Official XBOX 360 Thread: Tekken 6 on 360!

I keep sleeping on this thread, forgetting to post some of the game stuff I do for Sporting News. Just posted our review today of Prizefighter. Very mixed feelings. A good thing to hold you over until Fight Night Round4, but not a replacement. Also, this chick is in the game (Heather Vandeven):
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Monday, June 23, 2008

Posted By Chris Littmann 3:40 PMhttp://www.sportingnews.com/blog/the_sporting_blog/entry/delete/8638
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Don King Presents: Prizefighter, 2K Sports' counterpunch to EA Sports' popular Fight Night series, takes on an unenviable task as a new boxing franchise. Either do what Fight Night does, only better, or find a way to do it that EA hasn't thought of yet.
Fight Night Round 3 was lavished with critical praise, so 2K went the mockumentary route when telling the story of Prizefighter in order to distinguish itself. The presentation is pretty, but the fight system can be hit-or-miss.

You can jump straight into exhibition fights across three weight classes, but the real fun in Prizefighter comes in the career mode, so new fighters will want to head to the Fighter Factory to create their own custom heavyweight. Once you've run through the seemingly endless options -- and really, they do go on forever, proving one thing 2K did well was the shiny little distractions in this game -- you can start your rags-to-riches story.

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So here we are at Frank's gym. When you start your heavyweight career, you'll get used to this screen. It's where you book fights, train and take calls on your fancy PDA phone.

Before you ever fight, you'll hit the floor at Frank's Gym and choose from five different training exercises -- focus mitts, heavy bag, jump rope, shuttle run and speed bag.

Each of the five exercises will help you improve two of your four skill categories -- dexterity, agility, stamina and power. The speed bag and jump rope could be particularly difficult. At times, it felt like playing Guitar Hero, watching the colored buttons fly by. On the other hand, the heavy bag and focus mitts were incredibly easy, so I tended to stick with those in order to get more pop out of my training sessions. The shuttle run was easy, but honestly boring and I was more interested in creating a fighter who could unhinge a few jaws, not win a 100 meter dash.

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But eventually, you make your way to the ring and here's where my love for all things detail-oriented is somewhat tarnished by a really hit-and-miss fighting system. Everything on the controller is in play on the Xbox 360 edition. You'll use the face buttons as well as the triggers and thumb sticks to throw punches, defend and dodge.

The hit detection is off at times. I noticed numerous instances where I'd land a body shot to knock a person down, but blood and spit sprayed from the mouth as if I'd landed a shot directly to the head. Seemed odd.

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Big punches also felt a little slow to develop, and quicker opponents will punish you with jabs to the face, stopping you before you ever complete your big haymaker. Technically, it feels frustrating, and while I can't speak to why they made it this why, it probably serves a purpose. If big sweeping hooks came just as quickly as jabs, there'd be no motivation to mix your game up, and there'd no real deterrent that stops the player from constantly going for big head shots. Then again, maybe I'm giving 2K too much credit.

The other somewhat bothersome element I discovered through about the first seven or eight bouts was an almost Punchout! weakness system in your opponents. Much like you'd beat each one of those cartoony characters with a certain attack, I always found one certain punch style that the opponent seemed unable to stop.

One other note about the in-fight action: When you progress to a larger bout, Jim Lampley and Emmanuel Stewart do the color and play-by-play. 2K would've been wise to just leave Stewart out. His comments are about as insightful as someone who has taken one too many shots to the dome. It sounds like he had a frontal lobotomy.

As you progress through your career, you'll be treated to various cutscenes in the mockumentary of your life. Your cutman, your manager, your train, ex-girlfriends (and there seem to be a lot of 'em, so kudos to you, imaginary fighter!) ... they've all got something to say about your journey to the top.

In addition, Frank, your trainer, schools you on history as you pass through big bouts. You're throw into fights of historic significance and then given a brief history lesson on what actually happened.

Between fights, in addition to the classic fights and the training exercises, you've got distractions. Speaking of distractions ... Hey look, it's 2007 Penthouse Pet of the Year Heather Vandeven! (Note: Do not Google image search her at work if you're interested in keeping your job.)

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The distractions come in the forms of women, endorsement opportunities and various other things floated by your agent that will keep you away from training. Your time between bouts is precious, so you have to choose between raising your media profile, which gets the crowd behind you and adds to your in-fight adrenaline, or working on your skills. In some instances, you'll be offered the ability to go work with a specialist, but it takes you out of the public eye and diminishes your media profile.

The specialist training was one place I thought 2K missed a golden opportunity. It would've been a way to expand beyond the five training exercises. (For example, you work with a martial arts specialist, but you only see a cutscene of you walking into a gym, not the actual workout.)

The game has gotten mixed reviews from many because it comes up short in areas where the Fight Night franchise delivers stronger punches. Most frustrating of all for me was the slow punch delivery, even if it had its reasons. Fight Night Round 4 isn't due out until 2009, so Prizefighter serves as a suitable stand-in while you wait, but I can't see many EA diehards defecting for good.

Prizefighter is in stores now for the Xbox 360 and will be available for the Nintendo Wii and Nintendo DS on Sept. 8.
 
SSF2THDR (what the hell) Beta got me sitting on Live, just chillin' @ the dashboard...



I feel like I'm just setting myself up for disappointment by expecting so much right now.
 
SSF2THDR Beta is up, guys.


It's solely for online/local multiplayer, so those of you that wanna play ranked matches, do your thing.




I couldn't even get one match in... The joint kept crashing on me.


Will bring the 360 to work, 'cause I know plenty of other coworkers will be doin' the same.
 
[h2]Video: Gears of War 2 multiplayer revealed[/h2]
Posted Jun 25th 2008 12:30PM by Dustin Burg
Filed under: News, Videos

Here she is kids, EGM and GameVideos.com's exclusive Gears of War 2 multiplayer video reveal and she's a hefty 16+ minute video too. Of course, it isn't 16 minutes of pure Gears 2 multiplayer carnage (though, that doesn't sound half bad), the in-game footage is sprinkled throughout the video interview with Mr. Cliff Bleszinski who is surrounded by nature, chatting about game features, host advantage, the god-mode animation and all kinds of Gears 2 goodness you want to know. But fret not, there's still a bunch of Gears 2 multiplayer footage including bloody action from the newly improved Gridlock, a view from the battle cam (it's suh-weet!), the flamethrower and new executions. Just watch, we'll discuss later.
 
Originally Posted by Jordan on my feet


[h2]Video: Gears of War 2 multiplayer revealed[/h2]
Posted Jun 25th 2008 12:30PM by Dustin Burg
Filed under: News, Videos

Here she is kids, EGM and GameVideos.com's exclusive Gears of War 2 multiplayer video reveal and she's a hefty 16+ minute video too. Of course, it isn't 16 minutes of pure Gears 2 multiplayer carnage (though, that doesn't sound half bad), the in-game footage is sprinkled throughout the video interview with Mr. Cliff Bleszinski who is surrounded by nature, chatting about game features, host advantage, the god-mode animation and all kinds of Gears 2 goodness you want to know. But fret not, there's still a bunch of Gears 2 multiplayer footage including bloody action from the newly improved Gridlock, a view from the battle cam (it's suh-weet!), the flamethrower and new executions. Just watch, we'll discuss later.

�Oh. My. Gawd.
 
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Does anybody know how i can transfer my old 360s data into myelite? Im going to sell my old xbox but i want to keep my old data in my elite :nerd:

Thanks
 
Originally Posted by azabweekay


Does anybody know how i can transfer my old 360s data into my elite? Im going to sell my old xbox but i want to keep my old data in my elite.

I think the elite comes with a transfer cable. If not, call Microsoft and they'll send you one.
 
No one else got SSF2THDR Beta?




If the gameplay videos are what's stoppin' y'all from downloading, don't let it stop you.

Those videos do no justice to the actual smooth, crisp gameplay and look of SSF2THDR Beta.
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Ken and Ryu are the only playable characters and the location is @ Ryu's.


The game's music is completely remixed/redone... The main theme sounds harder/tougher.


It's widescreen-capable, unlike the OG Street Fighter II on XBLA.




Although, of course, there are still plenty of glitches/bugs/problems.
 
will it be a problem if I copp gears two and NEVER played gears part one?

like will it make a huge difference?
 
Originally Posted by KeVeNMaYnE

will it be a problem if I copp gears two and NEVER played gears part one?

like will it make a huge difference?

You should play Gears 1 if you have the time... You have enough time to cop and play through it. I think the story follows the first one...
 
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[h1]Gears of War 2 (Xbox 360)[/h1]

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[/td] [td]Release Date: 11/15/2008
ESRB Rating: Rating Pending
Genre: Shooter
Publisher: Microsoft
Developer: Epic Games
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The 1UP Network previews games with the philosophy that people want to hear our honest opinions on titles before they are released. If a game looks really promising, we'll pass on our excitement. But if a game needs work, we'll let you know. Here are our Gears of War 2 Xbox 360 previews.
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[/td] [td] [h2] Previews: Gears of War 2 [/h2] [/td] [/tr][/table]Hands-on preview, loads of screens, and first ever video footage!



By Dan Hsu 06/25/2008
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This preview appeared in the July issue of EGM.
[/td] [/tr][/table]We didn't expect to be rolling our eyes during the world debut of multiplayer Gears of War 2. "It's bigger, better, and more badass," says an enthusiastic Cliff Bleszinski, reiterating the three B-words that were up on a large screen in a conference room in developer Epic Games' Cary, NC-based offices. But can the marketing message be more...marketing? We're sure other companies have spoken those same generic, feel-good words about their sequels -- just maybe not out loud to the gaming press and their notebooks and tape recorders.
And we're sure we've never heard such clichés out of Bleszinski's mouth. The 33-year-old lead designer on the Gears series may be slick (he drives a $200,000 Lamborghini Gallardo Spyder), charismatic (MTV created a show around his life and his role in the development of Gears 1), and PR savvy (he must've done at least 14 hours of interviews over two days for this Gears 2 event), but he's still got legit geek cred. The guy loves horror movies, Optimus Prime, and, without a doubt, videogames (his name once made it into Nintendo Power as a Super Mario Bros. top scorer, and he made an Apple game called Where in Panama Is Manuel Noriega? on 5 1/4-inch floppy for a high school class).


SCREENS: Click the image above to check out all Gears of War 2 screens.
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Click the image above to check out our interview with Cliff Bleszinszki and new multiplayer video footage.
[/td] [/tr][/table]But if Mr. Legit Geek is going to say stuff like, "It's bigger, better, and more badass," then we're going to have to reality-check this. Thankfully, our day with Gears 2, due out this November for Xbox 360, wasn't all a rah-rah PowerPoint presentation (where, incidentally, Epic also shared with us how many awards they've won and how many bajillion units of Gears 1 that they've sold). We had over six hours of hands-on multiplayer time, so we could see for ourselves whether the game was bigger. Or badder. Or more badass.
Bigger Is Always Better

Yes, Gears of War 2 is bigger. Not necessarily in terms of individual map acreage -- the three stages that we got to play didn't feel larger or smaller than what we were used to. Maybe "more" is the more accurate adjective. More players (support for up to 10 players now). More weapons. More modes (that aren't all cookie-cutter versions of each other, thank god). More maps. And...more.

Epic upgraded Gears' old 4-versus-4 setup to fit players 9 and 10 (and if you don't have that many friends, we got word that Gears 2 might offer A.I. bots to fill in the blanks). The 10-player limit doesn't change the complexion of Gears' standard multiplayer game too much, except in Wingman, a new, multi-team 2-versus-2 (versus 2 versus 2...up to five pairs total) mode whose victors are determined by an overall kill goal. Here, you and your partner will share the same character model since Gears doesn't use the entire spectrum for its armor colors (à la Halo), so you'll see groups of two Marcuses, two Doms, two Locust chieftains, and so on running around the map, attempting to take out the other couples.


SCREENS: Click the image above to check out all Gears of War 2 screens.

Meatflag is another new mode that is essentially capture the flag, only the flag is a person with a gun and a lot of sass. The loudmouth meatflag is played by one of the Stranded, those lost-soul civilians you run into during the campaign. This A.I. character sits in the middle of the map, shooting anyone who gets near him (he even has his own scores in the postgame report). If you can damage him enough to down him -- he can't die, mind you -- then you can carry him back to your team's designated scoring area. If he gets free, however (if the opposing team kills you or knocks the meatflag out of your grip), then your team has a certain amount of time to get him down and into your possession again before the goal marker moves to another location. Yeah, it's still capture the flag. But things are a lot more frantic and fun when the flag has bite.

The third new mode we got to play is called Guardian, which combines elements from the past. "We really liked Assassination in Gears 1," Senior Producer Rod Fergusson says of the original game type where only the designated leader can pick up new guns for himself or the rest of his team. "But it was probably our least-played original mode. Then Annex went out as part of a title update in Gears 1 and introduced the notion of respawn. What if we apply that to Assassination?"

So the premise in Guardian is as long as the designated leader is alive, his team can continue to respawn. Clear indicators always point to both leaders, so dull stalemate situations should be kept to a minimum. But this mode is way more intense and exciting than anything Gears has offered before. Your team must protect its leader while simultaneously hunting down the opposing side's equivalent, and if you lose yours, it feels like the end of the world (and if you make a comeback from there, it's all the more thrilling).
 
Price drop for the XBox 360... Starting July 6th, its going to be $300... It was in the K-Mart ad...

Thanks to the people at SD...
 
DRM issue is now fixed! Those of you that have had to replace consoles can now play arcade games or videos while being offline! Check this posting fromX3F.com...
[h2]http://www.xbox360fanboy.com/2008/06/26/microsoft-releases-tool-to-fix-xbox-360-drm/[/h2]
[h2]Microsoft releases tool to fix Xbox 360 DRM[/h2]
Posted Jun 26th 2008 3:15PM by Dustin Burg
Filed under: News, Xbox Live, Xbox Live Marketplace

Video: Xbox 360 Content License Transfer Tool on Xbox.com

It's finally here! Microsoft's promised tool to transfer game and video content licenses from an old console to your new Xbox 360 is now available. In other words, this little online doodad will fix the DRM issues everyone has experienced after either upgrading their Xbox 360 or after dealing with a RROD. To get your DRM issues fixed, simply head over to Xbox.com and begin the license transfer process. It smartly (almost too smartly) knows which content is associated with which of your Xbox 360s and will guide you through the transfer process. We're told you need to have access to Xbox.com as well as having your Xbox 360 connected to Xbox Live. Just watch the video above and Major Nelson will guide you through the process. OH HAPPY DAY!

Interesting side note: The license transferring process can only be completed once every twelve months and that you have to re-download each piece of old content back onto your Xbox 360 to get the updated license. Icky.
 
Originally Posted by ii FLaSh ii

nnarum, how you doing in halo without me?
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Oh man, it was rough last night. I about broke my controller...
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My dude RJ was playin with me again and somehow we were searching for a game then kicked us out. We eventually find a game, then win, and afterwards he goesdown in rank!
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I guess XBL had us in a game and we finished with a DNF...
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He was pissed, I gave him so much crap.
 
That isn't the arcade system or whatever is it?

IE - What comes with the one for $299? Was the price originally $349?
 
Originally Posted by LazyJ10

That isn't the arcade system or whatever is it?

IE - What comes with the one for $299? Was the price originally $349?

Yeah it looks like the one with the hard drive and headset. The "Premium" version. Get a 360 and add me
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