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Is Gamestop taking reserves for the 80gb now? Or is it going to be fairly easy to pickup on release day?
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Originally Posted by Null Snake
Originally Posted by areyouin729
am I the only one very interested in Raiden in this game?
Nope I'm actually a very big fan of Raiden even though he is the most hated from the series.
i just got my copy...i'll add the scans 5-6 hours later...
finally a review is decent enough to include mgo along with the review package..they get points for that!
summary of the editor's opinions:
Editor A
An overwhelming amount of quality and volume. Thanks to a lot of great features, long time fans of the series and neophytes alike will be able to enjoy the game. Even if you're not so great at action games, we really recommend you give this a try. Furthermore, the content in the Metal Gear Online mode is an excellent addition to the main story. A game with seemingly no weak points whatsoever.
Editor B
The familiar sneaking action triumphantly returns, along with boss battles full of tricks and surprises. But even more fun is the ability to purchase and customize equipment with new abilities! The popular cutscenes are also back in huge numbers, leaving you immensely satisfied. Finally, playing the online versus mode with your buddies and linking up is just too awesome!
Editor C
Within the massive amounts of cutscenes there are numerous easter eggs, mixing both the old and the new. Some parts get a little verbose and wordy, but the end is really worth it. Also, because depending on your style of play, many different gameplay elements emerge, the second straight week of play is still fun. Another great point: the Online mode's rules and system are carried over from the main story mode (?). You'll want to play it over and over again.
Editor D
"Octo-Cam" allows players to automatically blend in, a system easy for even beginners to understand. We have no complaints about the quality of the cutscenes at all. However, many characters from the previous games appear, so if you want to get the most out of the story, you'll need a bit of preparation. In the Online Game, modes like "Snake vs Soldiers" are truly unique to this series.
can't believe I won't have a ps3 in time for this. So disappointed. I haven't been this excited for a game in a long time.
Originally Posted by Null Snake
Famitsu gave MGS4 perfect score...only 7 other games have gotten that.
Here's a translated review.
i just got my copy...i'll add the scans 5-6 hours later...
finally a review is decent enough to include mgo along with the review package..they get points for that!
summary of the editor's opinions:
Editor A
An overwhelming amount of quality and volume. Thanks to a lot of great features, long time fans of the series and neophytes alike will be able to enjoy the game. Even if you're not so great at action games, we really recommend you give this a try. Furthermore, the content in the Metal Gear Online mode is an excellent addition to the main story. A game with seemingly no weak points whatsoever.
Editor B
The familiar sneaking action triumphantly returns, along with boss battles full of tricks and surprises. But even more fun is the ability to purchase and customize equipment with new abilities! The popular cutscenes are also back in huge numbers, leaving you immensely satisfied. Finally, playing the online versus mode with your buddies and linking up is just too awesome!
Editor C
Within the massive amounts of cutscenes there are numerous easter eggs, mixing both the old and the new. Some parts get a little verbose and wordy, but the end is really worth it. Also, because depending on your style of play, many different gameplay elements emerge, the second straight week of play is still fun. Another great point: the Online mode's rules and system are carried over from the main story mode (?). You'll want to play it over and over again.
Editor D
"Octo-Cam" allows players to automatically blend in, a system easy for even beginners to understand. We have no complaints about the quality of the cutscenes at all. However, many characters from the previous games appear, so if you want to get the most out of the story, you'll need a bit of preparation. In the Online Game, modes like "Snake vs Soldiers" are truly unique to this series.
Originally Posted by Null Snake
Famitsu gave MGS4 perfect score...only 7 other games have gotten that.
Here's a translated review.
i just got my copy...i'll add the scans 5-6 hours later...
finally a review is decent enough to include mgo along with the review package..they get points for that!
summary of the editor's opinions:
Editor A
An overwhelming amount of quality and volume. Thanks to a lot of great features, long time fans of the series and neophytes alike will be able to enjoy the game. Even if you're not so great at action games, we really recommend you give this a try. Furthermore, the content in the Metal Gear Online mode is an excellent addition to the main story. A game with seemingly no weak points whatsoever.
Editor B
The familiar sneaking action triumphantly returns, along with boss battles full of tricks and surprises. But even more fun is the ability to purchase and customize equipment with new abilities! The popular cutscenes are also back in huge numbers, leaving you immensely satisfied. Finally, playing the online versus mode with your buddies and linking up is just too awesome!
Editor C
Within the massive amounts of cutscenes there are numerous easter eggs, mixing both the old and the new. Some parts get a little verbose and wordy, but the end is really worth it. Also, because depending on your style of play, many different gameplay elements emerge, the second straight week of play is still fun. Another great point: the Online mode's rules and system are carried over from the main story mode (?). You'll want to play it over and over again.
Editor D
"Octo-Cam" allows players to automatically blend in, a system easy for even beginners to understand. We have no complaints about the quality of the cutscenes at all. However, many characters from the previous games appear, so if you want to get the most out of the story, you'll need a bit of preparation. In the Online Game, modes like "Snake vs Soldiers" are truly unique to this series.
Originally Posted by abeautifulhaze
Good looks on the info...gotta scoop up that collection ASAP.
I remember seeing a scene from the OG MGS completey redone with the MGS 4 graphical look. It also ended with Kojima asking "DO U RIKE?!". Is there any more info available on that? Is it just playable flashback sequences or something more?
[h1]Hideo Kojima Enters Guiness World Record[/h1] [h3]Thanks to Metal Gear Solid[/h3] [table][tr][td][/td] [/tr][/table]
Hideo Kojima, the internationally acclaimed games designer, was in London this week to receive his Guinness World Record certificates, as listed in the Guinness World Record: Gamer's Edition 2008. His achievements are for Metal Gear, the first video game to fully utilize stealth as part of the gameplay and Metal Gear Solid 2: Sons of liberty, the biggest selling stealth game on Play Station 2.
Earlier adventure games had used elements of stealth, such as hiding and disguises, but Kojima's creation Metal Gear was the first game to concentrate solely on these elements, effectively creating the "stealth game" sub-genre.
Keith Pullin, Editor of the Guinness World Records: Gamer's Edition 2008 book, was on hand to present the certificates and said 'I would like to welcome Mr. Kojima to our family of gaming record breakers and we hope he breaks many more!'.
Kojima is the second videogame designer, after Firaxis Sid Meier, to get a Guinness World Record.
Congrats Kojima-san!!!
[h2]Konami outlines review restrictions for Metal Gear Solid 4[/h2]
Kojima Productions' Assistant Producer Ryan Payton contacted Kotaku today, discussing what journalists can and can't talk about when reviewing Metal Gear Solid 4: Guns of the Patriots.
Here is what Payton said reveiwers cannot discuss:
-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)
He went on to explain:
The game requires an eight minute install, as well as a number of two to three-minute installs between acts.
As for the cutscenes, reviewers are more than happy to comment on whether they're too long or short. We simply want reviewers to refrain from describing which scenes are long, thus spoiling some of the experience because players will know what to expect when a scene is unfolding.
I want to make it clear that, from today, reviewers are welcome to discuss the length of the cutscenes and install times, but we ask that they not get too specific about the cinematic times and what happens in later install sequences...
But as for the next three items, we are still asking reviewers to avoid these topics. We want the opening to be a huge surprise for gamers, and knowing how many environments there are in the game, obviously, is a spoiler. These restrictions will remain in place.
Finally, we've asked reviewers to not write about some of the product placement because of some contractual agreements we have with third parties.
We will be reviewing MGS4 on the day of release so we can include all of these previously forbidden juicy details. More about MGS4 as soon as it comes.
Crazy huh¿
The game requires an eight minute install, as well as a number of two to three-minute installs between acts.
yes, this will be the best game ever but, what the hell?
yes, this will be the best game ever but, what the hell?Originally Posted by swendro88
The game requires an eight minute install, as well as a number of two to three-minute installs between acts.
[h3]Rumor: A Special Surprise for MGS4 buyers on the way?[/h3] [h4]http://www.psbeyond.com/profiles/Resistance100.255.html[/h4]
Recently Kotaku has posted a letter/email from Metal Gear Solid 4
Assistant Producer Ryan Payton, in response to the reviewers who have been complaining about the restrictions put in place in there reviews. However one thing many people have missed in this email to Kotaku is:
"Believe it or not, I've been so busy working on a special surprise for MGS4 buyers (that not even those who have leaked copies of the game can spoil! Haha!)"
What this special surprise is is unknown, or if it is actually going to take place, still the fact that they said its a surprise that even those who have early copies can spoil does hint that it will be something downloadable which will be avaible on launch perhaps?
Hmmmm...might need to pay mine off asap to see exactly what this "suprise" is...
If you've been waiting for the standard 80GB Metal Gear Solid 4 bundle, which includes a 80GB PS3, a regular copy of Metal Gear Solid 4, and a DualShock 3 controller, you're going to have to fight the thousands of others that are undoubtedly also waiting to buy the system. You can try your luck in stores on June 12th, when the system (and game) releases ... or you can test your luck with amazon.com tomorrow (Friday).
According to the online retailer, "demand for this item is so great, we anticipate selling out very quickly." Thankfully, you'll have a slight edge over others who may be browsing the site. The bundle will be available at 10AM PST (1PM EST) tomorrow. Get your F5 buttons ready -- and g'luck to all of you.
Crazy huh¿Originally Posted by NCTwin
From PSU:
[h2]Konami outlines review restrictions for Metal Gear Solid 4[/h2]
Kojima Productions' Assistant Producer Ryan Payton contacted Kotaku today, discussing what journalists can and can't talk about when reviewing Metal Gear Solid 4: Guns of the Patriots.
Here is what Payton said reveiwers cannot discuss:
-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)
He went on to explain:
The game requires an eight minute install, as well as a number of two to three-minute installs between acts.
As for the cutscenes, reviewers are more than happy to comment on whether they're too long or short. We simply want reviewers to refrain from describing which scenes are long, thus spoiling some of the experience because players will know what to expect when a scene is unfolding.
I want to make it clear that, from today, reviewers are welcome to discuss the length of the cutscenes and install times, but we ask that they not get too specific about the cinematic times and what happens in later install sequences...
But as for the next three items, we are still asking reviewers to avoid these topics. We want the opening to be a huge surprise for gamers, and knowing how many environments there are in the game, obviously, is a spoiler. These restrictions will remain in place.
Finally, we've asked reviewers to not write about some of the product placement because of some contractual agreements we have with third parties.
We will be reviewing MGS4 on the day of release so we can include all of these previously forbidden juicy details. More about MGS4 as soon as it comes.