>Official NBA 2K14: Join NTers @ 2K Park IF Next Gen + General Tips/Discussion

The gameplay is looking good from what I saw in the live stream. I wasn't expecting a difference in graphics this late in the current gen, but I did see slightly better faces and player models. I just want to play the demo to test it out for myself. They usually drop it a week before RD so it's probably coming on the 24th.
 
No MyPlayer news?
Seen this yesterday on OS.


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[QUOTE url="/profile/GamesRadarAndyHartup/"]
[h1]“It’s more fun to be the big guy” we’ve got My Player details for NBA 2K14[/h1]

Andy Hartup on September 5, 2013

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While we were at NBA 2K14 developer Visual Concepts, spending hours with the game for our massively in-depth preview, we got the chance to sit down with several members of the team to chat all-things-basketball. We covered new features, LeBron’s involvement, motion-capturing real NBA players, the return of Crew and--oh yeah--the always popular My Player mode.

We love My Player, and we know it’s the most-played mode in the 2K series. So, we wanted to know how it was changing this year. That’s why we asked senior game designer Mike Wang the simple question: “what’s new in My Player?”

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"We’ve spent a lot of time in 2K14 making sure that you feel as if you’re playing with real people"


“We have telemetry data that tells us what the most-played mode is, and My Player always comes out way on top,” explains Wang. “From the gameplay side--we’ve spent a lot of time in 2K14 making sure that you feel as if you’re playing with real people. In the past it felt like you were on your own, and that your AI players were just getting in the way. You know--you’d create a great opportunity for one of your team mates, you’d kick it out to him for a shot, and he’d just pass it away or not really know what to do.

“So a lot of the changes I’ve been making are based on how to make the gameplay smarter. Especially in offense. If you kick it to a guy and he’s a good shooter and he’s wide open, you want him earn you an assist. You’re always thinking about your stats, right? So they’re a lot better at recognising opportunities in general. So My Player is more fun to play as a point guard this year.”

That inevitably leads us to ask about what that means for different positions. After all, because 2K13 is weighted so heavily towards rewarding offense and penalising defense, does that mean the big guys are getting some love?

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"For every attacking move, there’s a defensive counter"


“Ha--yes, it’s much better when you’re playing as a big-guy too. You can rebound the ball and block-shots as a specialist defender--like a Serge Ibaka character--much more easily. You can have fun doing that, something we felt was really lacking until 2K14.”

“That philosophy has been applied to the whole game, so it isn’t just My Player that’ll get the benefit,” he continues. “We looked at everything you could do and tried to make it one-to-one between offense and defense. So for every attacking move, there’s a defensive counter. One example is that you can now block dunks. In 2K13 you just couldn’t, but now--if you see a guy coming down the lane--you can challenge that shot. Defense is half the game. We didn’t want My Player sessions to feel like you’re just waiting for offense. We want players to have fun all the time.”

Ok, that all sounds great. However, when you introduce a great new feature like chase-down blocks and the ability to block dunks down the lane, there’s always a temptation to over-power it, just so people get to experience this awesome new feature as quickly as possible. Wang acknowledges this, but explains why that shouldn’t be a problem in 2K14.  
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"Whenever we add something new the tendency is to crack its frequency up because it’s exciting to see that new feature in play"


“It’s definitely a temptation. Whenever we add something new the tendency is to crack its frequency up because it’s exciting to see that new feature in play. We saw this with one thing I call ‘dribbler smash’. So this is… if I’m jumping to block and the guy has pump-faked me, what happens in the past is that you’d land on him and push him back a little. There’d be no foul or collision. So what we did this year is add a feature where you can actually collide with that guy, and you might just fall on top of the ball handler.

“It looks really cool because the two guys topple each other, and they’re both on the floor… but when we first put it into the game it happened every single time you jumped to block. At the start it looked cool, but when it started happening over and over it stops being fun and all of a sudden you’re not having a good time any more. You’re always falling over. So we’ve got a dedicated QA team who are constantly

testing to make sure we’re not over-using new features, and the design team play a hell of a lot too. We just want it to be true to real life.”

Speaking of realism, we noticed a load of new animations during our hands-on session. Specifically, we pulled off a hugely satisfying circus shot with Paul George that earned us a 3-point play. Even in the relatively short time we spent with the game, these new animations made it feel more like real-life NBA.

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"NBA players come through to the studio and ask us to add their unique moves. So we do"


“Yeah, a lot of the features that we add are actually born in the mo-cap studio,” says Wang. “That’s because we’ve moved away from structuring everything. So we bring in these NBA-calibre athletes, and just let them go at it. They play five-on-five, one-on-one, and what comes out of these sessions is priceless for us. We see them do things that you can’t do in the game, so we retrofit it in. You see something and think: “Oh my god--the move that guy just did is amazing--how do we fit that into the game?”

“It comes from talking to the talent too,” continues Wang. “NBA guys come through to the studio and tell us stuff like “Hey, I have this specific move that I like to do on the court, but I can’t do it in NBA 2K--can we add it?” And we say “Yeah, sure.” So we’ve obviously got our vision for what the game should be each year, but the design comes from all kinds of directions and changes over the course of the year.”

While we’re on the subject of change--one of the things that fascinates us about My Player is how the team at Visual Concept simulate NBA teams and player transfers 4-6 years into the future. With the exception of the occasional bizarre transfer, or deep play-off run by a currently low-winning team, the simulation holds up after several seasons.
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"We don't want silly-looking teams or mad trades in My Player"

Rob Jones, gameplay director on NBA 2K14, chips in: “Most of the transfers, and all the stuff that happens in the back end, is handled by Eric our features lead. And he’s always looking at the data to see ‘where did we start failing’ in that area. We always aim to get the basic stuff right with simulation. We don’t necessarily want more frills--we just the basic stuff to happen as we’d expect it to. You don’t want silly-looking teams or mad trades.”

We agree. We don’t come away from Visual Concepts with a list of specific My Player stats--like how many new jackets you’ll be able to buy, or whether they’ve finally got more than two character models for the post-game press conference journalists--but we do get a sense that the team are working on the important stuff first, frills second. Good.

Check back next week, when we’ll be dropping details about the LeBron-fronted Path To Greatness mode, and discussing what happens when real-life NBA players don’t think their stats are high enough…
[/quote]Thanks,dude.
 
it sounds like the my player isnt much different from just playing games forever.

i want to feel like a superstar while im playing
 
I just hope they remove the timer from online Association. So annoying.
 
it sounds like the my player isnt much different from just playing games forever.

i want to feel like a superstar while im playing

Don't forget that within the first 3 weeks of the games release we notice. That my player doesn't have half of what they mentioned
 
Couldn't watch the video.. Why the hell did they have to always show these two damn dudes up and completely block off the gameplay.. I wouldn't care if a little pip with them in the corner but got dayum we don't need close ups on these ponies talking about the game I'm trying to watch

And is 2k14 bringing back MyTeam this year?
 
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Ronnie2K is extremely annoying. Doesn't help the fact that they gave him and the other dude a closeup every couple minutes :smh:
 
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Would be cool if in myplayer you can start in the euro league and work from there. Would put some use into that euro license.
 
Some 2k14 player ratings, courtesy of OS:
  • Russell Westbrook (91)
  • Anthony Bennett (76)
  • Pau Gasol (81)
  • Evan Turner (76)
  • Jared Dudley (73)
  • Chris Johnson (66)
  • Ben McLemore (72)
  • Carmelo Anthony (92)
  • Monta Ellis (82)
  • Nerlens Noel (72)
  • Peyton Siva (67)
  • John Wall (85)
  • Kevin Durant (94)
  • LeBron James (99)
  • Roy Hibbert (81)
  • Victor Oladipo (76)
  • Paul George (88)
  • Cody Zeller (68)
  • Brook Lopez (81)
  • Derrick Rose (92)
  • Jamal Crawford (80)
  • Otto Porter (74)
 
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