I will never say a game is less cheesier within the firs 14 days of release.
Again, say all of this in November once folks figure the game out
people will always look for exploits in the coding of videogames...
HOWEVER
you can see they made a real effort to nullify a lot of the BS. (i skipped 16, so i'm speaking from the perspective of coming from 15)
simply making the stamina meter deplete within 3 dribble moves is all i even needed
now there isn't much running down to the arc to launch a three out of a sprint (there is, they just dont go in)
they have 3 seconds in mypark
they made stealing and interaction between the defender and ballhandler much more fluid. i feel like they only miss my hand hitting the ball 1/15 times, as opposed to the past, where, if stuck in an animation, you could morph through the ball every time....
really digging the depth of customization in character creation....(sure, it could have MORE depth, but this is fine, for now...)
the only gripe i have with 2k is how obvious a cash grab VC is.....i don't sweat it because 99% of people who bought VC to boost are horrible anyway...
i was complaining about obtaining badges offline again, only to find out there are park badges AND pro-am badges....(in addition)
also, you only buy the next level of your build's unique badges, i.e. you have to organically level up all the other ones....for example, catch and shoot, i have bronze. i can't buy silver, i just have to keep catching and shooting...
baby steps? sure.
but...it's something.
and spyder, you CAN use your jumpshot in mypark/pro-am, it's just glitched.
select the jumper, then go to like practice or an event, it SHOULD save it when you come back, and then, when you load into the park, it should be saved (itll say john wall tho)
you just cant try the jumpers out by equipping them,
you have to edit the one you have equipped if you want to try it out without re-loading your character each time.