Official NBA 2k13 Thread

Really disgusted about the Ankle Breaker sig skill. Falling? Seriously 2K? How immature can we be? I won't give that signature skill to anyone on my custom rosters. Childish.
 
I hope they can let us add Legends to Association mode like in 2K11.
Much more complicated to do in 12 ...

How do you do it in 12??
Start up an association.

Turn "Customize league" (or whatever it's called) on, and replace a team with the team that the legend you want is on. So, if you want to play with Orlando Shaq, replace the Bobcats with that Penny/Shaq Orlando squad.

Pick that team, and then export the team.

Quit the association, then go to load -> then go to the team name you exported it under.

Then trade/assign Shaq to whichever team you want him to be on.

Save the roster.

Done.

I got bored with My Player & I loaded up teams with a bunch of legends. I put Magic on the Heat, Payton MJ Scottie & Hakeem in Charlotte, & Nique & David Robinson on the Celtics. It's fun. Try it.

What I did in 2k11 was put the legends in, but do a fantasy draft.

Was fun.
 
My manYouKnow from OS said it perfectly.

I doubt memory is an issue anywhere outside of the 3D In-Game Engine. Therefore we're talking about 24 players in the engine with boolean values (signature skills) instead of integers (abilities) or floating point numbers (attributes or tendencies).

The most obvious answer is usually the right answer. Signature Skills were a design decision since the change/addition required resources to be spent on both the game UI and game engine.

Some of us believe that it was a poor design decision and I personally agree with most of what RyanFitzmagic has said despite his somewhat over the top tone about the issue. It's a dumbed down version of what we already had and from everything we've heard so far there are only two parties that would benefit from the move: 1) casual gamers and 2) "The 2K Insider".

The additional animations that were added to correspond with Signature Skills could have also been linked to thresholds in Attributes, Abilities, or Tendencies.

It's the exact opposite of a semantics debate. I'll make this as simple as possible with the following scenario:

Signature Skills = Boolean/Binary, 2 total options, 0 and 1

If 2K announced that every player in the game would have a Speed rating of either 25 or 99, then would that be an acceptable response to the Speed problems in 2K12? Of course it wouldn't, but that's exactly the same as what was done with some of these Skills.

The only difference between the above example and what was done with SOME (not ALL) of the Signature Skills is that most gamers don't care enough to look into the details of how the game of basketball is being played and only care about the surface-level visuals and controls.

Some of the Skills are indeed very useful based on what information we've received. Acrobat is a great addition that couldn't be accounted for previously. Chase Down Blocker is another. Out of the 20 or so skills that we know about right now, most of them could already have been reproduced in 2K12 and the options to create differentiation between players were far greater.

Trying to create a simulation of a sport requires millions of options and variations and we've just had variation go from 74+ to 2 in some of these areas of the sport. It's not a good thing for the simulation basketball crowd in my opinion.
 
Any news if Jordan will be playable online?? I don't care if he's the greatest or people think he would be a cheese fest, I think he should still be in the whole game and not just parts of it...
 
I haven't visited this thread in a cool minute.. I'm glad Pippen signed the contract to be in the game..

Dream team 100%!!
 
2K Sports Weekly Update #9 - Signature Skills In Depth
NBA 2K13 introduces a new feature called Signature Skills. Zach Timmerman, Producer on NBA 2K13, joined us to break down each Signature Skill and answered a few questions. Dig in to all the juicy information for Signature Skills!
NBA 2K13 SIGNATURE SKILLS

Posterizer
Example Players: Blake Griffin, Josh Smith, Hakim Warrick
A player with this skill will often look to dunk on defenders when attempting a dunk in traffic. To get this skill to trigger there must be a defender in the vicinity. To force big-time contact dunks, his stamina must be above 80. Once the dunk completes, his teammates will be given a temporary energy boost.
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Highlight Film
Example Players: JaVale McGee, Gerald Green, Paul George
When looking to dunk, a player with this skill will look to perform the most spectacular dunk available amongst the dunks in his repertoire. In order for this skill to fire off, however, he must have a stamina level of 80 or higher. Once the dunk completes, his teammates will be given a temporary energy boost.
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Finisher
Example Players: Rudy Gay, Carmelo Anthony, Russell Westbrook
This player is adept at finishing contact layups and dunks at a higher rate than others. There is a shot penalty that all offensive players receive when they make contact with defenders in the air. Finishers decrease this shot penalty by 30%. This skill combined with our existing Draw Foul Tendency lends itself well to creating and-one opportunities.
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Acrobat
Example Players: Monta Ellis, Derrick Rose, Tony Parker, Manu Ginobili
This is a player that can change his shot in the air without severely reducing his chance of making the shot. There is a shot penalty that all offensive players receive when they attempt to change their shot in the air. Acrobats decrease this shot penalty by 40%. Also, when attempting a hop, spin or euro layup, Acrobats are given a 15% boost to their shot chance.
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Spot Up Shooter
Example Players: Anthony Morrow, Kyle Korver, Steve Novak
This shooter is known for his ability to spot-up and knock down perimeter shots while shooting from a stand-still position. The penalty that users receive for bad shot timing (i.e. releasing the shot too early or too late) is decreased by 30%. This skill becomes available when the player is standing still, shooting 12 to 28 feet from the hoop and not posted up or dribbling.
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Shot Creator
Example players: Kobe Bryant, Kemba Walker, Dwyane Wade
A player with this skill can hit shots at a higher percentage than most if he creates space for his shot. For this skill to fire off there are a number of rules that must pass:
The shooter must break his defender down to create space, either with iso-moves, triple threat moves or drives into special shots (i.e. step backs, drifters, hop shots, spin jumpers, etc). The space he creates when he starts his shot must be more than the space he had when he started to break his defender down.
The Shot Creator must be closer to his matchup (within 7 feet) when he starts to break him down.
The shot must be taken within 2 seconds of the initial break down.
The shot must be taken in a half-court context (i.e. not in transition and not on a fast break) and must come from 33 feet to the basket or closer.
The shooter must not be smothered by the defender at both the break down and the release of the shot.
If the shooter passes all of these rules, then the shot penalty enforced by the defender on the release of the shot is reduced up to 100%.
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Deadeye
Example Players: Kobe Bryant, Kevin Durant, Klay Thompson
Late arriving defenders have less impact on this type of shooter than most. When we determine the final outcome of a shot, part of the calculation comes from how well a shooter is defended at both the start and release of the shot. When a Deadeye shoots and the defender is more heavily guarding the Deadeye when he releases the shot than when he started it, we reduce the impact of the release up to 100% depending on how heavily guarded he is at the beginning (the more heavily guarded, the more we reduce). A couple more things to keep in mind:
In order to ensure that closing out on a Deadeye matters, there must be some sort of defense applied at the start of the shot.
The shooter must not be smothered by the defender at both the start and release of the shot or the skill will not trigger.
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Corner Specialist
Example Players: Shane Battier, Courtney Lee, Danny Green
This is a skill reserved for players who are exceptional at knocking down three point shots from the corner where the sideline and the baseline meet. For this skill to fire off there are a number of rules that must pass:
The shooter must be standing still.
The shooter must be considered fairly open when he shoots the ball.
The shooter must take his shot within a couple seconds of catching the pass.
When these rules are fulfilled, a 5% bonus is added to his shot percentage.
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Post Proficiency
Example Players: LaMarcus Aldridge, Al Jefferson, Carl Landry
This is a player with supreme low post offensive skills. Defenders fall for his fakes up to 50% more often than for others, his post shots such as hooks and fades get a 5% shot chance increase and his post moves are more effective. A couple more things to keep in mind:
The shot must be taken from 17 feet to the basket or less.
The skill is still active for up to 0.5 seconds after exiting the post to allow shots and pump fakes to trigger the skill.
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Ankle Breaker
Example Players: Jamal Crawford, Austin Rivers, Tyreke Evans
This player is apt to break the ankles of his defender when performing isolation dribble moves. This skill provides a 30% increase in the chances of forcing defenders into ankle-breaking defensive falls, stumbles and recoveries.
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Post Playmaker
Example Players: Joakim Noah, Kevin Garnett, Greg Monroe
This is a player known for hitting open guys in a good position to score when passing the ball out of the post. This skill fires off when passing the ball from a post-up position to an open teammate. The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker.
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Dimer
Example Players: Chris Paul, Steve Nash, Rajon Rondo
This skill is reserved for top-notch passers who are known for hitting open guys in the correct position to score. Dimer fires off when passing the ball (not from the post) to an open teammate. The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Dimer.
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Break Starter
Example Players: Tim Duncan, Kevin Love, Lamar Odom
This player is known for initiating fast breaks with accurate outlet passes. For this skill to fire off, the player must be the defensive rebounder and the pass must be made within 3 seconds of the defensive rebound. The longer the outlet pass is in the game, the higher risk there is for throwing a bad pass. If the rebounder fulfills the two rules mentioned, the pass will have 50% less penalty than normal.
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Alley-Ooper
Example Players: Andre Miller, Jason Kidd, Raymond Felton
This is a player known for throwing accurate alley-oop passes. The Pass attribute of the passer plays a large role in the outcome of alley-oop finishes. An Alley-ooper gets a significant boost to his Pass attribute and receivers will be given a small catch chance bonus.
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Brick Wall
Example Players: Marc Gasol, Kendrick Perkins, Glen Davis
This player engulfs defenders with physical screens, making them more difficult to get through or around. Often times you’ll find defenders getting hit with such force that it causes them to stumble or fall to the ground.
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Lockdown Defender
Example Players: Andre Iguodala, Thabo Sefolosha, Tony Allen
A top-notch perimeter defender who automatically neutralizes most offensive Signature Skills of the player he’s actively guarding. It’s a fairly powerful skill that only elite defenders possess. The only offensive Signature Skills that a Lockdown Defender cannot neutralize are Brick Wall and Floor General.
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Charge Card
Example Players: Udonis Haslem, Raja Bell, Kyle Lowry
This player specializes in the art of drawing charges. When attempting to take a charge, a player equipped with the Charge Card skill will have a 50% better chance of drawing the charge than others. His teammates will also receive a small energy boost if the Charge Card player receives the beneficial call.
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Interceptor
Example Players: Trevor Ariza, Brandon Jennings, Rodrigue Beaubois
Getting pass lane steals is this player’s forte. When attempting to steal a pass that is in the air and in a pass lane within 9 feet of the Interceptor, he will get a boost to his Steal and Vertical attributes, thus allowing him a much better opportunity to pick the pass off.
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Pick Pocket
Example Players: Jeremy Lin, Ricky Rubio, Mike Conley
An on-ball thief adept at stealing the ball from players attempting dribble moves. There are three perks to having this skill:
Significant increase in strip probability when offensive player is in an iso-motion move.
Minor increase in strip probability when offensive player has been in a standing dribble for a couple of seconds.
Lowered foul chance when attempting an on-ball steal.
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Active Hands
Example Players: Mario Chalmers, Ronnie Brewer, Kawhi Leonard
This player can more easily strip the ball from players attempting shots, layups and dunks. When the offensive player is in a shooting motion, an Active Hands player is twice as likely to strip the ball than a player without this skill.
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Eraser
Example Players: Dwight Howard, Josh Smith, Serge Ibaka
A player with this skill is known for protecting the rim with emphatic, crowd pleasing blocks. When an Eraser swats a shot, he boosts the energy of his teammates and decreases the shooting attributes (up to six points) of the player he blocked for up to a minute and a half.
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Chase Down Artist
Example Players: LeBron James, Brandon Rush, Thaddeus Young
This skill is reserved for players that are adept at chasing players down on fastbreaks and swatting their layup and dunk attempts from behind. While on a fastbreak this player is given boosts to his Block, Vertical and Quickness attributes, which will give him a better chance of swatting the shot. A couple more things to keep in mind:
This skill can fire off any time the defense is in transition
The block must happen from behind the shooter while he is moving
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Bruiser
Example Players: Anderson Varejao, DeMarcus Cousins, David West
The overall size, power and relentlessness of this player will drain energy from his match-up upon physical contact. When a Bruiser collides with his opponent during boxouts, post backdowns, off-ball bumps, off-ball rides and contact shots, he depletes more energy from his match-up than players without this skill. For comparison purposes, when contact occurs in one of these areas, bruisers cause their opponents to lose energy about half as much as when his opponent is running.
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Hustle Points
Example Players: Nikola Pekovic, David Lee, Andrew Bynum
This player is known for his ability to score following an offensive rebound. For three seconds after the rebound is pulled down, a Hustle Points player will be given a boost to his Shot Inside, Shot Close and Layup attributes.
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Scrapper
Example Players: Chuck Hayes, Reggie Evans, Tyler Hansbrough
A hustle guy known for his ability to dive for loose balls, win boxout battles and strip rebounds from opponents. A small attribute boost is given to Speed and Quickness during loose ball dives to display the effort these players usually give. During boxout battles and moves, a Scrapper will be given up to a 50% increase in the boxout win chance. For rebounds, a Scrapper has a 50% increase in the chance of poking the ball loose from an opponent who has already grabbed a rebound.
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Anti-Freeze
Example Players: Luol Deng, Luis Scola, Zach Randolph
A player that rarely goes on a cold streak, even when missing several shots in a row. When a player starts to miss shots or turn the ball over, he’ll eventually get cold and his abilities will decrease for a period of time. However, it takes twice as many misses and turnovers for an Anti-Freeze player to get to that point. Basically, he’s a fairly steady player.
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Microwave
Example Players: Louis Williams, Eric Gordon, Nick Young
A player with this skill can heat up in a hurry. It takes fewer made shots and good plays for a Microwave to get hot than players without this skill. Once hot, various offensive and defensive attributes are given a boost for a period of time.
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Heat Retention
Example Players: Kobe Bryant, Deron Williams, Stephen Curry
Players with this skill retain their hot streaks through various game breaks, and they have the ability to maintain their hot streaks through bad plays longer than most players. Typically, when a timeout occurs or the end of a quarter hits, players that are hot will have automatic cool downs that bring them back to normal. Heat Retention players stay hot through these breaks and only bad plays such as missed shots and turnovers can bring this player back to normal. Even then, it takes twice as many missed shots and turnovers for a Heat Retention guy to return to normal.
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Closer
Example Players: Derrick Rose, Jason Terry, Kobe Bryant
This player raises his game in clutch moments. For the last 40% of a fourth quarter and all overtimes, a Closer receives the following perks:
Attribute boosts of up to 12 attribute points
A widened “Excellent Release” free throw release window, thus making it easier to knock down clutch free throws
Energy boosts during timeouts so that he retains more energy through breaks during clutch moments
Shot chance percentage boost of up to 5% for “moving” shots, such as drifters and step back shots.
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Floor General
Example Players: Jason Kidd, Rajon Rondo, Chris Paul
This skill identifies an offensive team leader that has the ability to raise the offensive game of his teammates while he is on the floor. While a Floor General’s team has possession of the ball, all teammates are given up to a six point attribute boost to their offensive abilities.
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Defensive Anchor
Example Players: Dwight Howard, Tyson Chandler, Kevin Garnett
This skill identifies a defense team leader that has the ability to raise the defensive game of his teammates while he is on the floor. While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.
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FAQ
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?
A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.
Q: How many Signature Skills are there in total?
A: There are 31 total Signature Skills.
Q: What is the maximum amount of Signature Skills a player can have?
A: An NBA player can have anywhere between 0 and 5 Signature Skills.
Q: How will I know when a Signature Skill fires off?
A: If you press UP on the On the Fly Coaching menu on the d-pad, the Signature Skills HUD will appear. You can leave this up the entire game by never pressing UP on the d-pad again. The HUD sits in the upper left-hand corner in a single player game and in the both the upper left-hand and right-hand corners in a multi-player game (however, you only see yours in an online 2-player game). The HUD shows the name of the player you are actively controlling, the Signature Skills he possesses and his basic stat line. When a skill is not active it will be grayed out. When it is available it will be semi-transparent, basically letting you know you are in a situation where it could be used. When it has been activated it will light up in its full glory and the stat line will change to the name of the Signature Skill that just fired off.
Posted 2 days ago 4 notes
Tagged: NBA 2K13, SIgnature Skills.
NBA 2K13 Player Ratings Revealed
Every time @2KSports reaches 1,000 new followers on twitter, we’ll be releasing more NBA 2K13 player ratings. Make sure to follow us on twitter and here is a roundup of who has been revealed so far:
Kevin Durant - 95
Blake Griffin - 87
Harrison Barnes - 75.
Kobe Bryant - 93
Carmelo Anthony - 92
Rajon Rondo - 90
Scottie Pippen- 92
Kevin Love - 89
Monta Ellis- 86
Dion Waiters - 71
Andre Iguodala- 87
Anthony Davis - 80
Allen Iverson - 95
Jared Dudley - 75
Thomas Robinson - 75
Andrew Bynum – 87
Michael Kidd-Gilchrist - 78
Tyreke Evans – 81
Posted 4 days ago 10 notes
Tagged: 2K Sports, Ratings.
2K Sports Weekly Update #8 - PAX & Signature Skills
Written by Chris “LD2k” Manning
As October 2nd draws closer, more and more will be revealed about NBA 2K13. This year, we invited members of the community to the 2K Offices for our Community Team Up program; they all left with great impressions of NBA 2K13! The game this year reflects some of the finest work you will ever see in a sports game. It’s fun and as you’ve seen from our recent Developer insights, it’s vastly improved from NBA 2K12.
We’ve also let the fans know we’ll be releasing player ratings. All you have to do is tell your friends to follow our Twitter Account @2KSports:

With every passing day, we’re inching closer to revealing more about NBA 2K13 to our fans. This begins with PAX!


Aug 31-Sep 2, 2012
PAX Prime is nearing and we’ll have 2K representing! Greg, Sasha and Ronnie2K will be covering PAX from our live stream. Furthermore, this is another opportunity for NBA 2K fans to get their hands on some more juicy information. You may have read about a new feature in NBA 2K13 this year called Signature Skills.
IGN recently wrote up their hands-on impressions and had this to say about Signature Skills:
Signature Skills, a new way of differentiating the unique talents of the leagues best players. Expect upwards of 30 of them total, with each player having up to five of the passive abilities. Clutch, Deadeye, Lockdown Defender, and others will make the stars just a little more accurate to their real-life counterpart…
I’m happy to report we’ll be revealing more information on what ALL of our Signature Skills are in the game during PAX. No more of our Community Team Up Members trying to guess what each icon represents via the Signature Skills hud!
Signature Skills are an amazing feature this year and we’re excited to discuss them more in depth during PAX. You can enjoy all our live coverage from PAX right here: http://2kgam.es/2KLiveStream
We hope see you there… and for the rest of you, fear not, we’ll have plenty of news to share with you real soon.
Posted 1 week ago
Tagged: Weekly Update, NBA 2K13, PAX Prime.
2K Sports Weekly Update #7 - Insight into NBA 2K13
By: Chris “LD2k” Manning

“Allow me to re-introduce myself…”
Last week, we released a major announcement that JAY Z will serve as the Executive Producer of NBA 2K13. Aside from one of the greatest video game soundtracks ever to grace your ears, JAY Z’s influence on the game goes so much deeper. It’s an extremely innovative integration. We were excited to finally unveil such a huge secret to our community, and it gets better from here.
Jason Argent, vice president of marketing for 2K Sports, said it best: “This is obviously a big, big announcement for 2K Sports, but this is just the first announcement for ‘NBA 2K13.’ Everything from the feature set to the gameplay has taken another giant, incredible leap forward.”
You have all waited patiently and now it’s time to get a good look at NBA 2K13.

Friday morning, after rolling out of bed and logging onto your computer, you were greeted with TONS of NBA 2K13 coverage. From multiple media previews and hands-on impressions, to screenshots to even, yes, our 1st Developer Insight Video focusing on gameplay, the long wait for some juicy NBA 2K13 details is o-v-e-r.
Let me start off by sharing these slick new screens of our cover athletes: Blake Griffin, Derrick Rose & Kevin Durant.



My –oh-my, does our little baby look good!

As NBA 2K13 previews continue to appear on various gaming and media sites, we are ecstatic to introduce you to the next form of Dev. Insights. In the past, we’ve released long, in-depth written blogs in which our developers were able to talk to the community. They served a great purpose in feeding the fan base a myriad of information involving our titles, but we knew we had to step it up a notch and deliver something even better this year.
If you know anything about my past, I have a huge video background. The first thing I wanted to push for our community was converting these Dev. Insights into Dev. Videos. This means you get to hear about and SEE NBA 2K13 in action. We will be able to deliver you content in a new way, hopefully filling in some of that craving you may be having.
I have been working hard collaborating with the video team here at 2K to make these happen, so I’d like to send a personal thanks to them for helping to make these possible! Without further ado, I’d like to welcome you all to our first DEVELOPER INSIGHT VIDEO - GAMEPLAY #1.
Click here to watch:

Mike Wang, Sr. Game Designer on NBA 2K13, chimed in with more details on the brand new Control Stick:
I knew there would be a lot of questions/concerns regarding today’s announcements, especially regarding the Control Stick, so I just wanted to give a few more details.

The Shot button is still there and more fully featured than in past versions. So if you choose, you can use the Right Stick for dribble moves and do all your shots with the face buttons. A lot of guys in the office prefer to play this way. In case you missed it, B (CIRCLE) is a Hop Step button again.

There’s an option to toggle the default behavior of the Control Stick. So you can make the Right Stick Shot Stick by default, and then hold LT (L2) to activate Isomotion.

There are options to choose camera-relative vs. absolute control for both Shots and Isomotion independently.

You can perform basic dribble moves with the Left Stick as well. Of course, you won’t have near the same level of control as you would with the Right Stick, but it’s a pretty complete arsenal of moves… including sizeups (tap the Left Stick side to side).

Bottom line, we’re giving you the ability to play the way you want to play 2K13. If you adopt the Control Stick fully, you’ll have more control over your player than any basketball has ever given in the past… hands down. But if you want a more casual pick up and play experience, we accommodate that as well. Hope that answers some questions.”
All of this coverage reflects how much work the talented and passionate developers have been pouring into NBA 2K13. It also gives our fans something to sink their teeth into.
Jon Robinson from ESPN wrote, “As I got my hands on the latest build of “NBA 2K13” for about an hour this week, I have to say: What I just played blew me away. The game is already so smooth, so seamless, and so flat-out spectacular, having to wait until October to get my hands on the final build now seems like years away.”
We feel the same way. As October 2 draws closer, we’re all working very hard to put the finishing touches on NBA 2K13! We hope you enjoy what you see during this hectic crunch time.
We’ll be back with more Dev. Insight videos in the near future and while the “HypeMachine” is on high right now, we might just break that thing … soon.
Also, make sure to pre-order NBA 2K13 and lock up the NBA 2K13 All-Star add-on content here: http://2kgam.es/BuyNBA2K13
Posted 2 weeks ago
Tagged: NBA 2K13, Community Weekly Update.
2K Sports Weekly Update #6 - Community Team Up
By: Chris “LD2k” Manning

Our developers have been working long hours in preparation for 2K13’s completion. Speaking to one of them, he described it saying, “This is the playoffs… we’re in the playoffs right now.” This naturally was accompanied by a sophisticated playoff beard on his face.
Back at E3, we gave you the first glimpse of NBA 2K13 at a particularly early stage. We had never shown video footage that early before. Fast forward to today and you can see the difference every month, day, minute and even second makes. It’s amazing how far our little baby has grown. The perseverance by the developers is shining through in NBA2K13; totes why I let them beat me to the coffee rush every morning.
In my opinion, NBA 2K13 looks incredibly stunning visually (which also makes me personally jump in joy like a kid on Christmas). With the team in crunch time, it’s truly satisfying to see the improvements in every build. Whether it is the graphical updates, the unparalleled fluidity of gameplay, or more tools for me to dominate Ronnie2K with Kobe (and yes, I do this quite a bit), NBA 2K13 is looking good – and not good in the traditional sense - but that Ron Burgundy “I look gooooooooood” sense.
NBA 2K13 Producer Erick Boenisch said it best back at E3: “The kind of swagger we have around the office really feels like 2K11 to me… when we had Jordan in the pocket, we knew we had something and I feel like that again this year.”
He’s feeling that swag.
I’m feeling that swag.
You’ll feel it too, very soon.

Speaking of you, it’s time we talk about something I am very excited for. Something Ronnie2K and I have been furtively planning for our community - The 2K Sports Community Team-Up Program.
The 2K Sports “Community Team-Up” program is where we fly in some of our biggest fans and community members of NBA 2K, providing them with an exclusive look at NBA 2K13 and sharing some details with them pre-launch. They can then share the information we provide to them with the community.
I have personally spoken to a lot of you who have wanted a program like this for a while. With such a passionate fan base, this will allow us to give back to our community in more ways than one.
I remember, back before joining 2K Sports, what it felt like anticipating NBA 2K information to drop. I was an anxious fan waiting to get his NBA 2K fix. Fast forward to almost a year ago and I remember how magical it was to step foot in the building, gazing around and seeing behind the curtain. I’m hoping this will give our Team-Up members, who have contributed to NBA 2K community in big ways, that same feeling I once experienced.
The best part is we’re bringing in fans that focus on different areas to get a glimpse of those areas for NBA 2K13. We are still in the process of reaching out to targeted people for the program, but there are two that I can share with you.
You may or may not have heard of a YouTube sensation by the name of Chris Smoove. He’s one of the biggest NBA 2K YouTubers out there with over 490,000+ subscribers. His countless videos over the years have entertained us endlessly. He was the perfect candidate for this program. Smoove also may or may not have influenced someone in the office to make his iconic “SPLASH” saying as a ‘text message received’ ringtone… Maybe I should turn that off before I meet him though - that might be embarrassing.
We’ll be able to show Smoove areas of the game that pertain to his videos. He’s a huge MyPlayer guy and has voiced his opinions on gameplay. He’ll definitely get to talk to devs about NBA 2K13 and even witness some of its improvements over 2K12 (speed issues no more). He might even share some of that info right back to the community.
Among others, we’ve also extended an invitation to the video sensation Shady00018. I have a big video background, and I can tell you with certainty that he can edit with the best of ‘em. You should check out his work because it’s jaw-dropping.
As far as the rest of the members we’ll be reaching out to, I’ll save the full roster for later once we’ve locked people in. In other words, the Golden Tickets are being distributed for a trip to Willy Wonka’s Chocolate Factory for a day. Except our form of chocolate isn’t chocolate, but rather the best simulation basketball game on planet Earth - NBA 2K13. Though, I can neither confirm nor deny there might be some chocolate to grab in the candy bowl by the reception desk. Double-win.
We’re teaming up with the community in big ways. It’s a very good year to be a NBA 2K fan.

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omg that sig skills sounds stupid as hell. why do they have to add that dumb junk, just tweak the glitches and add more teams and better gear and i'll be a happy camper.

i can see it now dudes gonna be cheesing heavy with that poster and ankle breaker ish smh.
 


No, but plenty of other places do and these places also have NCAA for 59.99.

These places also offer instore credits for the current price on returns without receipt.
 
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omg that sig skills sounds stupid as hell. why do they have to add that dumb junk, just tweak the glitches and add more teams and better gear and i'll be a happy camper.

i can see it now dudes gonna be cheesing heavy with that poster and ankle breaker ish smh.

Exactly what I was thinking. NBA Live 05 type of $%@, but I'm wishfully hoping that there is some type of legitimate limiter to those sig skills.
 
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No, but plenty of other places do and these places also have NCAA for 59.99.

These places also offer instore credits for the current price on returns without receipt.
Ooooooh I gotcha.... 

I'm too burnt out pulling this off tho cuz of the TRU sales 
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what places would take returns with no receipt?? I think Wal Mart just changed their policy 

EDIT: nevermind.... Wal Mart it is 
devil.gif
 Thanks doe
 
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Really disgusted about the Ankle Breaker sig skill. Falling? Seriously 2K? How immature can we be? I won't give that signature skill to anyone on my custom rosters. Childish.

This.

And I might be in the minority here, but I loved 2k12, and felt like they only needed to clean up a few things and it would be straight. But it seems like they are adding a bunch of unnecessary stuff to the game :rolleyes
 
:x :smh: as those Sig skills makes the attribute adding Jordan shoes seem tame. Its basically like a fighting game where the characters have different "Specials."
 
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