After being announced yesterday for digital release in early 2015 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC, Capcom has updated the website for Resident Evil Remastered, revealing some new details.
Along with running at 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360, Resident Evil Remastered will run at 30fps on all platforms (PC specs and a price are TBD).
Here’s Capcom’s introduction for the game:
If you thought the remake looked good, wait until you see the HD version! This is the game that defined the survival-horror genre and launched a franchise that has sold over 61 million copies.
The original Resident Evil was released in 1996, and the remake arrived in 2002. The remake was built from scratch by the same creators and was considered a masterpiece.
Now, over a decade later,, and with modern technology we can make the scares even more real in terms of both graphics and sound. The interface has also been updated to meet today’s standards.
But don’t worry, we made sure not to change anything that made the original the classic that it is. You don’t mess with a masterpiece, after all.
The Resident Evil development team then added:
Our base for this HD version is the remake from 2002 which was inspired by the original game that was released in 1996.
We wanted to keep the remake’s feeling and atmosphere while producing an HD experience for modern systems.
It wasn’t just about making everything look prettier, we’ve also worked hard to analyze and polish every little aspect of the game so that we could provide the best version possible.
There is certain timing programmed into the game that is important to scary moments. We were careful not to adjust things like this in order to preserve the horror and atmosphere of the remake.
To summarize, our goal was to make an HD version that still plays like the remake.
Elsewhere on the site, some of the enhancements were highlighted:
Graphics
The environments come alive with detail thanks to resolution upgrades and non-static 3D models.
Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic. The original game called this technique “video backgrounds.” We recorded the backgrounds themselves as videos to create realism that couldn’t be rendered in real time with the technology of the time.
Aspect Ratio
You can play in the original 4:3 screen ratio as well as 16:9 widescreen. CG cutscene movies also support the new widescreen ratio.
In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character’s position (you can switch the display mode during gameplay in real time).
Sound
The audio has been remastered to increase the sampling rate, and of course 5.1ch output is also now supported.
New Controls
You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go. You can switch the control scheme during gameplay in real time.