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JSU?when I made my player in the prelude, it already had the actual school I went to set as the school
i'm almost certain I've never used that school in 2k, it's a small HBCU. Where they get that info from
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JSU?when I made my player in the prelude, it already had the actual school I went to set as the school
i'm almost certain I've never used that school in 2k, it's a small HBCU. Where they get that info from
Texas SouthernWhat school
Live 10 was the year they tried to implement dual stick dribbling, right? That feature blew my mind because of how much sense it made. One stick for player movement one stick for ball movement.
I hope someone revisits that idea at some point.
More user v user gameplay
Stuff that gets overlooked.
Stuff that people don't consider when they claim, "Same exact game as last year."
But those that care will read
NBA 2K19 Gameplay Blog - Now with videos :
SMH at Trae and ben being the only rookies in the trailer
Passing: I think passes need to be delivered outside of "shooting pockets" at a higher rate.I think passing should be harder.
i dont know how, exactly, they would accomplish making passing skill based (beyond basketball IQ) they HAVE made a couple tweaks i.e. alley oop success rate, # of "wild" passes, flashy pass success rate, etc.
however, i think it's, at times, too easy to pass....especially when you have all these dudes spamming momentum dribbles and passing across court, backwards like they're lebron....(i think this should depend on your strength attribute.....weak players should get slow animations with slow velocity on pass, and vice versa)
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