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THIS! lat time i played was ps2 and enjoyed all of them . then got a 360 and never got to play the ones on ps3Really looking forward to playing Ratchet & Clank on PS4
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THIS! lat time i played was ps2 and enjoyed all of them . then got a 360 and never got to play the ones on ps3Really looking forward to playing Ratchet & Clank on PS4
I know he's an OG SF character but I would of preferred that his spot went to someone else.
Not sure if it was mentioned but Gravity Rush 1 is coming to PS4 in February and will cost $29.99. It's digital only.
http://blog.us.playstation.com/2015/10/27/gravity-rush-2-coming-to-north-america-on-ps4/
I wonder if we can use 2 VR headsets? And make mine a Mad Cats TE2.I'm gonna need not only PS VR, but also a good wheel for GT.
- PS VR
- Thrustmaster 300 Wheel for GT
- Hori Arcade Stick for Street Fighter V
Add all the games on top and 2016 is going to be an expensive year.
I wonder if we can use 2 VR headsets? And make mine a Mad Cats TE2.
where can i see the entire stream later? rather watch in full than the individual videos posted here.
Tales' fans...after about 15 hrs in, I can say this is the hardest Tales game I've played. I'm playing on moderate and was getting owned by a boss for about 3 hours this one is a lot more strategic with the battle system. I'm gonna have to learn it more to be more effective. No longer can you raise the difficulty and grind enemies. The higher your difficulty, the less XP you get, the better loot you get.
I legit thought you talking about Tell Tales games for a sec.Tales' fans...after about 15 hrs in, I can say this is the hardest Tales game I've played. I'm playing on moderate and was getting owned by a boss for about 3 hoursthis one is a lot more strategic with the battle system. I'm gonna have to learn it more to be more effective. No longer can you raise the difficulty and grind enemies. The higher your difficulty, the less XP you get, the better loot you get.
I wonder if we can use 2 VR headsets? And make mine a Mad Cats TE2.
Have you used arcade sticks in the past? This'll be my first one. I'm taking my fighting skills to a whole new level with SF VI wonder if we can use 2 VR headsets? And make mine a Mad Cats TE2.
TE2 is just too expensive. I wish I could get it though.
£180 :x
There is so much potential to do with VR and on rails shooter is literally the worst thing. still need to beat until dawnSo I didn't realize that the on rails shooter that was showed was Until Dawn Rush of Blood. It looked awful imo, reminded me of one of those bum Wii launch titles. Seems like they're already killing this IP. I hope I'm wrong.
Walking around as one of the characters would have been great. Imagine picking up those totems and seeing that stuff in VRThere is so much potential to do with VR and on rails shooter is literally the worst thing. still need to beat until dawnSo I didn't realize that the on rails shooter that was showed was Until Dawn Rush of Blood. It looked awful imo, reminded me of one of those bum Wii launch titles. Seems like they're already killing this IP. I hope I'm wrong.
Have you used arcade sticks in the past? This'll be my first one. I'm taking my fighting skills to a whole new level with SF V
Walking around as one of the characters would have been great. Imagine picking up those totems and seeing that stuff in VR
Evolution has shown off DriveClub working on Sony's PlayStation VR for the first time, with a demo debuting behind closed doors at Paris Games Week.
The prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game's India tracks. Evolution's Paul Rustchynsky explained that some optimisation has been made to get DriveClub running at 60fps - in contrast to the 30fps the base game runs at - with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.
Following a single race, I'm pleased to say that it works, and it works well. VR's always been a good fit for racing games, and DriveClub only proves that. Being able to look to apex gives an extra layer of fidelity, and when matched with a good steering wheel - in this case Thrustmaster's T300 - it's one of the most authentic VR experiences you can get. The visual fidelity of DriveClub is largely intact, too - it's a little more sparse, but not distractingly so, and Evolution has been able to hit 60fps without the resolution taking a dive.
It is, however, just a prototype for now, which Evolution has knocked up over the past three months. There is, thankfully, a good chance it'll make its way into more player's hands.
"We've got plans for the next six months," Rustchynsky said regarding the immediate future of the series. "We're going to be releasing more content, more updates and more features. We'll keep that going. DriveClub VR? At the moment it's just a prototype. We don't know what we're going to do with that just yet. If it gets good reception here - which I think it will - I think that could turn into something more than just a tech demo."
DriveClub's had a great track record of updates since it's slightly shaky beginnings, with motorbikes being the latest addition, making their way via a surprise announcement at Sony's Paris Games Week conference last night. Consider this one person in favour of Evolution's experiment with VR becoming more than just a tech demo.