- Aug 22, 2012
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I think SFV is better than when it first dropped BUT it still needs more balance. The V-T 2s are all over the place. Some are OP and some are useless. They’ve got to clean that up. Oh, the net code is terrible! They’ve got to fix that as well.How do you guys feel about the game in its current state?
Did Sagat drop yet?
How do you guys feel about the game in its current state?
Just upgraded my cabinet from SF2 Turbo to Hyper SF2 Anniversary Edition. I played this a couple other times at a local barcade but I decided I had to get it since I could fit it in the cabinet. What’s unique about it is the ability to play characters from the different versions. You can put Champion Edition Bison vs. Super Turbo Ryu for example. Pretty cool. Pictured here of course is Akuma.
Beautiful. Have Hyper for PS2 on the 20th anniversary collection that came with 3rd Strike. Probably the definitive version of SF 2 imo. Either that or HD remix. Regular takes off ton of health and loses ton of health, Turbo characters get you dizzy fast as hell as well as give you access to the newer attacks like the Blanka’s vertical roll attack. Super Turbo gives you access to your super combo. Champion and Super are the most balanced and of course allow you to pick the 4 devas and the 4 new challengers respectively. I was always playing with Turbo E. Honda, Super Ryu, Super Cammy, Super Turbo Fei Long, Champion Guile and Champion Balrog.
Downloaded 30th Anniversary collection yesterday and was playing from midnight til about 2 am and I’m kind of disappointed in Capcom. The menu screen is so lazy and there’s one general menu screen for all the titles and then you pick the the title and are taken straight to the character select screen or region screen in SF1’s case. You pick the levels for vs mode in the menu as well as opposed to in game. I heard the game had to be pushed back to add a versus mode to every title because supposedly only the 4 games you’re able to play online had them (Turbo, Super Turbo, Alpha 3, 3rd Strike) which is the most egregious thing I’ve ever heard but it’s very apparent once you play that versus mode was an after thought. Win quotes, and the accompanying art are non existent in versus mode, only arcade mode. The only games that have a training mode are the 4 games you’re able to play online. What has me the most pissed however is the game claiming to be arcade perfect and yet frame data is really off with titles like champion edition and Next generation. It’s because of the widescreen format option they had to have. 2nd impact I think is the only Street Fighter title before SF4 that was made for wide screen. We were pigeonholed into arcade perfect ports for nothing. Alpha 3’s arcade version is bare bones compared to the PlayStation version and saikyo dojo version for Dreamcast. No Alpha 3 Guile or Alpha 3 Fei Long?? All for the “idea” of arcade perfect? Alpha Anthology and OG anniversary collection are WAYYY better collection ports. Disappointed....