSE RULES THEN YOU NEED TO HIT UP THE SOCIAL PLAYLISTS. HELL, IF IT WAS UP TO ME I WOULDN'T LET PEOPLE WITHOUT MICS INTO THE COMPETITVE RANKED PLAYLISTS EITHER.
IT'S LIKE EVERYONE CONTRIBUTES TO THE NON SOCIAL EXPERIENCE IN RANKED GAMES BUT THEN B**CH ABOUT IT LATER. LIKE WHAT DO YOU EXPECT? (NO SHOT AT YOU SHOTTA. JUST TALKING ABOUT PEOPLE IN GENERAL)
THE PLAYING, TALKING, AND PARTYING UP WITH RANDOMS BEEN DEAD. I HAVEN'T DONE THAT SINCE HALO 3. MAYBE DESTINY IF YOU WANT TO COUNT GOING ON LFG TO FIND PEOPLE BECAUSE THIS GEN'S BIGGEST SOCIAL GAME ISN'T ACTUALLY SOCIAL INSIDE THE GAME
I DON'T KNOW WHAT THESE DEVS ARE SCARED OF BUT MAN THEY DON'T LIKE TO MAKE THEIR GAMES SOCIAL ANYMORE.
TRASH TALKING BEFORE AND AFTER GAMES IN HALO 3 WERE SOME OF THE BEST GAMING EXPERIENCES I'VE HAD. I'VE DISHED OUT SOME HEAT AND I'VE BEEN ON THE RECEIVING END AND I LOVED EVERY BIT OF IT.
I'M ALSO QUESTIONING ON IF PEOPLE PLAYED ANY OF THE PREVIOUS GOOD HALOS. IT'S ALWAYS BEEN WIN/LOSS FOR RANKS AND NOT INDIVIDUAL ACCOMPLISHMENTS. THAT'S WHAT IT SO GOOD. IF YOU HAD PEOPLE QUIT ON YOUR TEAM IN HALO 2 OR 3 YOU WERE TAKING THAT L MORE THAN LIKELY AND LOSING THAT RANK. ONCE YOU GET OUT OF THE LOWER RANKS, QUITTING AND PEOPLE TRYING HARD ISN'T A PROBLEM ANYMORE. EVERYONE GONNA BE FIGHTING TO WIN THAT GAME SO THEY CAN MOVE UP. IT'S FORCED TEAMWORK