- 13,094
- 13
ghost + galil + supressor = unstoppable
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Originally Posted by McRaptor
No one else messes with the Famas? only knock I have on it is the range but I'm getting used to shooting in bursts for longer distances
Originally Posted by McRaptor
No one else messes with the Famas? only knock I have on it is the range but I'm getting used to shooting in bursts for longer distances
Originally Posted by McRaptor
No one else messes with the Famas? only knock I have on it is the range but I'm getting used to shooting in bursts for longer distances
Originally Posted by McRaptor
No one else messes with the Famas? only knock I have on it is the range but I'm getting used to shooting in bursts for longer distances
Originally Posted by Crank Lucas
ghost +galilAK47 + supressor = unstoppable
Originally Posted by Crank Lucas
ghost +galilAK47 + supressor = unstoppable
COD update:Has anyone tried matchmaking in a somewhat large party yet?
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
COD update:Has anyone tried matchmaking in a somewhat large party yet?
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Has anyone tried matchmaking in a somewhat large party yet?Originally Posted by Carver
COD update:
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
Has anyone tried matchmaking in a somewhat large party yet?Originally Posted by Carver
COD update:
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
Couple nights ago i tried to host a nt xbl party, 9 ended up coming through and we all made it into ground war so i have no complaints with the matchmakingOriginally Posted by jaywalkinsince91
Has anyone tried matchmaking in a somewhat large party yet?Originally Posted by Carver
COD update:
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
Couple nights ago i tried to host a nt xbl party, 9 ended up coming through and we all made it into ground war so i have no complaints with the matchmakingOriginally Posted by jaywalkinsince91
Has anyone tried matchmaking in a somewhat large party yet?Originally Posted by Carver
COD update:
- · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
Originally Posted by EveryDayKicks
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Fixed it for ya babe
Originally Posted by EveryDayKicks
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Fixed it for ya babe
Originally Posted by AdobeCS4
Originally Posted by EveryDayKicks
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Fixed it for ya babe
This guy
Originally Posted by AdobeCS4
Originally Posted by EveryDayKicks
Originally Posted by AdobeCS4
A lot of ago ayo comments made tonight
Fixed it for ya babe
This guy