OFFICIAL DRAGONBALL FIGHTERZ THREAD.........master roshi release in sept

Will you be buying???

  • yes

  • no

  • maybe........on a discount


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Getting mine at midnight and I'm off work on Friday. Got a 3 day weekend and plan on being a hermit.
 
Got damnit, thats 2p.m. friday, I have a field trip with my students.;
Then gotta work out and be with the wife. Idk how i can play. we have sliding doors with glass panels. I'ma have to cover it up so I can play while she sleeps.
 
Got damnit, thats 2p.m. friday, I have a field trip with my students.;
Then gotta work out and be with the wife. Idk how i can play. we have sliding doors with glass panels. I'ma have to cover it up so I can play while she sleeps.
Got an easy solution
Get a divorce
And quit ur job
 
trophy/achievement list

Dragon Ball FighterZ has a total of 36 Trophies (1 Platinum, 5 Gold, 10 Silver, 20 Bronze for a total of 1230 points). Below you can find the full Dragon Ball FighterZ trophy list:

Dragon Ball FighterZ Trophies
Trophy Triumphant trophy
Acquire all trophies.

Snake Way Sensei trophy
Arcade – Complete the Snake Way Course.

Extreme Gravity Guru trophy
Arcade – Complete the Extreme Gravity Spaceship Course.

Hyperbolic Heavyweight trophy
Arcade – Complete the Hyperbolic Time Chamber Course.

Care to Become the next God of Destruction? trophy
Arcade – Complete a course with an S Rank.

I am Goku, the Legendary Super Saiyan! trophy
Story – Complete the Super Warrior Arc.

Ho ho ho… What an Unexpected Thrill trophy
Story – Complete the Enemy Warrior Arc.

My Appetite…Is Insatiable…! trophy
Story – Complete the Android 21 Arc.


Link Level 20 trophy
Story – Raise Link Level to 20.
See Trophy “Link Level 40”.

Link Level 40 trophy
Story – Raise Link Level to 40.

Bye-Bye Buu trophy
Story – Defeat Clone Kid Buu.

Conversationalist trophy
Story – Trigger a special conversation sequence.

To Test Myself, I Too Will Fighter trophy
Local Battle – Play a match.

Ladies and Gents, We Have a Winner! trophy
Tournament – Emerge as champion.

Battle-Ready trophy
Practice – Complete all battle tutorials.

Practice Makes Perfect trophy
Practice – Perform a combo that deals 5000 or more damage in Training Mode.


Don’t Underestimate Earth! trophy
Practice – Complete 30 Different Combo Challenges.

The Power to Go Beyond the Super Saiyan! trophy
Practice – Complete 100 Different Combo Challenges.

Before Creation Comes Destruction… trophy
Practice – Complete 200 Different Combo Challenges.

Goku Isn’t the Only Super Saiyan… trophy
World Match – Play a Ranked Match

You Can’t Win This… trophy
World Match – Play 10 Ranked Matches.

This Pain Will Make Me Stronger! trophy
World Match – Play 20 Ranked Matches.

My Power Level is 530,000 trophy
World Match – Acquire 530,000BP


Casual Combatant trophy
World Match – Play 10 Casual Matches.

Arena Enthusiast trophy
Arena Match – Play a match.

Arena Expert trophy
Arena Match – Play 10 matches.

Just Looking trophy
Arena Match – Observe a match.

It’s Play Time! trophy
Arena Match – Play a Casual Match.

Lemme Play Too! trophy
Arena Match – Play 20 Casual Matches.

Stamp of Approval trophy
Replay – Use a Z Stamp while watching a Replay Channel.

Deep Pockets trophy
Acquire 5,000,000 Zeni throughout the course of playing.

Arena Aficionado trophy
Arena Match – Play 20 matches.

Set for Life trophy
Acquire 20,000,000 Zeni throughout the course of playing.

Millionaire trophy
Acquire 1,000,000 Zeni throughout the course of playing.

Yo, I’m Goku! trophy
Complete a quest tutorial.

Farewell, Tien… trophy
Complete seven or more quest tutorials.
 
compatible with the ps3 madcatz fightstick on the ps4..?

also, did mvci ever get an update for the ps3 fightstick? only things that stopped me from copping. not trying to cop another fightstick at this point.
 
Despite the countless Dragon Ball games that have appeared since the manga debuted in the mid-'80s, the series has never needed them to sustain its popularity. Most are forgettable, some are good, and even fewer are truly great. Thanks to developer Arc System Works' particular talents, Dragon Ball FighterZ is one of the great ones, if not the best yet. Even if you think Dragon Ball is old hat, and even if you're intimidated by fighting games, there's a good chance you'll be drawn into the explosive action and personalities that expertly evoke the anime's infectious spirit.

Arc's prowess for making 3D assets look like 2D cel animation is as strong as ever, and its artists display a clear understanding of Dragon Ball's characteristic details. The screen is constantly filled with saturated colors and special effects, and super attacks are framed in a way that pull you out of the fight and into a momentary state of awe. Whether still or in motion, FighterZ's art looks like Dragon Ball at its very best, adhering closely to the standards set by the series creator, Akira Toriyama. And no matter how you may have watched the show, the option to choose between Japanese and English voice acting makes it easy to feel connected to the events on-screen.

Within the convincing Dragon Ball shell lives a fast-paced 3v3 tag-team fighting game that will feel familiar to Marvel vs. Capcom 3 veterans. But despite a few familiar parallels, FighterZ is distinctly Dragon Ball. Characters can jet through the air in a flash at any time, toss energy blasts like it's nothing, and unleash a flurry of smaller punches and kicks to stagger a hesitant opponent. Every fighter emphatically shouts at the top of their lungs (in a good way) every few seconds while attacking, and you understand why: these super beings are incredibly powerful, and FighterZ translates that energy to the screen perfectly. It also makes it easy for anyone to tap into that power, with relatively short special attack lists and one-button or two-button activations for universal mechanics. Not that it's recommended, but you can theoretically play with one hand and capably close the distance to your opponent to kick their *** in style regardless of the character you choose--all without any directional inputs.



Like any great fighting game, FighterZ doesn't lose depth just because it's accessible. Super attacks and teleports are easy to pull off, but they come with timing and combo conditions that allow for expert-level analysis and strategic play. It's also important to properly manage the lone meter that fuels most of your special abilities, a setup that makes a fighter's next move more unpredictable than usual, compared to some games with multiple, ability-specific meters. With seven levels of charge that feed into both offensive and defensive moves, it's never exactly clear what someone will do next, but you know a full meter means trouble, and a potentially chaotic back and forth between two crack fighters.

It also means fun is just seconds away. Being that it's so simple to cover ground, participate in mechanical mind games, and look impressive while doing it, there's practically no barrier to enjoyment provided you are fighting with opponents of a similar skill level. When the balance of skill in your opponent's favor, with no means of escaping a combo once you're trapped, there are times when you have to accept fate and wait for them to finish their onslaught--or until your current character dies--again, not unlike MvC3. Thankfully, online matchmaking is set up to auto-match you with players of similar experience, and lopsided fights are (so far, based on the open beta) few and far between.

You also don't need to be an aspiring online competitor to enjoy FighterZ, as it includes a significant story mode that can last a dozen hours or more if you seek out every possible cutscene. While a bit drawn out in places and relatively easy until the conclusion, it's still a treat for Dragon Ball fans with plenty of new vignettes staring classic characters. Though the plot is split into three arcs, you are technically seeing one arc from different perspectives, with a few alternate events to keep things interesting.

The gist is that a bunch of clones of the planet's strongest fighters are running amok, Dragon Ball heroes and villains (some who have been resurrected from death) must work together to stop them, and a new character, Android 21, is somehow at the center of it all. Because there's practically zero time spent introducing you to characters or their world, it's difficult to imagine how a newcomer to Dragon Ball would understand things like the Ginyu Force's proclivity to pose dramatically or the reason why Krillin doesn't have a nose, let alone the broad concepts of Super Saiyans and Dragon Balls. Then again, the mix of oddball antics and hyper-serious face-offs is inherently appealing for the confident cartoon expression on display.

As in combat, Arc's capable design skills make the 3D models and environments in cutscenes look stunningly close to actual 2D animation. There are moments when it feels like you're watching a new episode of Dragon Ball Z. But there's a catch: you're forced to press a button to advance dialogue, rather than allowed to kick back and watch the show. When FighterZ gets achingly close to recreating the look of the anime, the forced interaction feels like a step in the wrong direction, albeit a minor one in the grand scheme of things. Generally speaking, story sequences often elicit a smile or a laugh, only occasionally feeling like filler made to advance the story. One of the most strange yet likable qualities is the way the game contextualizes you, the player: a spirit that has randomly inhabited Goku (or another character depending on the arc in question) and can be passed to other fighters. It's unexpected and weird, but you have to give Arc System Works credit for pulling you into the room as opposed to simply breaking the fourth wall.

FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans...

Story mode's only real downfall is how repetitive it becomes--you fight clones of only a portion of the game's overall roster ad nauseam. Each chapter is presented like a map with locations connected by a branching path. In order to get to the chapter boss, you have to navigate the board and pick and choose your fights along the way. Given that there are optional pathways in each chapter and that you can concoct your own team, it's not surprising to learn that there are optional cutscenes to unlock depending on these conditions. Despite the rewards being largely enjoyable, after a handful of hours fighting lackluster opponents, the idea of replaying story chapters to see a quirky character interaction is unfortunately one that's easy to sideline.

Similarly, the game's basic, small overworld feels unnecessary even though it attempts to add value. Modes are divided among spokes around a circular hub, and you can run around as small versions of the game's characters, sometimes in alternate outfits. While cute at first, you soon learn to just hit the quick menu button and avoid running around at all as there's no benefit other than visualizing visiting a different venue for each mode.

The game tries to incentivize you through unlockable avatars for the overworld, but even if this sounds good, you can only earn them through randomized loot boxes. You earn money as you fight and complete story mode milestones and these can be cashed in for a capsule which turns into a random cosmetic item, be it graphics for your fighter profile, the aforementioned avatars, or alternate color palettes for in-combat outfits. The premium currency in the game can be earned when you open a capsule to find a duplicate item. Spending premium currency will simply net you an item that you don't already own--not one of your choosing. Rather than harm the game, the system feels a bit unnecessary as none of the rewards are critical to enjoying what matters most: participating in explosive battles and enjoying interactions between Dragon Ball's lovably bizarre characters.



Though merely a small piece of the overall puzzle, the rare Dramatic Finishes are perhaps the most respectable and impressive nod to fans in FighterZ. Anyone who's spent years watching Dragon Ball Z unfold over nearly 300 episodes will gasp the first time they trigger one, which will only happen with certain matchups under particular conditions. They have nothing to do with FighterZ's story, but they have everything to do with the revered history of the series at large.

FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre.

Editor's note: This will remain a review in progress until we've had ample opportunity to test multiplayer on retail servers after launch.



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Dragon Ball FighterZ / PlayStation 4 & Xbox One[/paste:font]
THE GOOD
Fast-paced battles that are constantly exciting
Numerous mechanics and simple inputs allow for equal depth and accessibility
Superb animations almost perfectly match the look of the anime
Story mode breathes new life into old characters with authenticity
Dramatic Finishes are a surprising and creative touch that accentuate the game's epic atmosphere
Inclusion of both Japanese and English VO caters to all walks of DBZ fandom
THE BAD
Pieces of story mode feel relatively unrefined compared to the rest of the game
Overworld and loot boxes feel like afterthoughts


9
REVIEW IN PROGRESS
 
REVIEWED ON PS4 / 22 JAN 2018
DRAGON BALL FIGHTERZ REVIEW
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The pairing of DBZ and Arc System Works is a match made in fighting game heaven.

BY MITCHELL SALTZMAN Who’d have thought: matching one of the most iconic action anime of all time with one of the best fighting game developers in the business turns out to be a good idea. Dragon Ball FighterZ, from developer Arc System Works, successfully adapts the fast and thrilling pace of a Dragon Ball fight into a three-on-three 2D fighting game built around a beginner-friendly combo system and some of the most gorgeous and true to the source cel-shaded art styles around.

Despite the visual chaos, Dragon Ball FighterZ’s mechanics are actually deceptively simple and easy to learn. There are just four attack buttons: light, medium, heavy, and a special attack button typically mapped to a projectile. There are no complicated special move input commands, like dragon punch, charge, or 360 motions. If you can throw a fireball in Street Fighter you can perform just about every single move and technique in FighterZ. That’s great, especially since you’re required to handle three characters at once.



















The one place where its simplicity goes too far is that each character has two highly damaging auto combos that you can execute by just mashing either the light or medium attack buttons. Add on to that the ability to use a safe-on-block homing attack that can quickly close the distance and enable those auto combos to land, and you have a system where low-skill tactics are very effective. A skilled player will still likely prevail because a well-timed down + heavy attack can punish those homing attacks. But it can be tricky to time those, especially if lag is involved, which makes it frustrating when your opponent decides to spam the move. More importantly, it’s just not a very entertaining fight.




FighterZ is fast, fluid, and cerebral.

But when you’re matched with another player of the same skill, FighterZ is fast, fluid, and cerebral. It hits that sweet spot of being easy to learn, but hard to master, but most importantly, it feels like Dragon Ball. There’s just something so satisfying, and so uniquely Dragon Ball about taking someone up into the air, smashing them away at high speeds, teleporting behind them, pinballing them back, and then finishing it off with a huge energy blast.



















The roster of 24 characters is pretty great. Oddballs like Ginyu earn their spot on the roster with unique mechanics, such as summoning individual members of the Ginyu Force to perform an attack instead of having a traditional projectile, or Nappa’s ability to plant Saibamen that eventually grow and fight. Arc System Works has found a great balance between making each character similar enough that they’re easy to learn and also adding enough depth and nuance to give them their own distinctive feel.




It starts off fine, but by the end of 10 to 12 hours of this slow-moving and derivative plot I had all but checked out.

In the single-player campaign, FighterZ’s lengthy original story involves an invasion of mysterious clones and the mysterious appearance of a new character in Android 21. It starts off fine, but by the end of 10 to 12 hours of this slow-moving and derivative plot I had all but checked out. Clearing out weak clone fighters between important fights feels like padding. Sure, you level up and earn new skills, but their benefits, such as slight boosts to health, defense, or special attacks, are hardly noticeable once you’re in an actual match.


The real reason it’s worth playing for Dragon Ball fans is the special fanservicey conversations before a match. Pairing Gotenks and Ginyu causes them to get into an impromptu pose-off with each other; another has Piccolo and Tien chatting about how Piccolo is a better grandfather than Goku; and just about any scene with Yamcha is worth seeking out because of how painfully aware he is that he’s by far the weakest fighter in FighterZ. Canonically, at least. Seeking out moments like these was by far the best part about the Story Mode.

If you want to test yourself against the AI, FighterZ’s unique approach to Arcade Mode is definitely the way to go. As you fight through specially themed teams of fighters you’re graded after each battle, and that grade dictates the path that you take: high, middle, or low. There’s no real difference between the paths outside of their difficulty and the specific characters you fight, but It can be extremely difficult to remain on the high path the whole way, which gives you something to strive for as you play. The downsides are that there’s no way to restart a losing match, and sometimes the difficulty spikes can be huge from one match to the next.











The most charming parts of FighterZ can be found in the lobby.

The most charming parts of FighterZ can be found in the lobby, in which your chibi avatar can communicate with other players through emotes and funny stickers that use screen grabs from the show, which you can find more of in loot boxes. While loot boxes are almost always terrible, they’re actually not that bad here. FighterZ is very generous with in-game currency, and by the time I had completed story mode, a few runs of Arcade Mode, and some combo challenges, I’d unlocked a ton of stickers, more titles than I would even want to choose from, and all but seven avatars – all without spending a penny.

As far as online play goes (in the beta, which Namco Bandai reps say is representative of the final version), my experience has been about 50/50. There were times when it was so smooth I might as well have been playing against someone right next to me. Other times, it was an infuriating lag-fest that would usually end with a disconnect. That’s something we have to hope Arc System Works will stabilize soon.


The Verdict
Between the accessible auto combos, homing attacks, and simplified command inputs, Dragon Ball FighterZ is an inviting gateway into the world of fighting games for newcomers — whether you’re a Dragon Ball fan or not. Those easy controls can open the door to some spammy behavior, but just as often it’s satisfying in a way that does right by the Dragon Ball name. Dragon Ball FighterZ has enough depth and complexity to glow as brilliantly as a Super Saiyan.

GREAT
Dragon Ball FighterZ’s pairing of DBZ and Arc System Works is a match made in fighting game heaven.

8.5
 
My gawd Hardbread was crushing with Krillin.
and homeboy in the first match got me a believer in Yamcha. I knew he would be a beast.
 
compatible with the ps3 madcatz fightstick on the ps4..?

also, did mvci ever get an update for the ps3 fightstick? only things that stopped me from copping. not trying to cop another fightstick at this point.

Me also. I have a SF4 fightstick, and I was salty it didn't work on MKX.
 
I intended to buy the collector's edition until I found out that it didn't come with the season pass. I wanted the steel book but that's the only way to get it.
I just copped the regular, I'll buy the season pass when the first character drops. Maybe cop a steel book second hand.
 
I'm sure an "ultimate z budokai" edition will come out in a year anyway with all the dlc included.
 
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