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Boost still blinded by the IW logo
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When Infinity Ward talks about Call of Duty: Ghosts' new engine, the term "new" carries an implied asterisk, at least according to animation lead Zach Volker. "When we're talking about a new engine, we're talking about upgrading significant systems within in that engine – we're not talking about throwing it all away and saying we're starting from the ground up," Volker told Official PlayStation Magazine UK.
Creating a brand-new, from-scratch engine on Infinity Ward's production timeline would require "an army of 200 engineers" according to Volker, so the distinction of "new" is made by how significantly upgraded the latest version of the engine is, as compared to the last.
"We say okay, what are the things that are significant," Volker said, "that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants that we've got a new engine on our hands."
Anyone into competitive CoD?
OpTic just got PUNISHED by nV.
Boost still blinded by the IW logo
all of Duty[emoji]174[/emoji] is bringing E3 to its fans early. Join hosts Geoff Keighley and Justine Ezarik this Sunday for Call of Duty[emoji]174[/emoji]: Ghosts – All-Access, a live, 30-minute broadcast featuring an exclusive first look at gameplay levels from the title, as well as exclusive behind the scenes footage, interviews with the Infinity Ward team, and more.
Tune into Callofduty.com and other online destinations across the web or watch it on Xbox’s Machinima app, available in 41 countries, on Sunday, June 9th, at 11 am PT / 2 pm ET. Additional broadcast outlets to be announced.
Call of Duty has always lagged behind in terms of cutting-edge graphics in favor of preserving core gameplay, and by all measures, the new generation may continue that trend. But with a devout fanbase so large and millions still playing on current platforms, stunting next-gen advances could prove to be a worthy trade-off.
Call of Duty has always lagged behind in terms of cutting-edge graphics in favor of preserving core gameplay, and by all measures, the new generation may continue that trend. But with a devout fanbase so large and millions still playing on current platforms, stunting next-gen advances could prove to be a worthy trade-off.
Wrong. Take a look at the back of the COD 4 MW box. "Most photo-realistic game to date" or something along those lines.
I give them a little slack on Ghosts, being a cross gen title and all, but who knows how long they'll keep making current gen ports?
Yeah, technically, at that time, COD4 was thee most photo-realistic FPS on consoles, but Chris is right, after 4, they pushed more towards gameplay than graphics.Call of Duty has always lagged behind in terms of cutting-edge graphics in favor of preserving core gameplay, and by all measures, the new generation may continue that trend. But with a devout fanbase so large and millions still playing on current platforms, stunting next-gen advances could prove to be a worthy trade-off.
Wrong. Take a look at the back of the COD 4 MW box. "Most photo-realistic game to date" or something along those lines.
I give them a little slack on Ghosts, being a cross gen title and all, but who knows how long they'll keep making current gen ports?
I worded that poorly. Should have said, "Since Call of Duty 4".
I remember rolling with the NT squad on the first Black Ops
Who saw this? Skip to 1:12