COD Modern Warfare 3 - 11.8.11

Originally Posted by TheSwagOfSweetJones

Originally Posted by Mez 0ne

If you down to guest commentate some of my videos let me know sir, I could use the laughs
roll.gif


I made a montage recently on my channel but I'm just going to start uploading regular matches. TDM matches go by quickly so I may mess with some domination this week.

Let me pay these damn bills first and get this money right and i got you 
laugh.gif

not going anywhere for a while?...grab a snickers...
 
Originally Posted by TheSwagOfSweetJones

Originally Posted by Mez 0ne

If you down to guest commentate some of my videos let me know sir, I could use the laughs
roll.gif


I made a montage recently on my channel but I'm just going to start uploading regular matches. TDM matches go by quickly so I may mess with some domination this week.

Let me pay these damn bills first and get this money right and i got you 
laugh.gif

not going anywhere for a while?...grab a snickers...
 
Originally Posted by Mez 0ne

Big difference is that the Blitzbox lets you play on your hdtv but it records in standard def.

If that doesn't matter to you and you want to save a few bucks, go for it.
my deal is it has mac software...and the hauppage doesnt i have to pay 80$ for elgato eyetv to work with the hauppauge 
ohwell.gif

but the youtube people saying blitzbox shipping sucks some people have waited 2 months to get theirs 
30t6p3b.gif
 
Originally Posted by Mez 0ne

Big difference is that the Blitzbox lets you play on your hdtv but it records in standard def.

If that doesn't matter to you and you want to save a few bucks, go for it.
my deal is it has mac software...and the hauppage doesnt i have to pay 80$ for elgato eyetv to work with the hauppauge 
ohwell.gif

but the youtube people saying blitzbox shipping sucks some people have waited 2 months to get theirs 
30t6p3b.gif
 
Yeah and plus the Hauppauge is available at some major retailers, got mine from B & H last year in NYC.
 
Yeah and plus the Hauppauge is available at some major retailers, got mine from B & H last year in NYC.
 
[h1]'Call of Duty' Sets Sights on a Fee[/h1][h3]By NICK WINGFIELD [/h3]
MK-BM385_CallDU_G_20110530181447.jpg
Activision Blizzard
Activision, publisher of the 'Call of Duty' games, says a monthly subscriber fee would provide extra content.

Consumers are used to paying $60 each for videogames that run on consoles like the PlayStation 3 and Xbox 360. Now the publisher behind the industry's biggest videogame franchise— "Call of Duty"—is about to find out whether it can get them to pay a monthly bill, too.

Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, "Call of Duty: Modern Warfare 3," and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn't offered on game discs sold in stores, including downloadable map packs that give players new "Call of Duty" levels to play.

Activision executives said they haven't yet figured out how much to charge for the service, but they expect the cost to be less than fees for comparable online-entertainment services, such as a $7.99-a-month Netflix Inc. movie subscription. Portions of the service will be free, including features inspired by Facebook Inc. that will let "Call of Duty" players meet for online gun battles with others who share various affiliations and interests.

View Full Image
[img]http://si.wsj.net/public/resources/images/MK-BM392_CALLDU_D_20110530175733.jpg[/img]
Activision Blizzard
Activision says 'Call of Duty' attracts about seven million daily players.

[img]http://si.wsj.net/img/BTN_insetClose.gif[/img]
MK-BM392_CALLDU_G_20110530175733.jpg


Another feature of the service will give "Call of Duty" players tools, modeled on those from stock-trading websites, to analyze their performance within the game, gauging factors such as which weapons have been most successful for them in killing enemies.

The plan—which comes a week ahead of the videogame industry's big E3 trade show in Los Angeles—is a potentially risky bet by Activision that it can further milk profits from consumers, who could feel the $60 they spend on "Call of Duty" in stores is enough. Charging a monthly subscription fee is more common for multiplayer games that run on personal computers. The most successful of those is "World of Warcraft," a fantasy game from Activision's Blizzard division that has over 11 million subscribers, who typically pay $15 a month for the service.

For players with a Microsoft Corp. Xbox 360 console, a Call of Duty Elite subscription will come on top of the $9.99 monthly fee they typically pay for Xbox Live, the online game service that provides players of all Xbox games to meet and compete against others online. Sony Corp.'s PlayStation 3 console owners don't pay a monthly fee to play against others online.

The PlayStation Network that provides those multiplayer capabilities recently suffered an outage of more than three weeks after a hacker intrusion on the service. Players of PC versions of "Call of Duty" don't pay to play others online.

[h3]More on Activision and 'Call of Duty'[/h3]
In an interview, Activision Chief Executive Bobby Kotick said he isn't worried about pushback from gamers about the Call of Duty Elite fee because players will still be able to compete against each other online without subscribing to the service. While he is coy about many of the offerings that will be included in the service, Mr. Kotick said Call of Duty Elite, and the customer-service operation that will be needed to support it, wouldn't be possible if the service was free. "This is an enormous investment," he said.

"Call of Duty" is in a unique position to seek a monthly fee from customers. The game's previous installment, set during the Cold War and called "Call of Duty: Black Ops," was the best-selling game last year, with global retail sales of more than $1 billion during its first six weeks on shelves.

Since Activision first began publishing the series almost eight years ago, it has accounted for more than $3 billion in retail sales, according to the company. Unlike hit movies, new versions of "Call of Duty" come out every year, with "Modern Warfare 3" due to arrive in stores Nov. 8.

"It's probably the biggest entertainment franchise in the world," said Dennis Durkin, corporate vice president in Microsoft's interactive-entertainment business.

Just as important is the degree to which "Call of Duty" has become the biggest online-game hit on consoles. While many gamers still play the old-fashioned way—by themselves against enemies operated by the game itself—"Call of Duty" has been the most successful console game at getting players to battle other human-operated opponents over the Internet.

Jamie Berger, Activision's vice president of digital for "Call of Duty," said the company has about seven million daily players of the game who spend, on average, about seven full days a year playing the game against others online. Players often use headsets to communicate verbally with other online gamers.

Like other publishers, Activision has earned money selling "Call of Duty" map packs and other digital content for one-time charges, but subscriptions to its new service could give it a continuing way to capitalize on the online popularity of the game.

Rob Dyer, senior vice president of publisher relations at Sony's U.S. games division, said only a few games have the audience loyalty and size to support a subscription service like Call of Duty Elite. Mr. Dyer said he is "very confident" other publishers will follow Activision's lead. "There's money to be made there," he said.

from the wall street journal
 
[h1]'Call of Duty' Sets Sights on a Fee[/h1][h3]By NICK WINGFIELD [/h3]
MK-BM385_CallDU_G_20110530181447.jpg
Activision Blizzard
Activision, publisher of the 'Call of Duty' games, says a monthly subscriber fee would provide extra content.

Consumers are used to paying $60 each for videogames that run on consoles like the PlayStation 3 and Xbox 360. Now the publisher behind the industry's biggest videogame franchise— "Call of Duty"—is about to find out whether it can get them to pay a monthly bill, too.

Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, "Call of Duty: Modern Warfare 3," and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn't offered on game discs sold in stores, including downloadable map packs that give players new "Call of Duty" levels to play.

Activision executives said they haven't yet figured out how much to charge for the service, but they expect the cost to be less than fees for comparable online-entertainment services, such as a $7.99-a-month Netflix Inc. movie subscription. Portions of the service will be free, including features inspired by Facebook Inc. that will let "Call of Duty" players meet for online gun battles with others who share various affiliations and interests.

View Full Image
[img]http://si.wsj.net/public/resources/images/MK-BM392_CALLDU_D_20110530175733.jpg[/img]
Activision Blizzard
Activision says 'Call of Duty' attracts about seven million daily players.

[img]http://si.wsj.net/img/BTN_insetClose.gif[/img]
MK-BM392_CALLDU_G_20110530175733.jpg


Another feature of the service will give "Call of Duty" players tools, modeled on those from stock-trading websites, to analyze their performance within the game, gauging factors such as which weapons have been most successful for them in killing enemies.

The plan—which comes a week ahead of the videogame industry's big E3 trade show in Los Angeles—is a potentially risky bet by Activision that it can further milk profits from consumers, who could feel the $60 they spend on "Call of Duty" in stores is enough. Charging a monthly subscription fee is more common for multiplayer games that run on personal computers. The most successful of those is "World of Warcraft," a fantasy game from Activision's Blizzard division that has over 11 million subscribers, who typically pay $15 a month for the service.

For players with a Microsoft Corp. Xbox 360 console, a Call of Duty Elite subscription will come on top of the $9.99 monthly fee they typically pay for Xbox Live, the online game service that provides players of all Xbox games to meet and compete against others online. Sony Corp.'s PlayStation 3 console owners don't pay a monthly fee to play against others online.

The PlayStation Network that provides those multiplayer capabilities recently suffered an outage of more than three weeks after a hacker intrusion on the service. Players of PC versions of "Call of Duty" don't pay to play others online.

[h3]More on Activision and 'Call of Duty'[/h3]
In an interview, Activision Chief Executive Bobby Kotick said he isn't worried about pushback from gamers about the Call of Duty Elite fee because players will still be able to compete against each other online without subscribing to the service. While he is coy about many of the offerings that will be included in the service, Mr. Kotick said Call of Duty Elite, and the customer-service operation that will be needed to support it, wouldn't be possible if the service was free. "This is an enormous investment," he said.

"Call of Duty" is in a unique position to seek a monthly fee from customers. The game's previous installment, set during the Cold War and called "Call of Duty: Black Ops," was the best-selling game last year, with global retail sales of more than $1 billion during its first six weeks on shelves.

Since Activision first began publishing the series almost eight years ago, it has accounted for more than $3 billion in retail sales, according to the company. Unlike hit movies, new versions of "Call of Duty" come out every year, with "Modern Warfare 3" due to arrive in stores Nov. 8.

"It's probably the biggest entertainment franchise in the world," said Dennis Durkin, corporate vice president in Microsoft's interactive-entertainment business.

Just as important is the degree to which "Call of Duty" has become the biggest online-game hit on consoles. While many gamers still play the old-fashioned way—by themselves against enemies operated by the game itself—"Call of Duty" has been the most successful console game at getting players to battle other human-operated opponents over the Internet.

Jamie Berger, Activision's vice president of digital for "Call of Duty," said the company has about seven million daily players of the game who spend, on average, about seven full days a year playing the game against others online. Players often use headsets to communicate verbally with other online gamers.

Like other publishers, Activision has earned money selling "Call of Duty" map packs and other digital content for one-time charges, but subscriptions to its new service could give it a continuing way to capitalize on the online popularity of the game.

Rob Dyer, senior vice president of publisher relations at Sony's U.S. games division, said only a few games have the audience loyalty and size to support a subscription service like Call of Duty Elite. Mr. Dyer said he is "very confident" other publishers will follow Activision's lead. "There's money to be made there," he said.

from the wall street journal
 
Originally Posted by Hyper

They should set their sights on dedicated servers.

This. Activision
indifferent.gif


Charging for DLCs is more than enough already, IMO. At least PSN is still free; how about XBOX users?
sick.gif


Unfortunately, at the end of the day, it's still a business.
ohwell.gif
greedy @#$@#s.
laugh.gif
 
Originally Posted by Hyper

They should set their sights on dedicated servers.

This. Activision
indifferent.gif


Charging for DLCs is more than enough already, IMO. At least PSN is still free; how about XBOX users?
sick.gif


Unfortunately, at the end of the day, it's still a business.
ohwell.gif
greedy @#$@#s.
laugh.gif
 
Yeah, we pay 35$ for yearly service
sick.gif
.. but I agree, COD needs dedicated servers, and the charging of the DLC is more than enough.. these bastards are getting greedy now
 
Yeah, we pay 35$ for yearly service
sick.gif
.. but I agree, COD needs dedicated servers, and the charging of the DLC is more than enough.. these bastards are getting greedy now
 
Man $#+! Activision 
mad.gif
. They already have the highest grossing property in the entertainment industry and make more money than anyone of of it and still want to charge us more to make more money
indifferent.gif
. Greedy pigs. 
 
Man $#+! Activision 
mad.gif
. They already have the highest grossing property in the entertainment industry and make more money than anyone of of it and still want to charge us more to make more money
indifferent.gif
. Greedy pigs. 
 
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