Originally Posted by
Hyper
Originally Posted by Mez 0ne
You know what, trying to cap a flag or base and in the process getting a death to at least drain the enemy's "energy" or take out one or two with you (if there is a group defending) is beneficial to the team, especially if a team mate is following you.
K/D means absolutely nothing in matches other than TDM or Lone Wolves (unless you are going 1-30 or something giving the other team killstreaks)....I've had games going 34-28 for example with most caps just playing real aggressive (and smart), and those games are usually the most fun because I am playing to win the object of the game and are full of action. I'll see 4 people defending a spot and I take 1-2 out and at least hurt another at worst, and other people rushing take out the "hurt" opponents much quicker and easier.....how is that not beneficial to the team to make the cap easier?
Best believe I'll also have counters up and shoot down all of their spy planes....which will cost me lives in the process since your vulnerable shooting things down, but that death is not worth it?
He didn't have a good game because he had 1 cap?
Don't see how that's a good game if he isn't playing the object of the game....i see dudes with high K/D's all the time playing objective games, sometimes 0-1 deaths.....the *++% is there to brag about?
I'm done.
You NEED slayers in OBJ game modes, enough said.
You're telling me if I go 100-1 with 1 cap I didn't have a good game because I had 1 cap?
Ok.
Slaying is just as important as capping is in domination.
Have fun capping flags if your team is getting killed left and right.
The most important thing, above KD and flag captures, is winning the damn match.
If I need to fight for flags to win, I'm fighting for flags.
If I need to build up kill streaks to help my team cap B, I'm kill whoring.