OFFICIAL HALO MASTER PATCH COLLECTION, VOL: sign up for a patch beta! No really....

Are all 4 campaigns only 2-players instead of 4? I was trying to start H4 campaign with a couple of friends over the weekend and I could only get one friend in the campaign. That's no fun
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H3 and H4 have 4 player campaign Co-Op, Ce and H2 only have 2 players.
 
Are all 4 campaigns only 2-players instead of 4? I was trying to start H4 campaign with a couple of friends over the weekend and I could only get one friend in the campaign. That's no fun :smh:
H3 and H4 have 4 player campaign Co-Op, Ce and H2 only have 2 players.

Yeah, we kept trying to play 4 player campaign on H3 and H4 but it kept saying "error" or something when the third and fourth players were accepting the game invites. Looked online and it said it was a common problem and I was hoping it would've been fixed by now. :smh:
 
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Ranks for Team Slayer and HCS are out and along with proper skill based matching.
 
Updating now.

Hope I don't regret putting this disk back in.

If any of you bozos are on add me and let's play.

GT:Never Had Much
 
Ranks.... With no party restrictions. They really dont get it. Its like they're actively trying to sabotage the game.

http://teambeyond.net/forum/topic/7861-mcc-halo-3-mlg-mapsgametypes/

MLG Gametypes have been made if anyone wants them.
How to download them?

1. Add xAcer95x  on Xbox Live

2. When I am online playing MCC, Go to Roster > xAcer95x > File Share

3. Download the maps & gametypes.

If you can't see me in the roster when I'm online

A ) Restart the game and try again

B ) Restart your console and try again

If I'm not online at all (or the methods above didn't work)

1) Go to Options & Career  > Leaderboards

2) Go to Campaign Timing  > Halo 3

3) Difficulty: Legendary, Displaying: Friends, Players: Co-op

4) Select any mission

5) Press A on my GT > File share > Map/Gametype > Download

If there's something else wrong with the maps or gametypes, send me a message via XBL or tweet @Aceriii

I'm washed 
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What do mean no party restriction? Like we can being in 8 people and play each other?



Basically from what I hear online has "improved" (STILL not as good as h2 or 3 ) but the community is so bad games just suck.
 
What do mean no party restriction? Like we can being in 8 people and play each other?



Basically from what I hear online has "improved" (STILL not as good as h2 or 3 ) but the community is so bad games just suck.
Parties of four can match four random people in ranked. Not supposed to be that way, its always created matches based of party size in ranked.
 
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Ahhh, gotcha. It's kinda always been that way though. It sucks but with player count dropping its almost needed. I'm still curious to see what the online population is looking like
 
This game is done man...

It's not even fun to play like at all :smh:

Hoping Treyarch comes through with BLOPS3

shotta was good running with you and whoever else that was from NT.

After we got off I played a couple games of Halo 3.

I feel or see no difference as to what Antidope was saying.

I guess the straight walking or whatever is used for wall jump tricks but I don't know to many.

If that dude in our party last night said was true about them porting the PC version of the games and not the Xbox360 that might be a cause as to why the game is so flawed.

I was watching this youtuber (i am very trash) the other day that still posts Halo 3 gameplays and he was playing on the 360 and they population was at like 12-19 people so you can't even go back and play on 360.
 
Ahhh, gotcha. It's kinda always been that way though. It sucks but with player count dropping its almost needed. I'm still curious to see what the online population is looking like
Never was like this in ranked in H2 and H3, only since 343 took over have they adopted this policy. IDK if its even intentional this time but its dumb.
This game is done man...

It's not even fun to play like at all
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Hoping Treyarch comes through with BLOPS3

shotta was good running with you and whoever else that was from NT.

After we got off I played a couple games of Halo 3.

I feel or see no difference as to what Antidope was saying.

I guess the straight walking or whatever is used for wall jump tricks but I don't know to many.

If that dude in our party last night said was true about them porting the PC version of the games and not the Xbox360 that might be a cause as to why the game is so flawed.

I was watching this youtuber (i am very trash) the other day that still posts Halo 3 gameplays and he was playing on the 360 and they population was at like 12-19 people so you can't even go back and play on 360.
The aiming is fixed too, before this it was terrible in H3. The reticle would slide all over the place at the slightest touch of the analog, now its much tighter.

That guys right, they ported ports which made no sense. They did it cause they were lazy, cause theres no reason to Port H2 Vista and CE PC when you knew full and well that those games had their own set of the problems to begin with.

But then they ported 360 H3 and ruined that too so who knows.

Overall its still a mess and thats a shame, and soon they will abandon it for H5 and do next to no support of it.
 
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I'm talking about party number. I've gone in solo in og 2-3 and played full teams vs our randoms. What is stupid is that in master patch a lvl 2 can play a lvl 40 :lol:


343 can go to hell and I'm not even getting 5. Zero support from me from here on out
 
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 It cant be this hard to get this right, it just can't be. They're sabotaging this game on purpose

@Putting In Work  The H3 population counter on H3 sporadically works you cant go buy it. I've seen people still playing it and finding games quick
 
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I have NO CLUE why they can't just copy the strictures of the old games. Matter of fact I'd be all for tiring on the game and picking what game you want to be in. If you pick H3 it literally brings you to an H3 port, IE the whole game as if you were playing the og. It would spread out players but who cares?

Obviously they wouldn't do that because h2A, which is complete garbage, is what they want people to play
 
After playing 20 or so games, H3 aiming still isnt fixed. Better, but not fixed. Almost Six months and this was the first time they've even addressed this and yet still havent fixed it 
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@Halo

We're aware of and investigating party joinability issues. As a result, we'll be canceling HCS Cup #1, and apologize for the inconvenience.
Hooray.
 
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[h3]  [/h3]
[h3]BY B IS FOR BRAVO  - 13 MINUTES AGO[/h3]
Over the past few weeks, the sun has slowly began to make its way back over to the greater Seattle area, indicating that things like summer, sunshine, and warm-weather expeditions are all on the way. One particular annual warm-weather journey is that of E3, and I do believe many of us are already on board a variety of fast-moving hype trains, most of which are not equipped with brakes. The warmer weather and early morning sunshine have also provided me with an opportunity to catch up on the Hunt The Truth podcast each Monday morning on my walk to work, which has been an incredibly appropriate and therapeutic start to the work week. Also, I know many Waypointers can relate when I say that each episode feels far too brief, and has left me wanting more each week. Rather than listening to the episodes early, or sneaking a peek at the review copies of the script in my inbox, I’ve listened with you, and found that the story has me diving head first back into the story of our beloved hero, much in part due to my good friend Grim’s Canon Fodder blog, which highlights characters and storylines that have collided with Ben Giraud each week. Whether you’re a master of the universe, or haven’t yet sunk your teeth into the various campaigns, books, or comics, Hunt The Truth is a quick, episodic, super-accessible-mobile-friendly way to not only learn about pivotal discoveries in the history of The Master Chief, but also to prepare for what’s to come in Halo 5: Guardians.

To check out the latest Canon Fodder, head here - and beware of spoilers if you’re not caught up on the hunt. Grim also discusses a recent puzzle you’ve solved. Earlier this week, exactly 117 pieces were distributed to fans across the world, and we watched - in no surprise at all - as you came together to assemble each and every piece. The result, of course, was the Halo 5: Guardians cover art, which you can find in desktop wallpaper size below:

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[1024x768]  [1280x720]  [1920x1080]
[h3]HALO: THE MASTER CHIEF COLLECTION[/h3]
Our most recent update for Halo: The Master Chief Collection brought with it some big improvements to things like Halo 3 Forge and audio, improvements to the ranking system, and improved tracking of quits and betrayals - more on that in a bit. Also, with your help, we’ve discovered a bug that affected party joinability - it is limited to joining parties with players that have a large number of people on their Xbox Live Friends List, and we know it’s making partying up difficult for some of you. Over the past week, our team here has worked with the Xbox Live team to identify and create a hotfix for this issue, and we are currently planning to release the hotfix next week, after some additional testing. We’ll be sure to provide an update once the hotfix is live.

After the latest CU, we read your feedback that skill ranking windows were a bit large, so we tightened them across all ranked playlists, and you should be seeing matches with players that are around the same level as you. If you’re searching with a party, and any members of your party have a significantly higher level (a level 4 searching with their friend who is a mighty level 26, for example), the game will recognize this, and your search will be opened up to the range of the max player, so you may encounter some players in the 20s and low-mid 30s). Overall, we received and read feedback that indicates that the tightened skill matching has yielded positive results, and ask that you please keep us updated with your findings (here is a rather good place)  so we can continue to make adjustments if necessary. Additionally, the team is looking to make adjustments to team and party matching to ensure that parties are matched up with other parties.

Next up, there have been some questions around quitting, betrayals, ranking, and reputation, so I spoke with our team here to get the latest on how each of these systems work.
[h3]QUITTING AND RANKING[/h3]
In ranked playlists, quitting is treated the same as a loss. If you quit a match, your ranking will be impacted, and this may result in dropping a level. We’re getting feedback and looking into how we can improve the ranking system all-up in upcoming updates. For now, we’re aware that some players are attempting to utilize quitting to exploit these systems. While we continue to evaluate potential updates to the system, players who attempt to exploit the ranking system will face reputation penalties. Overall, you should be confident that we’re monitoring behavior, and that those who are acting up will see the aforementioned actions taken against their account.
[h3]REPUTATION, QUITTING, AND BETRAYALS[/h3]
As of our latest content update, Halo: The Master Chief Collection utilizes the Xbox One reputation system for automatic tracking of quitting and betrayals. In addition, players can choose to report players manually using the built-in tools from the Xbox One dashboard when viewing another player’s gamertag. Details on the Xbox One reputation system can be found here: http://enforcement.xbox.com.

In the Xbox One reputation system, there are four reputation states a player can have:

penalties-blog_1120-ec01ae840be648bca76facb66b11a1ae.jpg


To get a breakdown of how these reputation levels may be impacted by behavior in Halo: The Master Chief Collection, read on.
[h3]REPUTATION REPORTING AND TRACKING[/h3]
Players are reported for quitting and betrayals. Here’s how:
  • All quits are automatically tracked and recorded. It’s worth noting that we’re monitoring the state of games and evaluating additional parameters to determine the severity of the quit, including how many players have already quit the match, etc. Additionally, we understand that on rare occasions, you may need to leave a game, run out of the house for an emergency, or your internet may drop, amongst other unforeseen events. Fear not, upstanding citizen – a small number of quits over long a time period will not negatively impact your score enough to cause you to drop reputation levels.
  • Any player who betrays their teammates more than what is considered accidental behavior will also receive an automatic report, and may be kicked out by the host or betrayed player. Similar to the above, a poorly placed Plasma Grenade every once in a while will not place you on the naughty list.
At the end of each game, players who quit, or commit enough betrayals will be automatically reported, but the actual reputation penalties will not be immediate, as we’re currently monitoring to make sure everything is behaving correctly, and applying penalties to confirmed offenders. For example, if you were to quit a large number of matches in a row, you will not see an immediate drop in reputation, but once your behavior is verified, penalties will be applied, and you may see your reputation lowered. When a player’s reputation falls far enough, they will only be able to play matchmaking with other low-reputation players. Players can win back reputation points by finishing games without being reported.

It’s worth noting that the Xbox One reputation system is Xbox Live-wide, meaning that this reputation system is not limited to Halo: The Master Chief Collection. If a player has a low reputation due to poor behavior on other titles, this will impact their matchmaking within Halo: The Master Chief Collection, and vice versa.

Lastly, we’ll be closely monitoring data and community feedback on these systems, and will be making necessary adjustments based on this intel. In the meantime, if you finish your games and don’t betray your teammates just to steal their Sniper Rifle, you’ve got nothing to worry about. We hope the above changes improve your matchmaking experience, and look forward to hearing feedback.
[h3]LET'S TALK PLAYLISTS[/h3]
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Since the dawn of time, er Halo 2, playlist feedback has been key to shaping matchmaking experiences, and MCC is no different. If anything, your playlist feedback is actually more important than it has ever been. Allow me to explain why, and shed some light on playlist theory from the team - where we started, where we’re at now, and what’s to come.

Before MCC launched, I had the privilege of sitting in with the playlist team during their initial design stages. Make no mistake: everyone in the room was aware that designing a limited number of playlists to contain all that Halo: CE, Halo 2, Halo 2: Anniversary, Halo 3, and Halo 4 have to offer was a challenging task. How do you curate so many experiences into a sustainable number of playlists? How do you ensure that each player has something they love  when they head into matchmaking? As I recall, it started something like this:

What are the necessary experiences? For fans of previous titles who are jumping into MCC for the first time, what might they want to play? This one was easy:
  • Halo: CE
  • Halo 2 Classic
  • Halo 3
  • Halo 4
And thus, the first four playlists were born. But - the inclusion of these playlists also takes up a great deal of real estate, unlike any Halo game before it. In previous titles, this was of course not an option, and these are four playlist spots that would otherwise be available. While we’re excited to include all of these together in the same bundle, for the playlist team, it does mean four playlist spots that would otherwise go to other experiences.
[h3]SO, WHAT WAS NEXT?[/h3]
  • Team Slayer
  • Big Team Battle
These were no-brainer cross-game playlists. We need a place for people who love pure Team Slayer, and a place for people who love BTB. Next up, we wanted to allow players to get a taste of the newest title: Halo 2: Anniversary, so we added:
  • Halo 2: Anniversary (Team)
  • Halo 2: Anniversary Rumble (This would later expand into a larger Rumble Pit playlist)
Lastly, for fans of hardcore, motion-tracker free, BR-start tournament game types, we added a classic playlist, plus one that offers a training ground for today’s HCS game types.
  • Team Hardcore
  • Halo Championship Series
Lastly, while we were already at 10 playlists (what we’ve found to be a healthy maximum), we knew we needed a place for playlists that had become standard in previous games, and this is where we really started to feel the results of having all of the game-specific playlists (H1 through H4, plus H2A) in the lineup. SWAT and Team Doubles, specifically - fan favorite playlists - have been featured as a rotational, and have been unsurprisingly popular than the others. Which leads us to the following: what’s next?
[h3]PLAYLISTS: WHERE WE’RE HEADED[/h3]
To get back to our original point, your feedback has made it clear that you want these playlists to stick around, so we’re looking at the best ways and timing to make the most popular aforementioned playlists permanent. We’ll have more details as we get closer to future updates, but you should rest assured knowing that your feedback has been heard loud and clear, and that we’re also looking to increase the variety of rotational playlists. Some of the things we’re thinking about include Action Sack, Infection, and more. Next up will be Team Objective, which will feature game types like Battle Creek CTF, BR-start 1-Flag CTF on Burial Mounds, and other classic 4v4 game objective game types. On paper, Team Objective is another great candidate for a permanent playlist, but I will note that the playlist has historically been less popular than most other playlists in previous titles, so if you do like it, make sure you hop in.
[h3]WHAT ELSE?[/h3]
Additionally, we’re continuing to make adjustments to things like voting options and weighting of each, such as improving the mix of BR-starts in Team Doubles when it returns, adding Halo: CE FFA game types to Rumble Pit, dropping H2A’s player count to 4v4 (the deployment of this change was temporarily put on hold to allow all teams to focus on the upcoming party joinability hotfix) and much more. If you have playlist feedback, we’d love to read it - please feel free to drop it in this handy thread, and the playlist team will be sure to review it.

Lastly, our May CU remains on track for this month, and we hope you’re excited for Relic, ODST, and more. We’ll be providing additional details about what’s to come as that update draws nearer.

That’ll do for this week - I hope we could provide some valuable insight into what to expect, what’s on our mind, and a tiny look at just how important what’s on your mind is to us.

Until next week,

Bravo
https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-5-1-15
"Additionally, the team is looking to make adjustments to team and party matching to ensure that parties are matched up with other parties"
Lets hope this is in regards to ranked and they change it so full parties of 4 cant match randoms LIKE IT WAS IN EVERY GAME BEFORE 343. Dudes are fools man, you cant prioritize quick matches over good matches in a ranked playlist. It really isnt complicated.
 
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[h1]  [/h1]
[h1]HALO: THE MASTER CHIEF COLLECTION MATCHMAKING UPDATE: 05/04/2015[/h1]
By: Rhys Weir |  May 4th, 2015


A new matchmaking update has been released which focuses on adjusting player counts in playlists which have been incorrect for a long time, namely Team Halo 2: Anniversary and Rumble Pit.

After Halo: The Master Chief Collection’s jumpy start, 343 Industries decided to adjust the player counts on Team Halo 2: Anniversary from 4v4 to 5v5 so more players were getting into games (despite 5v5 not working on maps like Lockdown and Warlord).

Ever since the March content update, this change has been more of a hindrance on the playlist than a help, especially when ranks actually mean something now.

The same applies to Rumble Pit, a now cross-game playlist including maps and gametypes from Halo 2 Anniversary, Halo 3 and Halo 4. After this playlist was added, it became 10-person FFA rather than the traditional 6-person or 8-person which once again didn’t work with maps like Warlord, Lockdown, Citadel, Guardian, etc.

These playlists have now been updated and now feature appropriate player sizes. Team Halo 2: Anniversary is now a 4 vs. 4 playlist while Rumble Pit is now a 8-person FFA playlist.

While these playlist changes are greatly appreciated by the ones sticking around to play the bug-riddled Halo: The Master Chief Collection, many issues still plague matchmaking such as Big Team Battle currently being 7v7 rather than the traditional 8v8. Bravo, community manager at 343 Industries recently tweeted that fixing this issue is next on the list and will be applied after “some additional fixes” are made.

Other issues and needed changes include the Halo Championship Series using outdated settings, Rumble Pit not including Halo: Combat Evolved or Halo 2 Classic, Halo 3 is still using default map variants from 2007 and not the updated ones used in 2010 (and still in 2015 on the Xbox 360) and Halo 3 is still missing from Team Hardcore.

With the 04/21/2015 content update, a new issue was introduced which made parties incredibly unstable in Halo: The Master Chief Collection which has resulted in two Halo Championship Series Season 2 Online Cups being delayed. A hotfix for this issue is currently in the works and should be released this week.

For more information on that hot fix, check out Che Chou’s post over at Halo Waypoint.
 
antidope antidope
Real talk
Is this game worth getting yet
I don't even have the system
But thinking about leaving my PS3 behind and getting either a x1 or ps4
What's the verdict on MCC now
 
[@=/u/38145/Antidope]@Antidope[/@]

Real talk

Is this game worth getting yet

I don't even have the system

But thinking about leaving my PS3 behind and getting either a x1 or ps4

What's the verdict on MCC now
I mean if you're going to play single player and dont care how in shambles the multiplayer is sure. Otherwise NO
Care to elaborate
Mind u I'm a guy who never played a halo game
I had a 360 for like 2 months in 07
Brand new and had the red rings :smh:
Switch to PS3 ever since
Only had gears 1 and marvel ultimate alliance :lol:
Tell me what's missing in MCC
 
Mind u I'm a guy who never played a halo game
I had a 360 for like 2 months in 07
Brand new and had the red rings
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Switch to PS3 ever since
Only had gears 1 and marvel ultimate alliance
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Tell me what's missing in MCC
If you've never played the games you'll be fine cause the majority of the things thats wrong with the game you wont even notice. But for starters

-Halo CE has a ton of weapon placement, timer, and spawn issues along with the shot registration

-Halo 2 has shot registration issues

-Halo 3 is still the version of Halo 3 from 2007, none of the updated versions of the maps that were present in 2010 and still on 360 H3 right now. The aiming in Halo 3 is still broken and nothing like it was in 2007.

-In ranked matches full parties of 4 players can match parties of random people when this was NEVER the case in any ranked playlist.

-Playlist sizes are still wrong up until today they were pushing a 5v5 ranked playlist in team H2A (Never has there been a 5v5 ranked playlist and 3 of those maps dont even support 10 players)

-Big team battle is still maxed at  7v7 whens always been 8v8 max

-Up until today FFA was 10 players when its always been 6-8 players.

The majority of these are subtle nuances that if you are new to the game you wouldnt even notice much less care about, but this game is still in shambles as far as I am concerned not even close to what its supposed to be. 
 
[thread="596556"]Care to elaborate[/thread]
Mind u I'm a guy who never played a halo game

I had a 360 for like 2 months in 07

Brand new and had the red rings :smh:

Switch to PS3 ever since

Only had gears 1 and marvel ultimate alliance :lol:

Tell me what's missing in MCC
If you've never played the games you'll be fine cause the majority of the things thats wrong with the game you wont even notice. But for starters

-Halo CE has a ton of weapon placement, timer, and spawn issues along with the shot registration
-Halo 2 has shot registration issues
-Halo 3 is still the version of Halo 3 from 2007, none of the updated versions of the maps that were present in 2010 and still on 360 H3 right now. The aiming in Halo 3 is still broken and nothing like it was in 2007.
-In ranked matches full parties of 4 players can match parties of random people when this was NEVER the case in any ranked playlist.
-Playlist sizes are still wrong up until today they were pushing a 5v5 ranked playlist in team H2A (Never has there been a 5v5 ranked playlist and 3 of those maps dont even support 10 players)
-Big team battle is still maxed at  7v7 whens always been 8v8 max
-Up until today FFA was 10 players when its always been 6-8 players.


The majority of these are subtle nuances that if you are new to the game you wouldnt even notice much less care about, but this game is still in shambles as far as I am concerned not even close to what its supposed to be. 
How is single and local multiplayer???
Are there issues there???
 
Single player is for the most part fine. Local Mulitplayer is ehh because of something that the geniuses at 343 broke with their last patch. Sometimes it good sometimes its not.
 
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