The Official Mortal Kombat 9 Thread

Originally Posted by peanut214

Originally Posted by peanut214

Originally Posted by Dakingii

!*%$ i just fought this Johnny Cage player and lost 0/5. I swear it was like i never played this game before how bad i got owned. I mean i havent played in a couple days but my god. And i consider myself one of the few GOOD players in this game. I checked dudes record after the game(i dont wait for the records to load when im challenged, i immediately accept) and it was like 2200/25 no joke
I couldnt play the same after losing to this dude. I ended up losing like 2 games to a dude who did nothing but uppercuts and jump kick into air throw with Scorpion, he literally did this the whole game and i couldnt stop him. So sad smh. Then i ended up playing a 2 tag matches against a dude who picked Scorpion and Smoke. All he did was mash teleport and 1 button combos. I won both matches but barely. The fact that i was actually having a hard time against this simple %*$ strategy had me tripping.

Between this and the madness of SSFIV AE imma have to take a break from videogames for a while, i cant deal
Thats a high level player for sure. You proably fought R.E.L. He's a high level johnny cage player and hes on xbox. His gamer tag is Beefy Geese.
nerd.gif


  
nal this guys GT is Vigaku
 
Originally Posted by peanut214

Originally Posted by peanut214

Originally Posted by Dakingii

!*%$ i just fought this Johnny Cage player and lost 0/5. I swear it was like i never played this game before how bad i got owned. I mean i havent played in a couple days but my god. And i consider myself one of the few GOOD players in this game. I checked dudes record after the game(i dont wait for the records to load when im challenged, i immediately accept) and it was like 2200/25 no joke
I couldnt play the same after losing to this dude. I ended up losing like 2 games to a dude who did nothing but uppercuts and jump kick into air throw with Scorpion, he literally did this the whole game and i couldnt stop him. So sad smh. Then i ended up playing a 2 tag matches against a dude who picked Scorpion and Smoke. All he did was mash teleport and 1 button combos. I won both matches but barely. The fact that i was actually having a hard time against this simple %*$ strategy had me tripping.

Between this and the madness of SSFIV AE imma have to take a break from videogames for a while, i cant deal
Thats a high level player for sure. You proably fought R.E.L. He's a high level johnny cage player and hes on xbox. His gamer tag is Beefy Geese.
nerd.gif


  
nal this guys GT is Vigaku
 
I am getting upset cause people aren't even fighting etc. Just spamming man
30t6p3b.gif
. Like, this dude was 30-0 and used cano. He did not use one combo. Just one move the whole time and you cant stop it
 
I am getting upset cause people aren't even fighting etc. Just spamming man
30t6p3b.gif
. Like, this dude was 30-0 and used cano. He did not use one combo. Just one move the whole time and you cant stop it
 
Alright guys, so there's really no excuse for why we haven't done this yet. It's unanimously agreed about in the fighting game community that the trainer is terrible. So, let's get the ball rolling.

Let's get it done!

Please like the Facebook page: http://www.facebook.com/mobileprotec...80651898660223

iPetition page: http://www.ipetitions.com/petition/mk9trainer/

MK9 Petition to fix and improve the training mode


1. Request / what's the problem : Training/practice mode is unpractical, heavily bugged and lacks essential features. This makes it hard for players all skill levels to learn their matchups properly, practice their set ups, test frame advantage, test wake up options, and just get better at the game.

1.1. List of problems encountered (needs to get fixed):

-Playback is often bugged (sometimes plays back recorded input in reverse especially when we modify AI settings before or after recording)
-Can't record vs cpu
-Lacks essential features
-Lacks important information



1.2. Suggestions of features (needs to be added):

-Ability to record dummy scenarios like in SSF4
-Making stun and precise damage info viewable via a selectable option
-Making frame data available in the trainer would be much appreciated
-Ability to record ourselves fighting vs CPU


2. Consequences of having a lacking training mode: With the aggressive balancing and patching, we feel a good trainer is a necessity. People become frustrated with constant changes and having no means to actually test new tactics and strategies against said changes.


Further more, lacking a good practice mode inevitably increases the learning curve for everyone (including top players).

Also, people without means of practicing their favorite character and their most difficult matchups might end up playing known characters. What if the reason we only see Kung Lao, Kabal and Reptile in tournament is precisely a direct consequence of having bad trainer? As you all know, the lack of diversity in character usage in online and offline tournaments can potentially turn off thousands of viewers and gamers.

So when you take time to think about it, having a bad training mode makes both NRS and MK9 lose credibility and indirectly makes you lose a big market, fan base, viewers and potential buyers.


3. Reasons / why it needs to be done : MK9 is the best MK game so far. It has outsold Marvel and Portal in its starting weeks. It is a competitive game played by top fighting game players all over the world. If you want all those people to keep playing your games for years to come, buy your next games and take the MK franchise and NRS seriously, you need to treat your most dedicated players with respect. You simply cannot make a competitive fighting game without providing a decent practice mode for players to train and practice their characters and matchups.


4. Support examples : Capcom's SSF4 is your main rival competitive fighter. And they have an excellent bug-free training mode that allows players to record dummy scenarios, see hit stun and exact damage information among other. NRS needs to deliver equal or better tools for MK players.

As a professional gaming company, it is your duty to analyze and study the market and competitors to come up with a better product.


5. Why do we believe it's feasible: Capcom greatly improved their replay channel and added new features to SSF4 in a DLC. You've been constantly modifying characters since day 1 and have improved the netcode/online play. We all know it's possible to fix the training mode and add new features. Just like it would be possible to add more challenges in the tower or add more content in the krypt. And we know you will do it if you care at all about The Mortal Kombat community.


6. Conclusion: The Mortal Kombat community pleads that the training mode gets fixed in order to provide longevity in the Fighting Game community - we want to see MK in tournaments for years to come.

Because what matters most to us gamers is the actual gameplay. Not the graphics, sound or eye candy.

We love you NRS, we love this game and we will buy your DLCs to support you, but only if you support us in return by fixing what needs to be fixed first.

Sincerely,

The Mortal Kombat community

http://testyourmight.com/forum/showt...-training-mode
 
Alright guys, so there's really no excuse for why we haven't done this yet. It's unanimously agreed about in the fighting game community that the trainer is terrible. So, let's get the ball rolling.

Let's get it done!

Please like the Facebook page: http://www.facebook.com/mobileprotec...80651898660223

iPetition page: http://www.ipetitions.com/petition/mk9trainer/

MK9 Petition to fix and improve the training mode


1. Request / what's the problem : Training/practice mode is unpractical, heavily bugged and lacks essential features. This makes it hard for players all skill levels to learn their matchups properly, practice their set ups, test frame advantage, test wake up options, and just get better at the game.

1.1. List of problems encountered (needs to get fixed):

-Playback is often bugged (sometimes plays back recorded input in reverse especially when we modify AI settings before or after recording)
-Can't record vs cpu
-Lacks essential features
-Lacks important information



1.2. Suggestions of features (needs to be added):

-Ability to record dummy scenarios like in SSF4
-Making stun and precise damage info viewable via a selectable option
-Making frame data available in the trainer would be much appreciated
-Ability to record ourselves fighting vs CPU


2. Consequences of having a lacking training mode: With the aggressive balancing and patching, we feel a good trainer is a necessity. People become frustrated with constant changes and having no means to actually test new tactics and strategies against said changes.


Further more, lacking a good practice mode inevitably increases the learning curve for everyone (including top players).

Also, people without means of practicing their favorite character and their most difficult matchups might end up playing known characters. What if the reason we only see Kung Lao, Kabal and Reptile in tournament is precisely a direct consequence of having bad trainer? As you all know, the lack of diversity in character usage in online and offline tournaments can potentially turn off thousands of viewers and gamers.

So when you take time to think about it, having a bad training mode makes both NRS and MK9 lose credibility and indirectly makes you lose a big market, fan base, viewers and potential buyers.


3. Reasons / why it needs to be done : MK9 is the best MK game so far. It has outsold Marvel and Portal in its starting weeks. It is a competitive game played by top fighting game players all over the world. If you want all those people to keep playing your games for years to come, buy your next games and take the MK franchise and NRS seriously, you need to treat your most dedicated players with respect. You simply cannot make a competitive fighting game without providing a decent practice mode for players to train and practice their characters and matchups.


4. Support examples : Capcom's SSF4 is your main rival competitive fighter. And they have an excellent bug-free training mode that allows players to record dummy scenarios, see hit stun and exact damage information among other. NRS needs to deliver equal or better tools for MK players.

As a professional gaming company, it is your duty to analyze and study the market and competitors to come up with a better product.


5. Why do we believe it's feasible: Capcom greatly improved their replay channel and added new features to SSF4 in a DLC. You've been constantly modifying characters since day 1 and have improved the netcode/online play. We all know it's possible to fix the training mode and add new features. Just like it would be possible to add more challenges in the tower or add more content in the krypt. And we know you will do it if you care at all about The Mortal Kombat community.


6. Conclusion: The Mortal Kombat community pleads that the training mode gets fixed in order to provide longevity in the Fighting Game community - we want to see MK in tournaments for years to come.

Because what matters most to us gamers is the actual gameplay. Not the graphics, sound or eye candy.

We love you NRS, we love this game and we will buy your DLCs to support you, but only if you support us in return by fixing what needs to be fixed first.

Sincerely,

The Mortal Kombat community

http://testyourmight.com/forum/showt...-training-mode
 
good #@#+, but i never really liked Stryker since I first played MK3. Dude looks like Bill Murray back then
 
good #@#+, but i never really liked Stryker since I first played MK3. Dude looks like Bill Murray back then
 
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