The Old PlayStation Thread | *NEW THREAD IS UP*

Really looking forward to playing Ratchet & Clank on PS4
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THIS! lat time i played was ps2 and enjoyed all of them . then got a 360 and never got to play the ones on ps3
 
I know he's an OG SF character but I would of preferred that his spot went to someone else.

6 more characters next year so I'm not fussed.

I'm actually glad to see him since there's no other zoner in the game and his new design is too good.

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Hated his big headed design in IV but this is on another level.
 
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I forgot to mention R&C. I never played any of them but the PS4 joint looks damn good. My son enjoyed the demo at GS too. I didn't even know there was a demo til he played it.
 
hey guys if you have signed up for the battle born technical test check your emails. i just received my test keys 
 
Tales' fans...after about 15 hrs in, I can say this is the hardest Tales game I've played. I'm playing on moderate and was getting owned by a boss for about 3 hours :{ this one is a lot more strategic with the battle system. I'm gonna have to learn it more to be more effective. No longer can you raise the difficulty and grind enemies. The higher your difficulty, the less XP you get, the better loot you get.
 
That was my reaction to you crying about me not putting Halo in the E3 game of the show poll (as a joke).
 
Tales' fans...after about 15 hrs in, I can say this is the hardest Tales game I've played. I'm playing on moderate and was getting owned by a boss for about 3 hours :{ this one is a lot more strategic with the battle system. I'm gonna have to learn it more to be more effective. No longer can you raise the difficulty and grind enemies. The higher your difficulty, the less XP you get, the better loot you get.

I'm only an hour or so into it so far, I'll have to report back..
 
Tales' fans...after about 15 hrs in, I can say this is the hardest Tales game I've played. I'm playing on moderate and was getting owned by a boss for about 3 hours
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this one is a lot more strategic with the battle system. I'm gonna have to learn it more to be more effective. No longer can you raise the difficulty and grind enemies. The higher your difficulty, the less XP you get, the better loot you get.
I legit thought you talking about Tell Tales games for a sec.

Thinking damn, how could Tales from Borderlands be hard?
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There's too many Tales and Tales' games.
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I'm just watching everything right now, playing catch up. Ratchet and Clank looks AMAZING. This is a pixar film, period. It's beautiful. Tekken 7 trailer took me back, back to when my mom rented Tekken 1 for me at blockbuster, lol. I've played them all, so hyped for 7. Boundless looks interesting, but cant say it did much for me. Dhalsim trailer for Street Fighter V was dope! Matterfall looks stupid. So much more, damn.
 
So I didn't realize that the on rails shooter that was showed was Until Dawn Rush of Blood. It looked awful imo, reminded me of one of those bum Wii launch titles. Seems like they're already killing this IP. I hope I'm wrong.
 
So I didn't realize that the on rails shooter that was showed was Until Dawn Rush of Blood. It looked awful imo, reminded me of one of those bum Wii launch titles. Seems like they're already killing this IP. I hope I'm wrong.
There is so much potential to do with VR and on rails shooter is literally the worst thing. still need to beat until dawn :{
 
So I didn't realize that the on rails shooter that was showed was Until Dawn Rush of Blood. It looked awful imo, reminded me of one of those bum Wii launch titles. Seems like they're already killing this IP. I hope I'm wrong.
There is so much potential to do with VR and on rails shooter is literally the worst thing. still need to beat until dawn :{
Walking around as one of the characters would have been great. Imagine picking up those totems and seeing that stuff in VR :eek
 
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Have you used arcade sticks in the past? This'll be my first one. I'm taking my fighting skills to a whole new level with SF V :lol

I bought a really cheap one years ago which was useless so it'll sort of be a new start. I've seen pros use the Hori stick i want to buy and it's a lot cheaper than the TE2.

Walking around as one of the characters would have been great. Imagine picking up those totems and seeing that stuff in VR :eek

Apparently walking in VR is an issue if you're not actually walking. It messes your head up and can cause you to be sick because your brain sees you walking but your feet are not moving.
That's why most VR titles have you stay still or in some sort of vehicle like Rigs, driving games, and this new one on a roller coaster.
 
DriveClub's impressive debut on PlayStation VR
Prototype up and running at 60fps.

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Evolution has shown off DriveClub working on Sony's PlayStation VR for the first time, with a demo debuting behind closed doors at Paris Games Week.



The prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game's India tracks. Evolution's Paul Rustchynsky explained that some optimisation has been made to get DriveClub running at 60fps - in contrast to the 30fps the base game runs at - with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.


Following a single race, I'm pleased to say that it works, and it works well. VR's always been a good fit for racing games, and DriveClub only proves that. Being able to look to apex gives an extra layer of fidelity, and when matched with a good steering wheel - in this case Thrustmaster's T300 - it's one of the most authentic VR experiences you can get. The visual fidelity of DriveClub is largely intact, too - it's a little more sparse, but not distractingly so, and Evolution has been able to hit 60fps without the resolution taking a dive.


It is, however, just a prototype for now, which Evolution has knocked up over the past three months. There is, thankfully, a good chance it'll make its way into more player's hands.


"We've got plans for the next six months," Rustchynsky said regarding the immediate future of the series. "We're going to be releasing more content, more updates and more features. We'll keep that going. DriveClub VR? At the moment it's just a prototype. We don't know what we're going to do with that just yet. If it gets good reception here - which I think it will - I think that could turn into something more than just a tech demo."


DriveClub's had a great track record of updates since it's slightly shaky beginnings, with motorbikes being the latest addition, making their way via a surprise announcement at Sony's Paris Games Week conference last night. Consider this one person in favour of Evolution's experiment with VR becoming more than just a tech demo.

http://www.eurogamer.net/articles/2...on-playstation-vr-and-its-mightily-impressive


GT first and now DC in VR as well.
My Body is ready for next year.
 
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