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get off ya graphic high horseI have seen Nintendo switch games look better than this.
plenty of pretty games
that are trash
gameplay is more important to me
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get off ya graphic high horseI have seen Nintendo switch games look better than this.
get off ya graphic high horse
plenty of pretty games
that are trash
gameplay is more important to me
Will not buy and just will download and play when it eventually hits PS+
At least drop the name/twitter handle.Not gonna post it cause theres a lot of swearing but Ive just seen a twitter thread from a dev about the S having a gig or 2 more ram than current gen and how its bs for next gen
No ****s given
Demon's souls more difficult or equally difficult as bloodborne?
I think it's smart, get a value out the gate instead of waiting for a sale, especially for families that don't need the monster specs.. It serves it's value purpose.
The only reason Demons' Souls was hard was that the gameplay was so clunky and the mechanics (upgrading and world/character tendency) were so convoluted.Demon's souls more difficult or equally difficult as bloodborne?
Just finished (and got the Plat for) Ghost of Tsushima. Great game. looking forward to the co op stuff later down the line.
The only reason Demons' Souls was hard was that the gameplay was so clunky and the mechanics (upgrading and world/character tendency) were so convoluted.
I think Microsoft’s strategy is great and is going to work. We just have to remember that they are trying to accomplish something different (in comparison to Sony).
stop being dramaticI don't, and the Bloomberg article honestly says it all. If it's true that Xbox Series S has *a third* of the graphical capabilities than the Xbox Series X, third party developers are going to turn around and walk out the door. You're essentially developing two different versions of any game at that point.
I don't, and the Bloomberg article honestly says it all. If it's true that Xbox Series S has *a third* of the graphical capabilities than the Xbox Series X, third party developers are going to turn around and walk out the door. You're essentially developing two different versions of any game at that point.