Originally Posted by
Mangudai954
Am I the only one excited about BF3?
[h1]
Battlefield 3: New Details And What We Got Right And Wrong[/h1]
[h4]Details from Game Informer, and empirical evidence of how close our speculation from last year is.[/h4]
By
Thierry Nguyen
Posted: 02/15/2011
Thanks to
Game Informer, we finally have some concrete details on
Battlefield 3. Quietly announced via a beta offer for people who snagged Medal of Honor last year, the fine fellows at DICE have just-as-quietly been banging on the title until Game Informer's cover story. While actual details are still a bit scant (since it's still a reveal/first look) there's enough for us to reflect on the predictions and speculations
we made last year.
I still consider
Battlefield 1942 and
Battlefield 2 some of the finest multiplayer shooters in recent (read: after the year 2000) history, and as much as I like
Battlefield: Bad Company 2, it's not quite the same. Sure, BC2 looks great and features awesome destructibility, but it also doesn't quite have the scale and sheer chaos that the original Battlefield games featured. So it's good to be hearing stuff like how in addition to the improved destruction, that the player count and the vehicles will be more like Battlefield 2 rather than Bad Company 2. Here's a quick rundown of what we have right and wrong.
[h3]What We Got Right[/h3]
More players: So it looks like that BF3 will have 64-player support -- for the PC version. Executive producer Patrick Bach tells Game Informer, "We won't make it for console and port it to PC -- that's not how we do things. We're focusing on PC first, and then we fiddle with it to fit it onto consoles." For now, it looks like the console versions are still stuck with the 24-player limit, but it's relieving to hear that the PC version will still have some crazy firefights.
More real estate: Much isn't detailed about the actual size of the maps compared to Bad Company 2, but Bach does tell Game Informer that the team will be building bigger maps. This is in direct response to the next point...
More vehicles: Jets are coming back! Not much has been revealed about the entire vehicle arsenal, but it's nice to know that air support is more than just the ubiquitous helicopter. Hints about full military engagements on the ground imply heavy armor, and I wouldn't be surprised if, in addition to jets, that the team adds naval units as well. Let's hope that since jets are coming back, that the developers will remember to tune the balance properly and make anti-air equipment a bit more viable. As much as I love BF2, it did get frustrating to be stuck with a painfully slow AA gun while a jet jockey flew around the map and dominated from above.
Look! A jet! Take this old BF2 screen and spruce it up for modern systems to imagine what BF3 looks like.
[h3]What We Got Wrong[/h3]
More classes: I pointed out how four guys who do a bunch of stuff should be changed into more guys who are highly focused and specialized. It seems like DICE disagrees with me, as Bach tells Game Informer, "I think the sweet spot is four." Though, he later points out that specialization comes through later perks and weapon loadouts. Which I do understand now -- the four classes serve as basic templates, and you can fine-tune the actual kits for specialties. So even if two people play as Engineers, one can take anti-armor gear and perks while the other focuses on vehicle repair. I just hope that there's enough customization to allow for focus and specialization rather than "hey, I can do just about anything" that I get from BC2.
Theres more @
http://www.1up.com/previe...attlefield-3-new-details
It wont even suppose dx9 and will fully support dx11 with the new frostbite engine. A true PC game.