- Feb 18, 2006
- 6,109
- 1,249
same here.. source?I stare at your avy for a couple of minutes every time you postI lightweight wanna preorder the collectors edition.
Never bought one before .. but it might change.
$150 is steep tho ..
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same here.. source?I stare at your avy for a couple of minutes every time you postI lightweight wanna preorder the collectors edition.
Never bought one before .. but it might change.
$150 is steep tho ..
I stare at your avy for a couple of minutes every time you post
this nd that.same here.. source?
Damn you...I stare at your avy for a couple of minutes every time you post
So how about that game informer information?
What are all the kinds of cosmetic alterations you can make to the vehicles? How deep do you plan to go?
In addition to the many cosmetic customization alterations such as body kits, paint jobs/finishes, wheels, exhaust tips, window tints, tire smoke color, bull-bars, extra lights, and lots of other extra accessories, we have modifications that will affect gameplay and vehicle performance. Some of the modifications that affect gameplay include brakes, engine tuning, suspension, horns, bulletproof tires, panel armor, and of course, a general repair! There are more than 1,000 modifications in total. And when you're done customizing your car, you can take a picture of it using the in-game cell phone and upload them to the Social Club.
Weapon customization sounds like a big part of the game. What are all the types of attachments players can use?
Ammunation makes its return in GTA V, but now you can indeed customize your weapons. The player has access to a wide range of modifications, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, and suppressors. Attachments such as suppressors allow the player to adapt their approach to some missions and take a stealth option. It¹s all part of broadening the range of tactical options for the player.
Would you say the gunplay is more similar to GTA IV, Red Dead Redemption, or Max Payne 3?
The best way to describe the gunplay is that it's evolved through influences of all three games. It's still GTA-based at its core, but as we've collaborated with other studios along the way we've tried to bring in all the appropriate parts from the different projects, from the more advanced cover components and targeting of Red Dead Redemption to the more fluid transitions in and out of gun combat from Max Payne 3. The main push for gunplay on GTA V was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behavior - we're trying to push every aspect to the next level.
the missions look great. Am i the only person that enjoys the missions more than just messing around?
I doubt you'll actually do that.This game will be GOAT. I'll only be playing with Franklin