Single player was great, but short. Spec-Ops is fun as hell.
Multiplayer is about what I expected, which is both good and bad. The good is that the weapons are slick, the maps are pretty well designed and original, andthe graphics are amazing.
Unfortunately the problems from the first game still persist - the matchmaking is not working very well, and while they'll try to pass that off as overloadon the servers right now, we all remember how crappy it was all the way through MW1 with losing people when joining games and *%!#. I can't believe theycouldn't work to correct that a bit.
Secondly - as noob-friendly as the first game was, this one is already 10times worse.
I've seen more/worse camping in every match today than my entire time on COD4 - dudes are so concerned with their K/D's that they make the gamemiserable to play for anybody who likes doing something besides sitting in a corner with a shotgun. Like hey, congratulations that you can kill somebody whoisn't looking at you - but K/D's are going to essentially be meaningless with crap like that happening in games of domination and HQ
like, whodoes that crap? I played in at least 3 different matches today of HQ that were 100 point games in my team's favor, where the other squad was just sittingback picking us off with snipers and not even attempting to get the HQ. That's just pathetic to me, but unfortunately there's more of THOSE peopleplaying this game than guys who really want to play a competitive run and gunner.
It's whatever - I'm just disappointed that instead of making the game more technical and rewarding skilled players, they decided to go the other wayand make things easier for bad players.
I'll level up to 70 and see how I feel by then.. but for now, I just wish the game was playing more to the style of shooter than I enjoy. COD4 wasn'tperfect, but it didn't ever seem to go out of it's way to reward camping like this one does. I mean, heartbeat sensors are awesome in theory, but justbegging for *++%*!+ to pull that *%!#..