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You know what, trying to cap a flag or base and in the process getting a death to at least drain the enemy's "energy" or take out one or two with you (if there is a group defending) is beneficial to the team, especially if a team mate is following you.Originally Posted by Hyper
Originally Posted by Carver
Someone dying trying to cap a flag>someone sitting back and dying 4 times a game playing "tactical" with one cap.. the first flag
Like I said, I'll wait for somebody to explain to me how dying helps your team.
How does somebody dying trying to cap a flag help a team?
Plus, if dude with 4 deaths had 40+ kills, then what?
He didn't have a good game because he had 1 cap?
I rarely ever even have to fight for flags in domination when I play with a party.
K/D means absolutely nothing in matches other than TDM or Lone Wolves (unless you are going 1-30 or something giving the other team killstreaks)....I've had games going 34-28 for example with most caps just playing real aggressive (and smart), and those games are usually the most fun because I am playing to win the object of the game and are full of action. I'll see 4 people defending a spot and I take 1-2 out and at least hurt another at worst, and other people rushing take out the "hurt" opponents much quicker and easier.....how is that not beneficial to the team to make the cap easier?
Best believe I'll also have counters up and shoot down all of their spy planes....which will cost me lives in the process since your vulnerable shooting things down, but that death is not worth it?
Plus, if dude with 4 deaths had 40+ kills, then what?
He didn't have a good game because he had 1 cap?
Don't see how that's a good game if he isn't playing the object of the game....i see dudes with high K/D's all the time playing objective games, sometimes 0-1 deaths.....the *++% is there to brag about?