XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
Sony Braces For $2.1bn Loss [/URL]

Sony's cellphone division not PlayStation. Sony might end up selling it just like Vaio


Oh I didn't comment on the Sony part because I don't really know the inner goings on nor really care.

They've been in the red and losing more and more money quarter after quarter so I supposed you're right, but even if they go bankrupt another company would probably pick up their profitable sectors like Playstation I'm assuming.

If their cellphones are losing them that much money they should just get rid of it then.
 
Bad news: Loot cave to become less efficient (40 second respawn rather than 6)

Good news: Lots of "fixes" that shouldn't have been issues to begin with. I like that they add their perspective as developers to the choices they made on the features we've instantly bashed :lol

http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188

On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.

In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.

We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.

Loot

He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.

But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.

Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.

During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.

We will slowly be addressing these and other issues going forward.

Social

Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.

Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.

Activities

Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.

Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).

Balance

Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.

Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.

Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.

Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.

Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.

Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.

Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.

Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.

Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.


Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.

--Bungie
 
I've played Destiny for about an hour total. So all this game is shooting stuff to acquire items?

If that's the gist I'm trading it in today.
 
I've played Destiny for about an hour total. So all this game is shooting stuff to acquire items?

If that's the gist I'm trading it in today.

Thats what shoot and loot games are.

There is a competitive multiplayer aspect to it as well if you're into that.
 
 
Dead Rising 3 is horrible.
M$ wasted a ton of money acquiring this piece of .... game.
It just looked bad since the beginning. I don't know if it was a rush job to get it ready for launch, but looks nothing like the first two.
I felt the same. I played DR2, so I had so an idea of how bad the DR3 could be, but dr3's horribleness exceeded my expectations.
I've played Destiny for about an hour total. So all this game is shooting stuff to acquire items?

If that's the gist I'm trading it in today.
You're oversimplifying the game.

 
Last edited:
Voice actor cast of Destiny
Peter Dinklage ...
Ghost (voice)
Bill Nighy ...
The Speaker (voice)
Lauren Cohan ...
EXO Stranger (voice)
Brandon O'Neill ...
Crow (voice)
Kirsten Potter ...
The Queen (voice)
Gina Torres ...
Ikora Rey - Warlock Vanguard (voice)
Lance Reddick ...
Commander Zavala - Titan Vanguard (voice)
Nathan Fillion ...
Cayde-6 - Hunter Vanguard (voice)
Lennie James ...
Lord Shaxx (voice)
Shohreh Aghdashloo ...
Lakshmi-2 - Future War Cult Merchant (voice)
Peter Stormare ...
Arach Jalaal - Dead Orbit Merchant (voice)
James Remar ...
Executioner Hideo (voice)
Erick Avari ...
Master Rahool (voice)
Claudia Black ...
Tess Everis - Special Orders (voice)
Cree Summer ...
Guardian EXO Female (voice)
Crispin Freeman ...
Guardian Awoken Male (voice)
Grey DeLisle ...
Guardian Awoken Female (voice) (as Grey Griffin)
Matthew Mercer ...
Human Male Player (voice)
Peter Jessop ...
Guardian EXO Male (voice)
Susan Eisenberg ...
Human Female Player (voice)
John DiMaggio ...
Banshee-44 / City Civilian (voice)
Courtenay Taylor ...
Amanda Holliday / City Civilian / Ship Comm. / City PA (voice)
Keith Ferguson ...
Lord Saladin / City Civilian (voice)
April Stewart ...
Petra Venez / Awoken Pilot / City Civilian (voice)
Fred Tatasciore ...
City Civilian / Xur / Ancient Firewall (voice)
David Lodge ...
City Civilian / City Vendor (voice)
Nika Futterman ...
Eva Levante - Guardian Outfitter / Roni 55-30 / Kadi 55-30 / City Vendor Frame / City PA (voice)
Dominic Keating ...
Xander 99-40 / Arcite 99-40 / City Vendor Frame (voice)
Jen Taylor ...
City Civil Frame / Archive Security A.I. / City PA (voice)
Ken Boynton ...
City Civil Frame / City PA (voice)
 
Yep yep. Will be on later tonight though, need to
I've played Destiny for about an hour total. So all this game is shooting stuff to acquire items?

If that's the gist I'm trading it in today.

[COLOR=#red]Fun game, I got it digitally though... love the co-op. Playing this game singularly isn't that much fun though. And now that everyone is lvl. 23 and above it's hard to find a team to join. They all want lvl. 20 and such... sooo yea.

Won't get another unknown game digitally again though. I feel like Fifa will take up more time, Halo will boot it down as well. Just a back burner kind of thing. Hard copy I could have at least resold it for Halo or something.

Digital Downloads will be Madden, Fifa, and Battlefield.[/COLOR]
 
Between FH2 and 2K15; Destiny is going on the shelf asap. Can only do so many strike missions.
 
Welp... Xbox One only gets one free game with gold next month again

http://majornelson.com/2014/09/25/xbox-live-games-gold-october-2014/

Coming up in October, Xbox Live Gold members can look forward to three new free games on Xbox One and Xbox 360. Chariot, the newest ID@Xbox game from Canadian developers Frima, will debut on Xbox One as a free download, replacing September Xbox One Games with Gold title Super Time Force (if you haven’t already downloaded it, now would be a good time).



For anyone who still plays 360 battlefield bad company will be free 1-15 and darksiders 2 will be free 15-31
 
Last edited:
Chariot looks fun.

I think all these indie games that m$/$ony keep promoting are being made soley so that they can be on GWG/GWPS.

I ain't even mad.

Looks like I'm selling my copy of Darksiders 2.
 
Last edited:
Bad news: Loot cave to become less efficient (40 second respawn rather than 6)

Good news: Lots of "fixes" that shouldn't have been issues to begin with. I like that they add their perspective as developers to the choices they made on the features we've instantly bashed
laugh.gif

 
The loot cave patch was needed, a lot of people are going to be unhappy about it but there are still a lot of ways to rank up without it.

The only problem I see with todays patches is the nerf of the shards you get from dismantling legendary gear from the queens missions.

If you dismantle legendary gear you get shards, thats how it works.  To nerf that is essentially changing the rules of the game in the 3rd quarter and it just seems like an amateurish decision by bungie.

I'm sitting on 6 legendary queens helmets and 8 legendary queens chest pieces that are pointless since I get no reward for dismantling them.
 
Last edited:
[COLOR=#red]I miss the Bad Company series... Their MP was greatness. Maps were as well.[/COLOR]
 
Gears of war, Bad company 2 & COD 4 will always and forever be MY goat shooters. I dropped endless hours on those games man
 
Last edited:
Bad news: Loot cave to become less efficient (40 second respawn rather than 6)


Good news: Lots of "fixes" that shouldn't have been issues to begin with. I like that they add their perspective as developers to the choices they made on the features we've instantly bashed :lol

 

The loot cave patch was needed, a lot of people are going to be unhappy about it but there are still a lot of ways to rank up without it.
The only problem I see with todays patches is the nerf of the shards you get from dismantling legendary gear from the queens missions.

If you dismantle legendary gear you get shards, thats how it works.  To nerf that is essentially changing the rules of the game in the 3rd quarter and it just seems like an amateurish decision by bungie.

I'm sitting on 6 legendary queens helmets and 8 legendary queens chest pieces that are pointless since I get no reward for dismantling them.
I did a couple of the Queen's Missions today and was wondering why I didn't get any Shards for dismantling the gear :{ :{ :{ :{.

They're now pretty much pointless. Why should I do them if it's gonna give me the same helmet/chest armor over and over again?
 
Back
Top Bottom