Next Gen Xbox Reveal Confirmed for May 21

gamestop gonna love it actually

theyre going to be one of these "participating" retailers

what this system does is nullify your ability to sell your "license" on craigslist/amazon/ebay at a better price than gamestop

now gamestop and other participating retailers will actually control THAT price

dont like gamestops 20 dollar offer?  too bad, its not like you can sell it to your neighbor for 45 or even 21 :lol

You might be right when I first read it I was thinking that you could only trade in games at the microsoft store.
 
I realized this reading the article. its a damb shame
mean.gif


we really are leasing games now, and u cant even sell them yourself anymore

I get the purpose of the DRM stuff but it really seems like the majority of us honest
consumers are being punished for the console pirates out there which are a minority
its not about pirates actually, thats just a part of the problem, like 1%
laugh.gif


what pisses devs, publishers, and shareholders off more than anything is gamestop convincing buyers to go with cheaper used over new

now all of them get a cut which is good right?
grin.gif
 
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having reread the statement on 1 hour again

its possible that im reading it wrong and it is offline, but i highly doubt it

i honestly dont think that microsoft will allow 10 people to access an unlimited amount of games for an unlimited duration

i just dont see it and i think its poorly worded
 
I realized this reading the article. its a damb shame :{


we really are leasing games now, and u cant even sell them yourself anymore


I get the purpose of the DRM stuff but it really seems like the majority of us honest

consumers are being punished for the console pirates out there which are a minority


its not about pirates actually, thats just a part of the problem, like 1% :lol

what pisses devs, publishers, and shareholders off more than anything is gamestop convincing buyers to go with cheaper used over new

now all of them get a cut which is good right? >D

pretty much. Consider it a free refill of like mcdonalds or something, where a person sells their cup to somebody else. It would be silly for any company to allow somebody else to profit off of their work.

This is business. While it may hurt video game buyers, its whatever

plus i remember going into a gamestop like last year and saw a new copy of a game for 60 and a used copy for 55. The game was pretty new. Im like, nah, ill pay the 60. I cant just say screw you to the devs
 
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I wholeheartedly feel bad for people who game exclusively on Consoles. Not even in a condescending way, it's just very sad how they take advantage of their consumers because of their limited knowledge with technology. It hurts even more when you see people give in and accept it over time like, "you know what...maybe this isn't actually too bad". 

All this build up and hassle to use technology that's been out for 5+ years and free. I honestly don't understand.
 
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^^^ PC games got DRM too B.

And some require an internet connection, even if is to authenticate the game.
I said nothing about that. Besides, from a lot of comments you make about gaming you seem really oblivious. I will say I am too about the new consoles because I don't actually own one yet, I'm just going on the information that keeps leaking. Once it actually releases and we can ALL get our hands on one of these new consoles we'll all be able to form our opinions a lot better.
 
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^^^ PC games got DRM too B.


And some require an internet connection, even if is to authenticate the game.


I said nothing about that. Besides, from a lot of comments you make about gaming you seem really oblivious.

Well educate me then. What do you fell sorry for Xbox gamers about? The online check ins/DRM or the used games.

And which one does gaming on PC resolve.
 
Well educate me then. What do you fell sorry for Xbox gamers about? The online check ins/DRM or the used games.

And which one does gaming on PC resolve.
[h1]The Xbox One Just Had A Very Bad Day[/h1]
In two weeks' time, we may look on this as one of the smartest PR moves of all time. But for now? It's been a bad day for Microsoft.

 
Seeking perhaps to head off criticisms that it had been vague (at best) and incompetent (at worst) in its messaging of core Xbox One services at the console's reveal last month, Microsoft today unleashed a flood of news, detailing the specifics of how the machine handles things like internet connectivity and used game sales.

The news was almost all  bad.

Here's a recap:
  • The console must  connect to the internet once every 24 hours in order for you to play games. For many people, from military personnel to students, that's an inconvenience, maybe even an impossibility. Never mind what happens to everybody's  console if Microsoft's servers ever come down.
  • The Xbox One will allow  the sale of used games, at "participating retailers", but only if the publisher allows it. Publishers being the very people opposed most fiercely to used video game sales.
  • There are restrictions  on how you can "give" and "loan" your games away. What's more, lending won't be available at launch, with Microsoft still "exploring the possibilities with our partners".
Even some of the "good" news is really just "not as bad news". Or "an avoidance of bad news".
  • Responding to fears over privacy issues surrounding the "always plugged-in" Kinect, Microsoft says  you can turn the Kinect off.
Leaving the sole piece of "oh, OK, that's pretty cool news" to be:
  • You can have up to ten people in your Xbox One "family", and can share  all your content among them, regardless of which console they're using.

[h3]If Microsoft can't answer now, it creates the impression it doesn'tknow  now.[/h3]
Response to the bulk of the news, which challenges a lot of long-held norms like the lending of game discs and the ability to play a games console whenever you want, has been predictably damning, the Xbox One being labelled everything from anti-consumer to dead on arrival across gaming forums and Twitter.

Making matters worse is that while some of the information provided is vague and confusing, the company is refusing to clarify, saying the news details "everything we can share today", and that "We look forward to sharing more details in the months ahead". If Microsoft can't answer now, it creates the impression it doesn't know  now.

While it's hard to fathom why Microsoft would walk into the fire like this, only a few days out from the biggest video game trade show of the year (E3), the timing and nature of the info dump may actually be the very reason.

Could Microsoft be taking its lumps now, among the video gaming hardcore and away from the international spotlight of E3? Leaving their presentations next week to be about the things that might actually sell the console, like games? Let those have the last marketing laugh?

You'd have to hope so. Otherwise the Xbox One is going to have a very steep hill to climb to win over a market growing increasingly dismayed at its core services and "features".

NoteIt's important to remember that, while Microsoft is catching all the heat today, Sony has likewise been vague about many of these same issues, and it remains to be seen whether the PlayStation 4 will share any similar restrictions or policies.

Source : http://kotaku.com/the-xbox-one-just-had-a-very-bad-day-511766497

What this means is EA, Activision and any other major Publisher has Microsoft and probably Sony in the palm of their hands. They are going to dictate everything that happens with the games they publish, which is a lot because they constantly buy out studios. That's why Nintendo told EA to go play somewhere else, because they dont want or need to follow EA's guidelines and rules. That's also why EA ended Season passes.
 
Isn't Steam an online only marketplace that doesn't allow you to sell your used games?

yea you cant sell them only gift it to others. The only problem i have with steam is, if your account is banned all of your games are unplayable.
 
The reselling sounds lame as hell. Once you buy a game you should be able to do whatever you want with it. Now they are giving you some restrictions. That means the game is just being licensed to you.

It seems this is what they have been working on the last 2 weeks. I wonder just how terrible the restrictions were before the internet outcry.

Just terrible.
 
The reselling sounds lame as hell. Once you buy a game you should be able to do whatever you want with it. Now they are giving you some restrictions. That means the game is just being licensed to you.

It seems this is what they have been working on the last 2 weeks. I wonder just how terrible the restrictions were before the internet outcry.

Just terrible.
always connected, always
laugh.gif
 
Why do publishers feel so entitled to used game sells (serious question)?

This dude on N4G made a great point regarding used games.

If I sell my car Hyundai doesn't get any money, sell my Jordans at a yard sale or to thrift shop they don't send a check to Nike.

As far as I know no checks are being sent out to any of the original makers when I sell something second hand. What makes these publishers so special that they need to get paid twice for selling one product?
 
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Isn't Steam an online only marketplace that doesn't allow you to sell your used games?
[h1] [/h1]
 Steam isn't a console, it's a gaming service. It can do everything Xbox Live could do but better and free.

You can gift games on Steam to any of your friends. They constantly have game give aways. You can play popular games for free on weekends. Deals on games for up to 90% off, not to mention their insane Thanksgiving and Christmas sales. The indie game development scene is miles ahead of what you can find on consoles. There's nothing like Steam Workshop; Make a cool mod, Valve puts in the game, you profit until people stop buying it.
[h1]Steam vs. Xbox Live Arcade: Jonathan Blow explains why Microsoft is aiming at a moving target[/h1]
Jonathan Blow showed us his latest game at the Game Developers Conference, but he also shared some thoughts on the future of Steam, and why Xbox Live Arcade is a challenge for independent developers. The first issue is pricing: Blow invested a significant amount of time and money in The Witness, and the game will be much longer than Braid, with higher production values. The game may sell for around $20 to $25, which is more than the $10 or $15 standard of Xbox Live Arcade.

“If I go to Steam I can sell a game for $25, but if I go to Xbox Live Arcade I can’t,” Blow explained. “In fact, the contract says I can’t control the price at all. That artificial channeling is sort of making their platform inhospitable for certain kinds of games.”

Blow traveled to Seattle to take a look at some of the upcoming changes coming to Steam, and he was impressed with what he saw. “Steam already has a good interface. You can find games, there’s community stuff on there, it has recommendations… you compare that to Live Arcade, which is the best console digital experience by a wide margin, and Steam is still way better, which is crazy,” he said. “The other thing is Valve is not stopping. Microsoft mostly stopped, and now they’re ******g around with the Kinect UI. Who cares about that? Does anyone use that?”

The developer was excited about the things he saw coming to the Steam platform; he said he was “super impressed” by the work being done and the conversations he had. “[Valve] had a bunch of indie developers up there, and they wanted to show us their plan, and talk about whether it meets our needs for getting our games on [Steam],” he explained.

Blow said that most presentations of this kind are led by marketing, complete with power point slides and bar graphs. Valve was different.  “The engineers who type the code of the website to make it happen were there, and we were there, and we asked if it would be feasible to do something, and they wrote it down and put it down on their to-do list. It’s the complete opposite of the Microsoft bureaucracy, which is ‘we can’t do that, it’s not how the Xbox works.’ That’s their standard answer.”

Blow wouldn’t say what he saw at Valve, but he did say one of Steam’s problems is that it’s hard to have a limited number of people looking at the games being submitted and still make sure games that deserve it get through. The submission pipe is filled with games that barely work, as well as a flood of submissions for re-skinned versions of popular, existing games. A common trick is to change the title and loading screen of Call of Duty  and submit it as a new game. It takes a significant amount of time to wade through all the cruft. “In that noise, some really good games get lost. Indies e-mail with games, demos, videos, and sometimes it’s actually a good game, and the indie community knows it’s a good game, or someone in the press knows it a good game, but Valve doesn’t know it’s a good game,” Blow said. There are plans to help with these issues, and Steam has a few other tricks up its sleeve for the future.

He’s also sure that Microsoft doesn’t have much of a chance to compete on features. “Even if Live Arcade targets Steam’s current features, which are way better than what they have, they’re still aiming for where Steam was, they’re not skating to where the puck is going to be,” he said. “I shouldn’t even be picking on Microsoft, because they’ve won the console side of this thing.” He laughed after bringing up Nintendo’s online strategies, or lack thereof. “Japanese companies decided a long time ago that people don’t want to play games over the Internet,” Blow said.

Steam is becoming the favored platform for many developers and the willingess to listen to the people who make the games gives Valve a large advantage in both good will and fluidity. The question is whether these complaints will compel Microsoft to loosen the leash on its own storefront.
 
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Why do publishers feel so entitled to used game sells (serious question)?

This dude on N4G made a great point regarding used games.

If I sell my car Hyundai doesn't get any money, sell my Jordans at a yard sale or to thrift shop they don't send a check to Nike.

As far as I know no checks are being sent out to any of the original makers when I sell something second hand. What makes these publishers so special that they need to get paid twice for selling one product?

They are greedy and if they can get away with it they will.
 
Why do publishers feel so entitled to used game sells (serious question)?

This dude on N4G made a great point regarding used games.

If I sell my car Hyundai doesn't get any money, sell my Jordans at a yard sale or to thrift shop they don't send a check to Nike.

As far as I know no checks are being sent out to any of the original makers when I sell something second hand. What makes these publishers so special that they need to get paid twice for selling one product?


theres a huge difference. cars cost thousands of dollars. So the company gets theirs. If a game cost $120, the developers wouldnt care about used games sales. Same goes for jordans. A shoe that cost $15 to make ( just a guess) and they sell it for $150+, they make their profit. Plus jordans eventually deteriorate, where as games dont. Like a game could be resold 10 times in 5 years. How many times are jordans going to trade hands? not that many. A car isnt going to be resold the same number of times a game will.

But also, its just business. You would be a terrible businessman to allow a company like gamespot to make 48% of their reenue off of your work, while seeing none of it
 
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I wonder how long it will take before both systems are hacked for complete offline use. Does anyone else think this may lead to "Jail-Breaking" systems similar to what people did with the Iphone?
 
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they just want a piece of the pot since game shot and all these people are caking off of it.

I don't buy used games but I want the option to do so if I choose. 90% of my games are new but that doesn't matter. If I want to play a friends game I'm not going to their xbox.
 
Well educate me then. What do you fell sorry for Xbox gamers about? The online check ins/DRM or the used games.


And which one does gaming on PC resolve.

[h1]
The Xbox One Just Had A Very Bad Day
[/h1]


In two weeks' time, we may look on this as one of the smartest PR moves of all time. But for now? It's been a bad day for Microsoft.




 

Seeking perhaps to head off criticisms that it had been vague (at best) and incompetent (at worst) in its messaging of core Xbox One services at the console's reveal last month
, Microsoft today unleashed a flood of news, detailing the specifics of how the machine handles things like internet connectivity and used game sales.



The news was almost all
 bad.



Here's a recap:


  • The console must
     connect to the internet once every 24 hours in order for you to play games. For many people, from military personnel to students, that's an inconvenience, maybe even an impossibility. Never mind what happens to everybody's
     console if Microsoft's servers ever come down.
  • The Xbox One will allow
     the sale of used games, at "participating retailers", but only if the publisher allows it. Publishers being the very people opposed most fiercely to used video game sales.

  • There are restrictions
     on how you can "give" and "loan" your games away. What's more, lending won't be available at launch, with Microsoft still "exploring the possibilities with our partners".

Even some of the "good" news is really just "not as bad news". Or "an avoidance of bad news".


  • Responding to fears over privacy issues surrounding the "always plugged-in" Kinect, Microsoft says
     you can turn the Kinect off.
Leaving the sole piece of "oh, OK, that's pretty cool news" to be:


  • You can have up to ten people in your Xbox One "family", and can share
     all your content among them, regardless of which console they're using.

[h3]
If Microsoft can't answer now, it creates the impression it doesn'tknow
 now.

[/h3]


Response to the bulk of the news, which challenges a lot of long-held norms like the lending of game discs and the ability to play a games console whenever you want, has been predictably damning, the Xbox One being labelled everything from anti-consumer to dead on arrival across gaming forums and Twitter.



Making matters worse is that while some of the information provided is vague and confusing, the company is refusing to clarify, saying the news details "everything we can share today", and that "We look forward to sharing more details in the months ahead". If Microsoft can't answer now, it creates the impression it doesn't know
 now.



While it's hard to fathom why Microsoft would walk into the fire like this, only a few days out from the biggest video game trade show of the year (E3), the timing and nature of the info dump may actually be the very reason.



Could Microsoft be taking its lumps now, among the video gaming hardcore and away from the international spotlight of E3? Leaving their presentations next week to be about the things that might actually sell the console, like games
? Let those have the last marketing laugh?



You'd have to hope so. Otherwise the Xbox One is going to have a very steep hill to climb to win over a market growing increasingly dismayed at its core services and "features".



Note
It's important to remember that, while Microsoft is catching all the heat today, Sony has likewise been vague about many of these same issues, and it remains to be seen whether the PlayStation 4 will share any similar restrictions or policies.




Source : http://kotaku.com/the-xbox-one-just-had-a-very-bad-day-511766497




What this means is EA, Activision and any other major Publisher has Microsoft and probably Sony in the palm of their hands. They are going to dictate everything that happens with the games they publish, which is a lot because they constantly buy out studios. That's why Nintendo told EA to go play somewhere else, because they dont want or need to follow EA's guidelines and rules. That's also why EA ended Season passes.

Da ****. :{ I know all this but...

How the hell does have to do with the discussion we where having. You said you feel sorry for console gamers having to put up with this nonsense. I pointed out to you this happens on the PC too (which is the only real alternative to console gaming). You called me oblivious. I asked you straight up how does PC solve what MS and publishers are doing. And you post this, geeez

Yes publishers are trying to screw console gamers, but they been giving it too PC gamers for a whole now.

Even Steam which is almost universally loved does crap worst than this. Console gamers just never thought their time would come, and now that time has arrived they are rightfully
pissed. They will probably get over it. Just like PC gamers hated Steam at the being but cheap games and the convenience of if won them over.
 
theres a huge difference. cars cost thousands of dollars. So the company gets theirs. If a game cost $120, the developers wouldnt care about used games sales. Same goes for jordans. A shoe that cost $15 to make ( just a guess) and they sell it for $150+, they make their profit. Plus jordans eventually deteriorate, where as games dont. Like a game could be resold 10 times in 5 years. How many times are jordans going to trade hands? not that many. A car isnt going to be resold the same number of times a game will.

Great points, was a legitimate question. Still think publishers are being a little greedy though.
 
You can gift games on Steam to any of your friends. They constantly have game give aways. You can play popular games for free on weekends. Deals on games for up to 90% off, not to mention their insane Thanksgiving and Christmas sales. The indie game development scene is miles ahead of what you can find on consoles. There's nothing like Steam Workshop; Make a cool mod, Valve puts in the game, you profit until people stop buying it.

You still can't do any of that without an internet connection.

You still can't sell your used games.
 
You still can't do any of that without an internet connection.

You still can't sell your used games.
You can't access Xbox Live without the internet.

You can't sell your used games over Xbox Live.


Point is you're paying for this service and getting old technology and limitations that DIDN'T EXIST in the previous console generation.

This is the first console generation where you can't go to your friends house and bring your games. 
sick.gif
 
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