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havent played a story line in the COD line since COD4 Modern WarfareNever played COD campaign for the story. I just like to shoot ****... Do they let you shoot ****?![]()
This is where things get interesting for developers. You continue to hear how bad the stories are in these games and you continue to hear that people don't even play the single player in comments or blog posts. Overwhelmingly, the research shows that FPS gamers view story as the lowest priority. Not surprising, but it also shows by the end of a players life cycle in an online shooter over 95% of time they spent playing the game is spent in multiplayer. In fact, I saw a recent report that less than 25% of players actually fully complete the single player campaign and barley even 70% make it past the first hour.
So publishers and developers take this data (which hasn't really had much deviation for the past 10 years) and have moved to models where the production cycle is heavily focused on multiplayer and/or the single player campaign is cut entirely. But then what happens? The public flips their **** saying that you're giving them an inferior product. Titanfall tried it and it totally backfired. They thought they were giving the public what they wanted and people felt slighted about no single player. COD gets **** on because it has a lot of modes but "none of them stand out".
People in this thread have commented about how Battlefront is a rip-off because of no single player. However, it's not like the team spent less hours on the game because it's lacking a campaign. The multiplayer, assets, and it's engine are better for the fact that every person on the team was focused on it. I can certainly agree with the point that Battlefront would have been a better experience if you had a single player campaign with great classic Star Wars set pieces to playthrough. However, Battlefront was only given the green-light when Lucas Arts was restructured and they were told that it had to be out right before The Force Awakens. Having that supreme hard deadline and a semi-short dev cycle certainly contributed to single player getting cut. I'm not saying that not having a single player, or having a weak single player is the main cause for these games not being AMAZEBALLS. But it's certainly one of the quickest things that gamers will complain about.
You just have to think about it this way, video game development is not full of infinite resources even if you are EA or Activision. If you spread time/people/money out across a whole bunch of modes whether that be multiplayer, single player, zombies, mini games, co-op, whatever, they're all going to suffer in overall quality because you have the same amount of people and resources split between five things instead of one or two things.
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