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^ try checking if you have disable the Firewall option in the modem, or if you are using wireless use a wired connection.
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How does the parry work in Metal Gear Rising? Tips?
I think it has something to do with cox internet and that power boost ****, it speeds up the download by not dling files it thinks is not needed. I called cox and they can't turn that **** off.... I'm supposed to go to a friend's house to download it there? Really? That's the troubleshoot? I HAVE NO FRIENDS DOE^ try checking if you have disable the Firewall option in the modem, or if you are using wireless use a wired connection.
[h1]Introducing the New Sony Entertainment Network Online Store[/h1]
+ Posted by Grace Chen // Director, PlayStation Store
We’re excited to announce today’s launch of the new Sony Entertainment Network online store, allowing you to browse and buy PlayStation Network games, add-ons, movies, TV shows, and more for PlayStation 3, PSP, and PlayStation Vita through the web.
Following the redesign of the PlayStation Store, the new online store offers similar filter and sorting features — making it easier than ever to find what you’re looking for and discover new digital content.
Here’s how it works:
Still have questions? Click here to check out the FAQ for the new Sony Entertainment Network online store.
- Sign in to https://store.sonyentertainmentnetwork.com/ with your Sony Entertainment Network or PlayStation Network username and password.
- Browse or search for PlayStation Network games, add-ons, movies, TV shows, or whatever else you’re looking for.
- As soon as you buy what you want in the online store, it will be added to the “My Downloads” section in the PlayStation Store on your PS3, PSP, or PS Vita for you to download and enjoy!
There are more features in the works for the online store – including automatic remote downloads – so stay tuned for the latest.
Also, in case you missed the announcement last week, you can now use PayPal to fund your PSN/SEN wallet via the Sony Entertainment Network account manager on the Web.
And for any jrpg fans Ni No Kuni is too good
It is not linear at all. It is for the first few hours but then . It really is a classic RPGAhhhhhhh! Must resist!
I told myself I have to finish 3 games before I buy it. (Fallout: New Vegas, Dishonored, and GTA IV Complete Edition).
Its taking longer than anticipated. Doesnt help I picked the longest games in history.
Is it free-roam, or more linear?
ni no kuni is the next new game i cop
yea this will be my next game after i beat xenoblade but i do want to play the last storyni no kuni is the next new game i cop
They still make gaming magazineJust finished Journey and man what a game. I did not think I would have enjoyed it the way I did. Now to go back and get the rest of the trophies
Also some new Killzone: Mercenary and Tearaway scans. There will be more info coming this week on the PS Blog.
I heard it's using the Killzone 3 engine and it will look better than Uncharted Golden Abyss so definitely one to look out for.
8 of these...http://www.vgleaks.com/world-exclusive-orbis-unveiled/
LIVERPOOL SOC
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
PU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
UPDATE: some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
Memory:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Storage:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
- Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware