MajinZuub
Supporter
- Jan 8, 2006
- 30,575
- 33,934
I figured out what I don’t like about tropical freeze...
The controls/changes made in how dk feels.
Grabbing vines and grass is so weird. His jump is off. You can’t really run so jumping feels strange. Rolling x jump isn’t the same as running and jumping. It’s like I’m fighting against the years of controlling dk from dkc1-3 in order to progress in this game.
The stages wouldn’t be nearly as hard if he controlled the same. I preferred diddy back then by far because of speed but I would take dk’s movement back then over dk’s movement now and it’s not even close.
Swimming is even worse. It wasn’t broke so why try to fix it..?
The trial and error thing doesn’t bother me nearly as much as the unnecessary changes to how dk moves/controls.
Switching between partners should return next game as well. Being reduced to a backpack is weak compared to the originals.
Anyway my son is really into tropical freeze but is stuck at fugu. I put him in funky mode and he plays as dk but that’s not bad considering the difficulty of some of the levels leading up to fugu.
On my own file I’m in world 3 because I’m trying to 100% the game.
So far for me it’s s dkc2 > dkc > dkc3/tropical freeze.
The boss fights are intense but too long.
Music is mid (unpopular opinion but David wise peaked in dkc 2).
Level design is A1 but plagued by controls*
If you’re newer to the series it’s probably no big deal but playing through the OG’s fairly often makes it hard to adapt. Like I know what I’m supposed to do and I can do it but it still feels like a constant step back like yoshis crafted world’s controls compared to yoshis Island or wooly world.
I’m still on world 1 so I don’t wanna jump to conclusions but agree with a lot of this.
Using the bumpers to vine grab feels really awkward.
Mechanically it doesn’t feel as fluid as DKC.