Official E3 thread of gaming goodness!

Originally Posted by rickybadman

Killzone did not flop, it just did not meet expectations. I mean atleast it did not pull a Haze.

roll.gif


God, did that game suck.
 
Microsoft-too eager to release a product (Causes faulty systems and games) Sony-too slow to release anything (Builds hype for years and tell you something willcome out and when it's supposed to come out, more waiting!) Wii-too much crap from 3rd parties (Look in your local Wii section at the game store) Everysystem has there ups and downs. Personally I think all 3 are great. My reason for the xbox being great is a little sketchy, but can't argue with freegames. All three systems will have innovating games!! Can't we all just get along! It's an e3 thread not royal rumble for fanboys.
 
Originally Posted by rickybadman

Originally Posted by theprocessofbelief

Originally Posted by Jetpacunlimited

Originally Posted by Stargalaqtic

That Shadow Complex game looked good. And with epic backing it I know its not a piece of trash.


eyes.gif
See Gears of War 2
Or Unreal Tournament 3
laugh.gif
Gears and Unreal were not trash, but it seems like Epic has a talent for making their fans go "%%$ is this $*!*"
i agree with this completely. epic always finds a way to destroy a perfectly good game
 
Square Enix Press conference Live Blog:

[table][tr][td]
11:56
[/td] [td]FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!)[/td] [/tr][/table]
[table][tr][td]
11:56
[/td] [td]
Q: What are the ties to Final Fantasy XI, if any?
[/td] [/tr][/table]

[table][tr][td]
11:58
[/td] [td]A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.[/td] [/tr][/table]

[table][tr][td]
11:59
[/td] [td]Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?[/td] [/tr][/table]

[table][tr][td]
11:59
[/td] [td]
XIV does not take place in Vana'deil.
[/td] [/tr][/table]

[table][tr][td]
12:00
[/td] [td]A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.[/td] [/tr][/table]

[table][tr][td]
12:01
[/td] [td]Q: What influence have games like World of WarCraft have on the development of FFXIV?[/td] [/tr][/table]

[table][tr][td]
12:02
[/td] [td]A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.[/td] [/tr][/table]

[table][tr][td]
12:02
[/td] [td]Q: Will combat be more action oriented or turn-based?[/td] [/tr][/table]

[table][tr][td]
12:02
[/td] [td]A: We cannot talk about the battle system at this time.[/td] [/tr][/table]

[table][tr][td]
12:03
[/td] [td]Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?[/td] [/tr][/table]

[table][tr][td]
12:04
[/td] [td]
A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.
[/td] [/tr][/table]

[table][tr][td]
12:04
[/td] [td]Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?[/td] [/tr][/table]

[table][tr][td]
12:05
[/td] [td]A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.[/td] [/tr][/table]

[table][tr][td]
12:05
[/td] [td]Q: Will all servers be worldwide or split by territory?[/td] [/tr][/table]

[table][tr][td]
12:07
[/td] [td]A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.[/td] [/tr][/table]

[table][tr][td]
12:07
[/td] [td]
There's your beta!
[/td] [/tr][/table]

[table][tr][td]
12:08
[/td] [td]Q: Will you be taking feedback from your FFXI users?[/td] [/tr][/table]

[table][tr][td]
12:08
[/td] [td]A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.[/td] [/tr][/table]

[table][tr][td]
12:09
[/td] [td]Q: Will you try to move players from XI to XIV or will they be separate communities?[/td] [/tr][/table]

[table][tr][td]
12:09
[/td] [td](I'm on my laptop + 3G now
wink.gif
)[/td] [/tr][/table]

[table][tr][td]
12:10
[/td] [td]A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.[/td] [/tr][/table]

[table][tr][td]
12:10
[/td] [td]Q: Are there plans to localize the game in Spanish?[/td] [/tr][/table]

[table][tr][td]
12:11
[/td] [td]A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.[/td] [/tr][/table]

[table][tr][td]
12:11
[/td] [td]Q: How can users transmit this demand?[/td] [/tr][/table]

[table][tr][td]
12:12
[/td] [td]
A: We will conduct marketing research.
[/td] [/tr][/table]

[table][tr][td]
12:12
[/td] [td]Q: Is there any special element in the MMO genre that you will improve with this game?[/td] [/tr][/table]

[table][tr][td]
12:13
[/td] [td]A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.[/td] [/tr][/table]

[table][tr][td]
12:13
[/td] [td]A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.[/td] [/tr][/table]

[table][tr][td]
12:14
[/td] [td]Q: Why did you decide to make a new game rather than continue to evolve FFXI?[/td] [/tr][/table]

[table][tr][td]
12:16
[/td] [td]A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.[/td] [/tr][/table]

[table][tr][td]
12:17
[/td] [td]Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?[/td] [/tr][/table]

[table][tr][td]
12:18
[/td] [td]A: There were parts that were pre-rendered and parts that were running on the in-game engine.[/td] [/tr][/table]

[table][tr][td]
12:18
[/td] [td]Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?[/td] [/tr][/table]

[table][tr][td]
12:19
[/td] [td]A: Yes, that is the part that was running in-engine.[/td] [/tr][/table]

[table][tr][td]
12:19
[/td] [td]Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?[/td] [/tr][/table]

[table][tr][td]
12:20
[/td] [td]A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.[/td] [/tr][/table]

[table][tr][td]
12:20
[/td] [td]This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.[/td] [/tr][/table]

[table][tr][td]
12:20
[/td] [td]Q: What would you like to emphasize with this game? What is different from FFXI?[/td] [/tr][/table]

[table][tr][td]
12:21
[/td] [td]
We're asking questions, but they are currently going through the international and Japanese press.
[/td] [/tr][/table]

[table][tr][td]
12:22
[/td] [td]A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.[/td] [/tr][/table]

[table][tr][td]
12:23
[/td] [td]
A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.
[/td] [/tr][/table]

[table][tr][td]
12:24
[/td] [td]Q: On the beta process, will current XI players get in?[/td] [/tr][/table]

[table][tr][td]
12:25
[/td] [td]A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.[/td] [/tr][/table]

[table][tr][td]
12:25
[/td] [td]Q: Will FFXI characters be portable to XIV in any way?[/td] [/tr][/table]

[table][tr][td]
12:26
[/td] [td]A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character.[/td] [/tr][/table]

[table][tr][td]
12:26
[/td] [td]A: We will NOT be using PlayOnline, but friend lists will transfer over.[/td] [/tr][/table]

[table][tr][td]
12:27
[/td] [td]Q: If I'm new to the MMO genre, why would I choose FFXIV over other games?[/td] [/tr][/table]

[table][tr][td]
12:27
[/td] [td]A: We believe that players will fall in love with the world & story that we have created.[/td] [/tr][/table]

[table][tr][td]
12:31
[/td] [td]Q: I've been seeing information that the title is free to play, is this true?[/td] [/tr][/table]
[table][tr][td]
12:31
[/td] [td]A: No pricing has been decided at this time. It is still TBD.[/td] [/tr][/table]
 
Originally Posted by rickybadman

Square Enix confirms that FF14 is not a PS3 exclusive and the game can show up on Xbox 360


Yo Ricky Martin, SE press release says PS3/PC, nowhere it says 360, so until confirmed it's just all dev chit chat.
 
Originally Posted by theprocessofbelief

I hope there is no fee....
It's an MMO, there will be. The cost to maintain the servers and them doing constant patches for new dungeons ect. is expensive. Iwouldn't be surprised at $10-15 per month.
 
Originally Posted by rickybadman

Originally Posted by IHeartBoost

Originally Posted by rickybadman

Square Enix confirms that FF14 is not a PS3 exclusive and the game can show up on Xbox 360


Yo Ricky Martin, SE press release says PS3/PC, nowhere it says 360, so until confirmed it's just all dev chit chat.
Dude what us your problem, I said "can", I provided a link to the source. I never said it was a done deal I just pointed out that Square Enix made it a point to say the game is not exclusive.


Your late kid, me, chris, healthinspector and Katsunagi talked about it 4 pages ago. It's console exclusive is what Sony meant.
 
Originally Posted by Kicktionair

Is there a way I can enter E3??

I drive by there everyday and it looks like so much fun
frown.gif

Either have your own legit gaming site, be part of one, or pay $400. Choose one.
laugh.gif
 
when i worked at an arcade they gave us passes to E3 and when i left i sold my pass for 20 bucks
 
Originally Posted by iLLoQuent aka DSK

Originally Posted by Jetpacunlimited

(Killzone 2 flopped horribly
tired.gif
and its a damn GREAT game).
"Flopped horribly" is a bit harsh, no?

Last week's release of the April NPD numbers revealed that the US gaming market saw a 17 percent decline in sales for the second month running. One game apparently hit hard by the decline was the PlayStation 3 exclusive touted as a "Halo killer" by Sony loyalists, Killzone 2. After years in the making and a reported $21 million budget, the game sold just 58,000 units last month, down from just more than 323,000 units in March. Add in the 296,000 units the game sold in two days on the market in February, and its US sales total stood at 677,000 as of April 30.


Helghan's coffers are not filling as fast as before.

Drops like Killzone 2's are not uncommon. As explained by game-industry analyst Jesse Divnich in his analysis of Grand Theft Auto: Chinatown Wars' now-flat sales, most AAA games tend to fall off sharply after their first one or two months on the market.

That said, Microsoft partisans in the verbal console wars were quick to point out that Killzone 2's April sales were less that those of the 21-month-old Halo 3. The Xbox 360-only shooter sold 67,000 units domestically during the month, including limited and collector's editions, reported NPD. (Killzone 2 did not come in a collector's edition.) In its first three months on the domestic market, Halo 3 sold just more than 4 million units, with its life-to-date US total topping 6 million units as of last month.

The discrepancy between Killzone 2 and Halo 3 is eyebrow-raising, given both have roughly the same very high Metacritic scores. However, it has several rational explanations that don't reflect poorly on the PlayStation 3 or the game itself.

Even before it was on the Xbox 360, the Halo series was a cultural phenomenon, with a fan base much larger than that of the original 2004 Killzone for the PlayStation 2. Halo 3 is by far the most popular exclusive on the 360, which had a US installed base nearly twice that of the PS3 as of March--14.9 million to 7.5 million consoles, respectively. Microsoft has also aggressively discounted its error-prone hardware, with the cheapest (and hard-drive-less) model now $200 less than the $399 PlayStation 3.

Furthermore, Microsoft pulled out all the stops promoting Halo 3 in the weeks leading up to its $170 million launch day. With a marketing budget of more than $10 million, the game's trailer was attached to summer blockbusters, and its artwork appeared on everything from soda cans to junk-food bags.

Halo 3 also had the benefit of not launching in the midst of an economic downturn and shrinking game market. The lowered demand for games was reflected by NPD's top 10 list, particularly in 10th-place finisher The Godfather II (PS3), which sold only 91,000 units. In March, the tail-end game on the chart was 2K Sports' Major League Baseball 2K9 (360), with 205,000 units.

Did it meet their expectations? No. Some might be a bit disappointed, but it's not like the game bombed...the sales are "okay".

A game that is about 2 years old sold more units than a game that is not even 5 months old???
last month, im about about
Lol....
 
Originally Posted by theprocessofbelief


Does 360 have the hardware to run FFXIV though?
the only things i see that might limit the 360 is the hard drive and the amount of people you can have on screen.
 
that mask teaser on the Kojima Productions site?.... a new Castlevania.. Castlevania:lords of shadow
 
Originally Posted by DimondJ15

that mask teaser on the Kojima Productions site?.... a new Castlevania.. Castlevania:lords of shadow
i've been waiting for more news on this. screw metal gear, give me some castelvania.
pimp.gif
 
[h1]http://kotaku.com/5277324/2-left-4-dead-2-survivors-that-didnt-make-the-cut[/h1]
[h1]2 Left 4 Dead 2 Survivors That Didn't Make The Cut[/h1]
By Michael McWhertor, 3:40 PM on Wed Jun 3 2009, 13,213 views (Edit post, Set to draft, Slurp)
Copy this whole post to another site

Slurp cancel

progressIndicator_roller.gif


left_4_dead_2_survivors.jpg
Don't worry about Left 4 Dead 2's change in cast and character. Valve's fairly certain you're going to come around to the new cast, despite your current attachments to Francis, Louis, Bill and Zoey.

Valve's Chet Faliszek gave us a quick run down of new quartet of Survivors you'll eventually fall in love with in Left 4 Dead 2. Don't worry, everyone will feel a little uncomfortable at first, as you'll meet the new Survivors when they meet each other-and when they meet some of their first infected.

Faliszek said that he's not particularly worried about fan apprehension over a bunch of new humans strolling in and taking on zombie slaying duties. The Left 4 Dead team has spent a considerable amount of time concepting, body casting and voice casting the new stars: Nick the gambler, Rochelle the cable news reporter, Coach the... coach, and Ellis the mechanic.

Valve has tapped some better known voice talent for the sequel, highlighting the vocal appearance from two established actors: Chad "Cutty" Coleman from The Wire, who plays Coach, and Eric Ladin from Generation Kill, the voice of Ellis.

Two characters that didn't make it into the final version were a female DMV worker-amiable, not stereotypically surly-and a fireman, someone who would know how to expertly use those axes players can now pick up for melee attacks.

But the scrapped DMV employee just wasn't turn out to be as interesting as originally hoped, dashing Faliszek's dreams of being able to appeal to real-life DMV workers that he "was the guy who put a nice DMV employee into our game."

That firefighter just didn't seem to fit into the world of Left 4 Dead, Faliszek said, not like the new cast, a group of Survivors who will have a more noticeable arc. Expect characters to change as they progress through the game's five announced scenarios.

Perhaps the most interesting, Nick the gambler, already scores points for referencing the character G.O.B. from the hilarious Arrested Development. But it's his more opportunistic side, a man with designs on profiting somehow from the zombie apocalypse, that should be interesting to observe in action.

For hands-on impressions of the newly announced Left 4 Dead 2, check out our hands-on preview.
 
Originally Posted by rickybadman

Originally Posted by IHeartBoost

Originally Posted by rickybadman

Originally Posted by IHeartBoost

Originally Posted by rickybadman

Square Enix confirms that FF14 is not a PS3 exclusive and the game can show up on Xbox 360


Yo Ricky Martin, SE press release says PS3/PC, nowhere it says 360, so until confirmed it's just all dev chit chat.
Dude what us your problem, I said "can", I provided a link to the source. I never said it was a done deal I just pointed out that Square Enix made it a point to say the game is not exclusive.


Your late kid, me, chris, healthinspector and Katsunagi talked about it 4 pages ago. It's console exclusive is what Sony meant.
Once again you Fail at reading. Square Enix said it is not exclusive in anyway, that the game could appear on 360. Square made a point to tell people that when Sony said "exclusively on the PS3" that they misspoke. Once again in case you don't get it, there is not written/legal/spoken agreement between Sony and Square Enix for FF14. Sqaure is probably doing this to see is MS will cut them another check.
Shut him up.
laugh.gif
About time.
 
[h1]E3 2009: Saw Update[/h1]

June 3, 2009
- Konami has once again brought the Jigsaw killer to the party. Normally, you wouldn't want a serial killer at your festivities, but in this case we're talking about the Electronic Entertainment Expo and Jigsaw is safely contained within the upcoming Saw: The Videogame. I first got a look at Saw back in April when I played the opening moments. The demo on hand at E3 opened with the same reverse bear trap sequence. From that point on, though, the experience felt more complete and less like a quickly cobbled together demo.

In Saw: The Videogame, you take the role of Detective Tapp. The opening moments find you staring at that creepy dummy while a clock ticks down the last few moments of your life. Billy the Dummy tells you to make your choice on living or dying. The choice here is obvious and after negotiating the prompts on screen, you're out of the reverse bear trap and ready to start exploring Jigsaw's house of horrors.

This game takes place in a rundown asylum which means you can expect plenty of dark corners, crumbling walls, and creepy screams from fellow NPC captives. This demo featured more of the adventure and puzzle solving elements that were featured in the first public showing of the game, but didn't show much in the way of new content. Rather, it was a repeat of the same puzzles (again, you can read our hands-on impressions for more) housed with more structure and hallway exploring between them.

The demo closed when Tapp arrives in a surgical ward and learns that a bullet formerly lodged in his chest has been replaced with a key. That key is necessary to save a woman's life. The implication is that you'll have to cut open your own chest to save her. Gross.

Saw has a few noticeable issues. The sound seemed to cut out a few times, though it may have just been the loud show floor that overpowered it. The animations look rather stiff, particularly during combat and punching. Tapp doesn't move very realistically either, which makes the third-person action a bit odd to look at. All of these technical issues can hopefully be cleaned up in time for the release of the game this fall.

The question I still have, though, is whether Saw: The Videogame can convey the sense of dread that the movie offers. At one point, the game tells you that you don't have shoes and that you must walk across glass. Since this is really a linear game and there is no other choice, any player will simply walk across the glass and lose a few hit points. Choice is what drives the movie franchise and hopefully we'll see more of it in the game. For the entire demo I played, there was only one way to advance the game and that was to survive by solving little puzzles.
 
What the heck is going on here

i thought this was suppose to be about e3 not a debate about xbox 360 vs ps3

come on now they are both good systems, and odds are most gamers have both systems
 
[h2]http://www.joystiq.com/2009/06/03/interview-final-fantasy-xiiis-yoshinori-kitase-and-motomu-tori/[/h2]
[h2]Interview: Final Fantasy XIII's Yoshinori Kitase and Motomu Toriyama[/h2]
ff13sizeissue580.jpg


We were given the opportunity to sit down for a brief roundtable discussion with Final Fantasy XIII's director, Motomu Toriyama, and producer, Yoshinori Kitase, shortly before getting eyes on with the newly announced summon Gestault mode. Check after the break for the full interview and, if you haven't already, make sure you read through our impressions of the summon system.

We know the game is coming out at the end of the year in Japan and next Spring in the US, but what about Europe?

We're targeting to release Final Fantasy XIII in Europe in 2010.

Can you share any details regarding the story?

The world is split into two areas -- a futuristic city called Cacoon and an outside wilderness called Pulse. The game's main characters, such as Lightning and Snow, have been influenced by Pulse and as a result the Holy Government of Cocoon is attempting to exile them. They have to stand up to their destinies. It's hard to explain the story without giving too much away.

What makes Final Fantasy XIII different from previous Final Fantasies?

Final Fantasy XIII is the most evolved version of the series, so far. It's set the furthest in the future and features a new evolved combat system.

Which of the previous Final Fantasies is XIII most similar to?

In terms of the world and the futuristic setting, it's most similar to Final Fantasy VII but in terms of the group-based simultaneous combat system, it's more similar to XII. We try to take the best of every Final Fantasy for each new game, so all the other games have had their influence.

Can you explain what we'll be showing to us today?

We'll be showing you the Shiva summon and the newly announced summon Gestault mode.

Can you go into detail on summons?

You saw Odin being summoned by Lightning in the latest trailers, so you've seen one of our summon animations. One summon partners with each character in the game. These summons have individual Gestault modes, which changes the style of the combat system.

How was the game's story developed?

I (Toriyama) tend to start with the overall story of the game first, then I'll create characters to fit within that framework. Then I'll develop both of these together simultaneously.

Will there be the option for Japanese voices when the game is released in the west?

I (Kitase) would be interested to hear what you think. Is there a demand for it?

I think definitely, yes.

It would depend on how many discs the game takes up. Voice data tends to be massive and we want to keep the number of discs to a minimum.

Does that mean there's the possibility of having multiple discs for the PS3 version?

We're planning only one disc for the PS3 version, as it's a Blu-ray.

How many discs are you expecting the Xbox 360 version to have?

Not a ridiculously massive amount. We want to keep it to a minimum as the more discs a game has, the more expensive it is to produce.

You're showing us Shiva's motorbike Gestault mode, but what about the other summon we've seen so far, Odin?

Our big reveal for this show is Odin's summon animation. We can't go into detail regarding his Gestault at the moment. Fans of the series should have an idea of what to expect from Odin's transformation. Keeping imagining for a little while and we'll have more footage for you as soon as possible.
Hope they keep the Japanese voiceovers in the game.
 
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