Ricky D
formerly centex hogg
- 19,378
- 14,132
- Joined
- Mar 3, 2013
Damn when you put it like that...GTA V LMAO!!The irony is R* games have become increasingly scripted, mission-wise.
R* create amazing open worlds, but their mission design has gone down the tubes.
I mean, name some memorable missions from GTA IV / RDR/ GTA V.
...
...
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I can't, really.
In the the PS2 GTA games (more so GTA 3 and VC) if you had a target to take out, you could do it as quick as you...could do it. Pull out a RPG and fire it at a car, blow it up, mission passed.
GTA IV : Chase invulnerable targets until you cross a pre-determined threshold, then you can take out the target. One that sticks out in particular was chasing some bikers on the train tracks.
RDR: The early stages of that game are painfully boring. Shoot rabbits in the garden. Ride horses slowly with Bonnie and carry out other mundane farm jobs. Then it's all "Ride a horse 5 miles while John and X shout things to one another, then take out waves of baddies." It was cool what they did at the end of the game, but the story and missions were pretty forgettable.
GTA V: Nothing particularly fun about the missions in that game. The heists were eh.
"Dress up as janitor to sneak into the building."
Okay, cool.
"Mop this dirt spot."
Um...alright.
"Mop this dirt spot."
...k
"Don't forget to bring your bucket."
Seriously?
"Ope, your mop is too dirty to clean this spot. Dunk the mop in your bucket."
AH COME THE **** ONNNN!
Don't get me wrong, I did have a lot of fun with each of those games, but I give the nod to Naughty Dog this generation. R* just got too into cramming lines of dialogue between missions.