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I think I might get Tomb Raider when it drops. Haven't played it yet at all.
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And then they **** it up for everybody. That's why I don't post any success stories that I have with products and companies.Amazon is that dude.
@ y'all trying to take advantange of them.
...and it beginsLOl tried on chat and they told me to kick rocks basically.
I think I might get Tomb Raider when it drops. Haven't played it yet at all.
Amazon got hip to you guys.
Mine is starting to but it's because me and my buddies play madden/fifa tournaments.Y'all must be seriously getting it in on the PS4, I don't see how the rubber is starting to come off already, mines isn't even close to rubbing off yet
Yeah I been on the PS3 more often than not. I don't see myself using the 4 that much until some more games start rolling. Hopefully I don't experience this problemMine is starting to but it's because me and my buddies play madden/fifa tournaments.
Is this gonna be more along the lines of Need for Speed or Gran Turismo?Driveclub rated by ESRB so we should have an announcement soon. Hopefully February because March is crowded.
Driveclub rated by ESRB so we should have an announcement soon. Hopefully February because March is crowded.
Is this gonna be more along the lines of Need for Speed or Gran Turismo?View media item 736304
Driveclub rated by ESRB so we should have an announcement soon. Hopefully February because March is crowded.
Is this gonna be more along the lines of Need for Speed or Gran Turismo?
The aim then, is authenticity but not simulation. "It sits in the middle between simulation and arcade," clarifies Rustchynsky. "It's grounded in realism, so the cars have a sense of weight, a tactile feel with the road, but we want to make sure it's easy to throw them around the corners, it's all about having fun with the cars. But there is a lot of depth – you want to shave milliseconds of your lap times, you can do that. But players can pick up the pad and hammer the throttle, the intricacies can be picked up later."
To me, this makes sense. I've grown utterly disillusioned with hybrid sims that simply rack up the driver assists to create an easy mode – you often end up feeling like you're controlling a Scalextric car. "You have to be careful of taking control away from the player," says Rustchynsky. "We've had feedback from professional drivers, we've had people come in from the manufacturers … it's always about making sure we have a clear focus; we want to make sure players can feel what the car is doing while maintaining full control.
I just want a legit racing game. NFS Rivals was to chaotic for me, I couldn't nothing without someone ramming me or busting me. Then when I turn the online portion off, the AI cops on there were just as crazy couldn't even have fun with itBetter be closer to NFS or Polyphony is going to lose it.