The Old PlayStation Thread | *NEW THREAD IS UP*

Pretty sizeable patch for Rocket League dropped yesterday. :smokin Details in the spoiler.


Rocket League Patch Notes v1.11
Platforms: PC/PS4 | Released: February 10, 2016

THE HEADLINES

Ranked play Season 1 has ended and rewards will be given to all ranked participants bronze or above
Ranked Season 2 play has begun (renamed to “Competitive Season 2″)
The “Rocket Labs” experimental playlist is now available for casual Online play
New Item Rarity system introduced, “Common” and “Uncommon” items can now be found after Online matches
“Wasteland” arena has been added to Competitive Playlists
“Snow Day” can now be played in Private Matches
Performance has been improved in multiple Arenas

(BETA) Player Reporting feature has been added
“Quick Chat Only” filter has been added to Text Chat options
Russian and Turkish language support has been added
Multiple outstanding bugs have been fixed

Complete list below…

NEW CONTENT

Antennas
deadmau5
Added “Community Flags”
9GAG
Destructoid
GameSpot
Gfinity
GoldGlove
Operation Sports
IGN
(PC) NVIDIA
Added “Country Flags”
Tonga
Toppers
deadmau5


CHANGES AND UPDATES

Gameplay
Players who spawn into a match or replace an existing car have a new visual effect (they no longer explode as if they were Demolished)
The “Snow Day” Mutator preset, “Puck” ball type, and DFH Stadium (Snowy) Arena are now available for Exhibition and Private Matches.

General
Russian and Turkish language support have been added to the game
Implemented a server-side data backup system to reduce the chances of a player losing their save data due to corruption
(PS4) General optimization for PS4 to run more reliably.
Turned VSync back on by default but disabled Triple Buffering to reduce input lag. The VSync option still exists for users who want to disable it, but you may experience screen tearing with it disabled.

Online
“Ranked” Playlist has been renamed “Competitive” Playlist
Season 1 has ended! Limited Edition Crowns have been distributed to all participants in Season 1 Ranked Play based on your highest division across all Ranked playlist when Season 1 ends.
Competitive Skill Divisions have replaced Rank Points and the Season 1 Ranking System. There are twelve skill divisions. Over time you can be promoted or demoted between divisions based on your performance.
Top 100 Leaderboards are now based on your skill rating, similar to the Preseason.
Placement matches have been implemented. For each ranked queue, you play ten placement games and are then sorted into a skill division based on your performance.
Ranked Reconnect has been added to the game. Players who lose connection during a competitive rocket league match will now be given the option to reconnect to their previous game.
“Rocket Labs” experimental playlist is now available for casual Online play
A new rotating casual playlist called “Rocket Labs” is now available! Labs features prototype layouts that use temporary art assets. This allows us to release and gather feedback on new designs much more rapidly than we could otherwise.
Three Lab Maps are now available in the “Rocket Labs” playlist and Private Matches:
Underpass
Utopia Retro
Double Goal
New “Uncommon” Item Drops will now be found uncommonly after online matches. This “Uncommon” item quality features all-new Hats and Antennas for you to discover and equip!
Unlike previous seasonal rare drops, these new items don’t have a fixed drop chance after each match. Your chances to find an item after a game will increase for every minute you play until you find something, and then your chance will reset.
Uncommon unlocks are only only awarded after a complete game in online playlists (They are not available for unlock offline modes or in Private matches)
Multiple copies of the same “Uncommon” item can be collected, illustrated with a count number in the Garage UI
There is a maximum of ten hours of playtime per week that can earn items, so don’t bother trying to idle your way to a full inventory!
(BETA) Player Reporting option has been added and can be accessed via the mid-game menu. You can report players who are being offensive and the full chat log of the match will be submitted along with your report for administrative review.
“Wasteland” arena has been added to the arena rotation for Competitive Playlists

UI/ UX
Players will now see keyframes for Goals, Saves, and Epic Saves on timeline when viewing a saved replay file.
Players can now disable all text chat except Quick Chat by selecting “Quick Chat Only” option in Text Chat dropdown in the Audio menu
(PC) Graphical Options
The maximum framerate of the game can now be increased beyond 60 FPS using the “Max FPS” option under Video Settings
The size of the user interface can now be modified using the “UI Scale” option under Video Settings
BUG FIXES

Optimized performance on Wasteland arena to improve experience for players
Fixed Handbrake performance for Backfire, DeLorean Time Machine, Gizmo, Grog, Hotshot, Merc, Takumi, Venom, X-Devil
Ball Indicator will properly appear in Beckwith Park (Stormy)
Orange Team bots will no longer avoid kickoffs in Beckwith Park
Fixed an issue that caused “Winning is Winning” achievement/trophy to fail to unlock when the requirements were met
Fixed a graphical bug that displayed a shadow-like texture throughout multiple arenas
Fixed an issue that locked chat to Team Chat in the post-game menu
Adjusted the audio volume for “Portal” boosts
Fiji flag updated so it’s no longer smaller than other flags
(PS4) Repaired issue that prevented the “PS Nation” Community Flag from appearing in the Garage
 
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Dying Light is amazing.

Idk how I missed this when it dropped last year.

It was a great game. The side quests were much more enjoyable than the main ones but I loved it. How's the DLC? I want to play The Following.

I haven't even gotten into the DLC yet but I'm sure its amazing because you can whip around dune buggys, :lol:

Its gotten really good reviews, too.
 
Remember back in the day when you would play Golden Eye, Unreal, Quake, Halo with your homies, 4 player split screen?  Remember how there was no way around screen cheating, or looking at their screens to figure out where they were on wthe map?

I saw a new game coming to PSN called ScreenCheat where all the players are invisible, and the only way to get kills is to screen cheat.  I thought the idea behind it was genius.  At work, can't link.

I wish there was more multi screen games in general. I heard the new teenage mutant ninja turtles game doesn't have it
 
E3 2K16
BXdMHCq.gif
http://charlieintel.com/2016/02/11/...nfinity-ward-is-developing-call-of-duty-2016/
 
after reading further reviews..I ended up getting tales of zestiria ..lol..it's actually pretty good..I just need to get acclimated def a different format in which I am accustomed to

I will get digimon eventually
 
Anyone get in for the Hitman beta ?

Sucks that Square Enix is making it digital download only and episodic now.
 
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Digital Download only?

View media item 1908104
You can buy it retail...just have to wait until it all available for release

They'e making it where at first they are only going to release the game in episodes.

Like how the telltale games come out.

Probably a year after the release they'll put out a game of the year edition with the whole game on a disc.
 
Hitman changes release structure again, now 'fully episodic'

Square Enix and Io Interactive are changing their plans for the new Hitman once again, and will release the game as "a truly episodic AAA game experience, with a major live component." When the game launches on March 11, it will include a prologue mission and one location, Paris, and will cost $15.

Hitman will get its next location, Italy, in April and another, Morocco, in May. Square Enix says Io Interactive will then "deliver regular monthly content updates, including three additional locations; Thailand, the US and Japan until the season concludes in Japan later in 2016." Weekly live events and "additional planned content" will be released between those monthly updates, according to a press release.

"We decided to take the full leap and publish Hitman as a truly episodic game experience," said Hannes Seifert, head of studio at Io Interactive, in a release. "Part of that decision is for that little bit of extra time to ensure every location we release is at the quality level fitting for a Hitman game. But the main driving reason is that this will allow us to create a living game that will expand and evolve over time and establish a foundation for the future — this is the first game in a storyline which will continue and expand with future Hitman games."

Hitman's Intro Pack, which contains the prologue and Paris level, will be sold for $15. Additional locations will cost $10. Hitman fans can buy the full game, which includes the full year's worth of content, for $60. A disc-based version of the game will ship during the end of 2016.

Prior to today's announcement, Io Interactive planned to launch Hitman on March 11 with three locations — Paris, France; Sapienza, Italy; and Marrakesh, Morocco —€” 800 targets and six campaign missions. The new plan looks more like what Io Interactive planned to do from the get-go: release Hitman with a limited amount of content day one and continually add to it.

Earlier this week, Hitman was removed from the PlayStation Store in European territories and Square Enix canceled pre-orders for the PlayStation 4 version of the game. Sony said in a message to those who had their pre-orders canceled that the configuration of game had "changed significantly" with revised details to come.

Hitman is slated to launch on PlayStation 4, Windows PC and Xbox One on March 11. A beta will be available on Feb. 12 on PS4 and Feb. 19 on Windows PC.

Source:

http://www.polygon.com/2016/1/14/10770628/hitman-dlc-fully-episodic

:smh: :rolleyes

Hybrid why did they go this route ?
 
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