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Good changes all around. As a frequent user of Chopper gunner, I'm in awe of spawn trapping *****. It's a fair change.
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Originally Posted by RocSole
Happened to me but it wasn't reading any disk.Originally Posted by EveryDayKicks
My xbox isn't reading the disk anymore![]()
Help?
I had to get a new laser for my disk drive.
Originally Posted by RocSole
Happened to me but it wasn't reading any disk.Originally Posted by EveryDayKicks
My xbox isn't reading the disk anymore![]()
Help?
I had to get a new laser for my disk drive.
I used to be a Hardcore game type player.. until watching kill cams and seeing dudes just spray without aiming and shoot a man in his toe with one shot and killing himOriginally Posted by SneakerReaper
New emblem. I've seen better mushrooms but it still looks pretty cool on my gun
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I've been running strictly Hardcore game types. I can't stand regular TDM. People rely way too much on the mini map and it takes entirely too many shots to kill somebody. The FAL is my favorite gun by far though.
I used to be a Hardcore game type player.. until watching kill cams and seeing dudes just spray without aiming and shoot a man in his toe with one shot and killing himOriginally Posted by SneakerReaper
New emblem. I've seen better mushrooms but it still looks pretty cool on my gun
![]()
I've been running strictly Hardcore game types. I can't stand regular TDM. People rely way too much on the mini map and it takes entirely too many shots to kill somebody. The FAL is my favorite gun by far though.
That's what i'm saying.. Camping is bad enough in core I don't know how I would with the campers in hardcore. I at least have a chance against the campers in core.. Hardcore as soon as they see you you're deadOriginally Posted by lunchroomclassic
Different strokes for different folks but I can't stand hardcore, especially on the 3 bar connection I've got most of the time. You can deal with campers in core games, but they are almost impossible to deal with in hardcore. The game mode encourages camping with no killcams and basically one shot/or a two shot kill, and as a result most games don't even go the score limit (hardcore team deathmatch)
That's what i'm saying.. Camping is bad enough in core I don't know how I would with the campers in hardcore. I at least have a chance against the campers in core.. Hardcore as soon as they see you you're deadOriginally Posted by lunchroomclassic
Different strokes for different folks but I can't stand hardcore, especially on the 3 bar connection I've got most of the time. You can deal with campers in core games, but they are almost impossible to deal with in hardcore. The game mode encourages camping with no killcams and basically one shot/or a two shot kill, and as a result most games don't even go the score limit (hardcore team deathmatch)
Originally Posted by lakersreppa008
New Black Ops Patch Revealed
Treyarch is staying good to its word that it would continue
to make improvements and fixes to its blockbuster Call of Duty: Black
Ops following release.
Today, a member of the Black Ops team got on the game’s official
forums to detail what would be included in the next patch, which should
drop in a couple of weeks.
Here are the details direct from Treyarch:
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve
matchmaking conditions where users had strict or moderate NAT types.
Also added in-game communications so that all players are aware of
their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default
Originally Posted by lakersreppa008
New Black Ops Patch Revealed
Treyarch is staying good to its word that it would continue
to make improvements and fixes to its blockbuster Call of Duty: Black
Ops following release.
Today, a member of the Black Ops team got on the game’s official
forums to detail what would be included in the next patch, which should
drop in a couple of weeks.
Here are the details direct from Treyarch:
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve
matchmaking conditions where users had strict or moderate NAT types.
Also added in-game communications so that all players are aware of
their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default
Originally Posted by xblaze23
Good changes all around. As a frequent user of Chopper gunner, I'm in awe of spawn trapping *****. It's a fair change.
Originally Posted by xblaze23
Good changes all around. As a frequent user of Chopper gunner, I'm in awe of spawn trapping *****. It's a fair change.