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no one mentioned sony, this is about publishers
but yes, sony could implement something similar
but yes, sony could implement something similar
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i may be trippin and read it too fast but in that article it said the xboxone will not let people play not that the game disc will.no one mentioned sony
this is about publishers
i THOUGHT we were talking about the loaning of games or needing a internet connection to play em at least I THINK now im not surehuh?
in all fairness sony could implement something similarmake no mistake, publishers want loaning, renting, and borrowing dead
that one hour of playtime is no different than a demo to them
but is that a bad or good thing when they result to the cloud???in all fairness sony could implement something similarmake no mistake, publishers want loaning, renting, and borrowing dead
that one hour of playtime is no different than a demo to them
That's exactly why I said wait and see what happens Monday. When companies start resulting to the cloud, then the rules change all across the board.
some way or another, youre going to have to tie games to your account, my guess is a codei THOUGHT we were talking about the loaning of games or needing a internet connection to play em at least I THINK now im not sure
no one mentioned sony, this is about publishers
but yes, sony could implement something similar
That one hour is how long you can play the game offline on another console, online you can play as long as you wantmake no mistake, publishers want renting and borrowing dead
that one hour of playtime is no different than a demo to them
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection
as long as we both agree that its a stupid idea/concepti THOUGHT we were talking about the loaning of games or needing a internet connection to play em at least I THINK now im not sure
some way or another, youre going to have to tie games to your account, my guess is a code
for whatever reason, your console has to "register/connect" online once every 24 hours
if you dont, no games can be played, regardless if you have the disc or not, only movie/tv watching
my post about publishers is in regards to WHY this is happening, sorry
That one hour is how long you can play the game offline on another console, online you can play as long as you want
- the only way to access your library on a separate console is ONLINEWith Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library
You cant be serious?That one hour is how long you can play the game offline on another console, online you can play as long as you want- the only way to access your library on a separate console is ONLINEWith Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library
believe me, these publishers do not want people playing borrowed games for free, thats why theres the ONE gift rule "no givebacks"
You can still play offline but there's a sticky situation in terms of how this is going to break down with publishers. Like I said before there's the over arching console based DRM which is how the games are authenticated via the PSN. The game will have to be authenticated via the PSN when you buy it. However, publishers may put in a second layer of DRM using their for using their own online services like EA does.
How this authentication works is still up for grabs. I've heard everything from registration codes to hardcoded cryptography in the discs. It's been discussed that you could be able to "gift" games that have been bought once from 1 account to another one time only. But this would require both parties to be active PSN friends.
And I don't want to hear any BS from JetPac about how Sony is Fing people over because this is coming to Xbox as well. This pressure came from the publishers and I'm fully on board with this course of action. Big corporate resellers are screwing developers over and the consumer over. And don't tell me games cost too much money and we're being greedy. You dudes forget Genesis games were 60-70 bucks and they didn't cost nearly as much to create.
I have seen how our higher-ups have clamored for change and how the industry has been changed because of the used games hit. The development process had to be changed about 6 years ago because publishers needed (or jumped on) a new business model to recoup development costs which skyrocketed in the PS3/360 generation.
The first thing I want to mention is that the numbers don't reflect all used games sales. They're leaving off the sales that happen via personal sale, eBay, or Craigslist. The second thing is of course DLC is up because it's become almost mandatory for games to push out DLC. The whole debacle with Capcom and the on-disc DLC was really telling, even though there was significant backlash about the on-disc DLC (which I personally feel is a total rip-off to the consumer) they still made a great profit with the DLC of SFxTekken and RE:6.
Designers will sit back and tell you things like "We have tried to mitigate it by creating games that offer re-playability, by supporting them with DLC that's worth hanging onto the game for, or offering tools that let them take things further." However, it's the investors and publishers who are dictating the amount of DLC to be added NOT the designers. Obviously, we want to keep you playing and we want to give you the best experience possible but for a designer to sit back and say that DLC is a service to the player is plain BS.
DLC is there to make money and is a direct response to the rising costs of development and needing more profitability. You should all know by now that most of the DLC was already planned from conception and has been held back so it can be released later for profit. Now I'm not saying that all DLC is 100% done by launch (make no mistake, some is) but they certainly have already had massive work put in during the normal production cycle and very well could have made it into the shipped game. Sometimes things are held back because they're not done, if first week sales are strong enough the investors will be willing push out DLC for more profit and give a little more time and money so that the DLC can ship. How many times have you played some DLC that feels like it was just a left of level/scenario or that it was something that got resurrected from the cutting room floor? How many times have you sat there and said why wasn't this just included in the normal game? I'd love to sit back and say that DLC should be delivered in a better manner with higher quality content or expansions but as long as you guys keep buying it it's never going to stop.
In the same vein, the more that you guys clamor for used games the more that the publishers and investors know that you will continue to pay for them. So why not cut out the middle man? Why shouldn't the publisher's and the console makers themselves reap the all the rewards. I've NEVER been against used games for the consumer, I've been against retailers like Gamestop, reselling and getting rich off of the hard work of other people and still screwing you over with crappy trade-in value and prices. Gamestop earned roughly 48% of its gross profits from used games, that's half their freaking business. It disgusts me. As a retailer they should be making about 30% on new game sales. When there's a used game sale first of all you get shafted on trade in value and second they're keeping 100% of the profits. The break down looks like this for new games (based off a $50 price tag)
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I want a solution where the developers console makers and publishers all get a cut without a middleman. I want the consumers to get a FAIR price for their games and to be able to access them from anywhere. I DO NOT want people to STEAL games like they STEAL music. If that means there has to be authentication checks through the internet then so be it.
The last thing about that article that bugs me is the statement "Used games only account for $1.59 billion in revenue, which means that a year's-worth of the used game market barely makes up for a fraction of what Activision Blizzard or Electronic Arts make in a single quarter." Right there you're looking at the two giants in the industry. The rest of the publishers aren't raking in near the amount of money as those two behemoths. Losing 1.59 billion is nothing to scoff at.
I'd go on about mobile gaming but honestly I don't want to even get into it in this post. The majority of publishers and developers are fine with what the mobile market brings to the table. Mobile games do not replace console or PC games and mobile game revenue can be used to supplement bigger budget console games.
this reaction is what both sony and MS have been afraid of all alongNot liking what I'm reading about Microsoft one bit.
Gamefly will be extinct in 5 years . Don't like where the game industry is going at all .
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
gamestop gonna love it actually
theyre going to be one of these "participating" retailers
what this system does is nullify your ability to sell your "license" on craigslist/amazon/ebay at a better price than gamestop
now gamestop and other participating retailers will actually control THAT price
dont like gamestops 20 dollar offer? too bad, its not like you can sell it to your neighbor for 45 or even 21